League of Legends Patch 13.6 Notes: New Changes, Release Date, and More

Shadman Sabik Zaim
By Shadman Sabik Zaim
15 Min Read
Image Credit: Riot Games

A new patch is coming as Yuumi and Dragons are getting nerfed along with many more changes.

League of Legends is getting another patch soon with more changes to the ever-changing game. The meta has constantly been evolving over the course of the year, with Patch 13.5 being a monumental patch. This particular update included a few reworks and many more buffs and nerfs.

There is so much to mention when you talk about Patch 13.5. Azir and Yuumi got reworks, while Pantheon and Ashe got massive changes. Also, a big list of champions got buffs and nerfs, and jungle got changed yet again. There were also ARAM, Runes, and Plated Steelcaps changes.

All those have caused Patch 13.5 to be a patch with which the game can pivot to a new meta. Azir being changed being Pro Play has to pilot it differently, and jungle changes always have a ripple effect in League of Legends. Although there are some hiccups with the patch, such as Yuumi needing to be hotfixed and she is still too strong, thus creating a controversy.

The next patch on the block is Patch 13.6, which will address some of the problems of Patch 13.5. Yuumi is getting nerfed, as expected, along with many other changes. The system changes are the highlight of this patch from the looks of it. Riot Phroxzon shared the patch preview as per usual. Hence, let’s talk about all the changes coming in Patch 13.6.

Read More: Riot Q&A on Yuumi Rework Amid Controversy

Release Date

League of Legends Patch 13.6 is expected to be released on Wednesday, March 22, 2023.

LoL Patch 13.6 release time and server maintenance:

  • NA: 3:00 AM PT
  • EUW: 5:00 UK time
  • EUNE: 3:00 CET

LoL Patch Notes 13.6

This is a relatively smaller patch compared to the last one. The highlights are the Yuumi nerfs, System Changes, Vayne buff, and more. Here are all the changes coming in Patch 13.6.

Milio

Milio is entering the game this patch as we get another unique Enchanter. Hopefully, he will not be too powerful on release. We do not know the exact numbers for the champion officially, but Spideraxe shared the tooltips. Thus, here are his abilities as follows:

Passive – Fired Up!

Milio enchants himself or allies for four seconds when hit with his abilities, making their next auto attack or ability to deal 15-50% of the enchanted champion’s AD (based on level) as magic damage and applies a burn effect on enemies that deals 25-80 (based on level) (+20% AP) magic damage over 1.5 seconds.

Q – Ultra Mega Fire Kick

Active: Milio kicks a fireball after 0.25 seconds delay that knockbacks and stuns a target for 1 second. After the first hit, the ball launches upwards and falls towards the targetted enemy, dealing magic damage and slowing enemies in the area upon impact for 1.5 seconds.

If the primary target is a non-champion, the ball knocks them back further and creates a larger explosion on impact.

  • Cost: 50/55/60/65/70 Mana.
  • Cooldown: 12 seconds.
  • Magic Damage: 90/135/180/225/270 (+90% AP).
  • Slow: 40/45/50/55/60% (+5% per 100 AP).

Note: No other abilities can be used during the 0.25-second delay of Ultra Mega Fire Kick.

W – Cozy Campfire

Active: Milio creates an empowering zone at a target location within range for 6 seconds, following the closest allied champion from the cast location, including himself. All allied champions and Milio gain increased attack range and heal every 0.24 seconds over the total 6-second duration. Cozy Campfire can be recast after 0.5 seconds while the zone is active.

Recast: Milio commands the zone to follow himself or a targetted ally and places the recast on a 0.5-second cooldown.

  • Cost: 90/100/110/120/130 Mana.
  • Cooldown: 29/27/25/23/21 seconds.
  • Cast Time: 0.25 seconds.
  • Base Attack Range Increase: 10/12.5/15/17.5/20%.
  • Heal Per Tick: 3.2/4.4/5.6/6.8/8 (+0.6% AP).

Note: Cozy Campfire may grant Passive – Fired Up! when summoned and at most once every 3 seconds from that point forward.

E – Warm Hugs

Active: Milio covers himself or an ally with a protective flame, generating a shield and granting bonus moment speed for 2.5 seconds. Milio periodically gains a Warm Hugs charge, up to a maximum of 2 charges (Warm Hugs’ Effects can stack up to 2 times).

  • Cost: 50/60/70/80/90 Mana.
  • Static Cooldown: 0.5 seconds.
  • Recharge: 17/16/15/14/13 seconds.
  • Shield: 60/90/120/150/180 (+30% AP).
  • Bonus Movement Speed: 15/17.5/20/22.5/25%

R – Breath of Life

Active: Milio unleashes a wave of soothing flames that affect himself and surrounding allies, healing and cleansing them from all non-airborne effects, granting 65% tenacity for 3 seconds.

  • Cost: 100 Mana.
  • Cooldown: 160/145/130 seconds.
  • Heal: 150/250/350 (+30% AP).

Note: Milio cannot cast any abilities for 0.75 seconds after Breath of Life Activation.

Champion Buffs

Four champions are getting a buff this patch as Ashe ADC makes it into the list again. Also, there are buffs for Galio, Talon, and Vayne. Here is what we know about these buffs so far.

Ashe

In Patch 13.5, Ashe got her changes where they incentivized her as an ADC instead of a Support. Riot is returning for another stab at the ADC build to slightly increase her win rate and pick rate. Her Passive Damage on Basic Attacks against enemies with the Frost effect is increasing a bit to help her as an ADC.

  • Passive – Frost Shot:
    • Basic Damage Against Enemies with Frost: 110% + Critical Chance >>> 115% + Critical Chance.

Galio

It is not entirely sure what the Galio changes are, so this is quite up in the air. His win rate is at around 50-51%, depending on the ELO. This is probably going to be to push Galio more into the meta to counter the mages. His engage potential is increasing while getting more resistances against magic damage dealers.

  • W – Shield of Durand:
    • Damage Reduction: 20/25/30/35/40% (+5% per 100 AP) (+8% per 100 bonus magic resistance) >>> 25/30/35/40/45% (+5% per 100 AP) (+8% per 100 bonus magic resistance).
  • E – Justice Punch:
    • Cooldown: 12/11/10/9/8 seconds >>> 11/10/9/8/7 seconds.

Talon

This buff looks like a mid to low ELO buff considering his stats in Patch 13.5. Talon is performing fairly well in high ELO (Diamond and above). However, he is not as great in lower ELOs. Hence Riot is giving him some buffs. Overall, the buffs will allow him to spam more and deal more damage later in the game.

  • Base Stats:
    • Mana: 377 >>> 400.
  • Passive – Blade’s End:
    • Damage: 75-225 (+200% bonus AD) >>> 80-280 (+200% bonus AD).
  • W – Rake:
    • Cost: 55/60/65/70/75 Mana >>> 50/55/60/65/70 Mana.
  • R – Shadow Assault:
    • Damage: 90/135/180 (+100% bonus AD) >>> 90/145/200 (+100% bonus AD).

Vayne

It looks like Vayne is getting an interesting set of buffs. Her Q is getting stronger while the buff duration is reduced. Also, damage against tanks was balanced to do more early but does not scale as well. Lastly, more Movement Speed is granted in the Passive to run towards targets better. This is a pretty significant buff, but hopefully, this won’t make Vayne tops run amok.

  • Passive – Night Hunter:
    • Bonus Movement Speed: 30 >>> 45.
  • Q – Tumble:
    • Bonus Physical Damage: 60/65/70/75/80% AD >>> 75/85/95/105/115% AD.
    • Empowered Attack Duration: 7 seconds >>> 3 seconds.
  • W – Silver Bolts:
    • Bonus True Damage: 4/6/8/10/12% of target’s maximum health >>> 6/7/8/9/10% of target’s maximum health.

Champion Nerfs

As mentioned earlier, Yuumi is getting nerfed (the player base is happy!). Also on the list are Aurelion Sol and Veigar. A Zeri nerf was shown on the early preview, but it got pulled, most likely due to all the nerfs to runes and AD items. Here is what to expect from all the changes.

Aurelion Sol

Since the Celestial Dragon has released, he has been involved in 2 out of the 3 last patches as a nerf. He is still extremely dominant across all ELOs, and this nerf is much deserved. His E is getting a higher cooldown, while his R is getting a lot of changes. Hopefully, this sticks and reduce the dominance Aurelion Sol has been showing so far.

  • E – Singularity:
    • Cooldown: 12/11.5/11/10.5/10 seconds >>> 12 seconds.
  • R – Falling Star:
    • Stun Duration: 1.25 seconds >>> 1 second.
    • Cast Range: 1250 >>> 1100.
    • Stardust Required To Upgrade To The Skies Descend: 75 Stardust >>> 100 Stardust.
  • R – The Skies Descend:
    • Knockup Duration: 1.25 seconds >>> 1 second.
    • Cast Range: 1250 >>> 1100.

Veigar

Veigar has become quite the pick in the ADC role, and Riot is not having any of that. So, they are cutting that down. His base HP and Armor is going down, while Meteor damage is decreasing for the early game.

  • Base Stats:
    • Base HP: 575 >>> 550.
    • Base Armor: 21 >>> 18.
  • W – Dark Matter:
    • Damage: 100/150/200/250/300 (+100% AP) >>> 85/140/195/250/305 (+100% AP).

Yuumi

This is a much-deserved nerf, as Yuumi has been a terror regarding stats after the rework. Riot Phroxzon said they are testing her R and Q and will nerf those in Patch 13.6. Here are all the changes.

  • Q – Prowling Projectile:
    • Cooldown: 7.5/7.25/7/6.75/6.5/6.25 >>> 6.5 seconds.
    • Cost: 50/55/60/65/70/75 Mana >>> 50/60/70/80/90/100 Mana.
    • Range and Speed Reduced (Numbers not specified).
  • R – Final Chapter:
    • Bonus Resists: 20-60 Resists >>> 0.

System Buffs

Only Nashor’s Tooth is getting buffed in this patch, so auto attack and on-hit-based AP champions should benefit. Here are the changes to Nashor’s Tooth.

Nashor’s Tooth

The Ability Haste will help casters while the build path and cost are changes/adjusted.

  • New Build Path: Recurve Bow + Blasting Wand + Fiendish Codex.
  • Cost: 3000 Gold >>> 3200 Gold.
  • Ability Haste: 0 >>> 15.

System Nerfs

Five System Nerfs are coming as Dragons are taking a hit. Also, the popular Navori Quickblades is getting nerfed, and so is Bloodthirster. Lastly, two more runes in Lethal Tempo and Legend: Bloodline are getting some values changed. Here are all of them.

Bloodthirster

The Shield is getting reduced to take off some of that sustain for full AD builds. It now scales worse, and the early level shield value is less.

  • Unique – Ichorshield:
    • Shield Gained: 180-450 (level 9-18) >>> 100-400 (level 8-18).

Dragon

The Buffs gained from Dragons are being reduced, but the exact numbers for individual dragons are not known.

  • Dragon Kill Buffs Decreased by 10-15%.

Legend: Bloodline

The maximum lifesteal and bonus health are being reduced to decrease the sustain gained by bruisers, AD champions, and the like.

  • Maximum Lifesteal: 6% >>> 5.25%.
  • Maximum Health: 100 >>> 85.

Lethal Tempo

Early ranged attack speed is being reduced to stop ADCs from abusing the rune. The scaling has been changed to be less impactful across the board instead of maxing out in the mid-game.

  • Ranged Attack Speed: 30-54% (maxed at level 12) >>> 24-54% (maxed at level 18).

The Cooldown refund is being reduced as almost every carry is making this item.

  • Unique – Transcendence:
    • Cooldown Refund: 15% >>> 12%.

Skins

Milio is making an appearance in this patch, and so is Faerie Court Milio. The rest of the skins in the Faerie Court are Faerie Court Ezreal, Faerie Court Fiora, Faerie Court Kalista, Faerie Court Karma (Legendary), Faerie Court Katarina, Prestige Faerie Court Katarina, and Faerie Court Seraphine. Also, Ashen Guardian Shen is coming in this patch as the last one in the special Mythic skin line. Here are all the splash arts for the skins.

Faerie Court Ezreal

Faerie Court Ezreal
Image Credit: Riot Games

Faerie Court Fiora

Faerie Court Fiora
Image Credit: Riot Games

Faerie Court Kalista

Faerie Court Kalista
Image Credit: Riot Games

Faerie Court Karma

faerie queen karma
Image Credit: Riot Games

Faerie Court Katarina

faerie court katarina
Image Credit: Riot Games

Faerie Court Milio

Image Credit: Riot Games

Faerie Court Seraphine

Faerie Court Seraphine
Image Credit: Riot Games

Prestige Faerie Court Katarina

faerie court katarina
Image Credit: Riot Games

Ashen Guardian Shen

Ashen Guardian Shen
Image Credit: Riot Games

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By Shadman Sabik Zaim Deputy Editor
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Shadman is a Deputy Editor of League of Legends and other Riot IPs (excluding VALORANT) at GameRiv. He is a computer science and engineering graduate who got into games pretty early. Also, he takes pride in trying multiple types of games and got into League of Legends pretty early. Games, Board Games, Writing, Music, and Sports are his passions and hobbies.