The latest patch preview is out for Patch 13.5 as the Yuumi Rework and more are incoming.
As a frequently updated game, League of Legends has managed to keep the game fresh in a way. The changes are geared towards keeping the game as balanced as possible. Over the past few patches, Riot has gotten better at addressing the issues at hand. However, when one issue is fixed, another one pops up. In this pendulum of balancing, Riot still continues to work to reach a stable point in the game.
Patch 13.4 introduced changes to Support Items, Jungle Pets, Kill Experience, Runes, and more. Also, some notable nerfs and buffs included Thresh, Azir, etc. Since the update has landed, bruiser supports have risen in priority while enchanters have dropped. Also, the jungle meta is starting to shift as Riot slowly makes incremental changes.
Patch 13.5 will do more of the same, more jungle changes, champion buffs and nerfs, etc. There are many changes to discuss, like the Yuumi Rework, Azir, etc. In a new patch preview, Riot Phroxzon shared the new patch preview on Twitter. With that said, here are all the changes coming to Patch 13.5.
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Release Date
League of Legends Patch 13.5 is expected to be released on Wednesday, March 8, 2023.
LoL Patch 13.5 release time and server maintenance:
- NA: 3:00 AM PT
- EUW: 5:00 UK time
- EUNE: 3:00 CET
LoL Patch Notes 13.5
Many large updates are coming in this patch as multiple champions are getting adjustments to this patch and system changes. With this being another patch addressing Solo Queue outliers, Patch 13.6 will be the first more pro-play-centric patch. Let’s talk about all the changes so far.
Mini-Reworks
Yuumi is getting a mini-rework, as previously announced. Let’s start with that, as a new Yuumi is coming soon.
Yuumi
The love-hate relationship with Yuumi continues with most of the player base. With Riot determining that Yuumi’s design is flawed, they have gone back to the drawing board to reinvent this champion. Thus, this is the answer Riot has come up with.
Yuumi is set to get a new passive and change how the rest of her abilities work. They all revolve around the Best Friend mechanic, which is an interesting concept. Here are the following changes for Yuumi.
Base Stats:
- Health Growth: 84 >>> 69.
- Base Mana: 400 >>> 440.
(New) Passive – Feline Friendship:
When Yuumi’s spells or attacks affect champions, she heals herself and charges a heal for her allies. If she Attaches within the next 4s, she brings the heal to her ally. While Attached, this effect automatically occurs.
While Attached, Yuumi builds Friendship whenever her ally kills champions and minions. Each ally has their own unique Friendship score. While attached to her Best Friend, her abilities gain bonus effects. While her Passive is ready, Yuumi’s Auto Attack range is increased by 50.
- Cooldown: 20-10s (levels 1-11).
- Heal Amount: 20-105 (+15% AP) levels 1-18.
Q – Prowling Projectile:
Yuumi fires a missile that slows the first enemy hit. If cast while Attached, Yuumi can control the missile for a short period before it becomes empowered, greatly accelerating and slowing enemies by an increased amount.
- Best Friend Bonus: The Slow will always be empowered, and hitting enemy Champions also grants 10/12/14/16/18/20 ( +10% AP) On-Hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her Ally’s Critical Strike Chance.
- Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25s.
- Mana Cost: 50 at all ranks.
- Base Damage: 60/90/120/150/180/210 (+20% AP).
- Base Slow Amount: 20% decaying over 1s.
- Empowered Slow Amount: 55/60/65/70/75/80% for decaying over 2s.
- Empowered Damage: 80/140/200/260/320/380 (+35% AP).
- Missile Width: 65 >>> 55.
- Reveals targets hit by the ability.
W – You and Me!:
The ability is being changed to accommodate the new Best Friend Mechanic.
- Adaptive Force to Yuumi/Ally: Removed.
- No longer counts as a “Positive Boon” for Summon Aery.
- Best Friend Bonus: Yuumi gains an additional 10-20% Heal & Shield Power (based on Ally level), and her Anchored ally gains 3/5/7/9/11 (+4% AP) On-Hit healing. This is affected by Yuumi’s Heal & Shield Power.
E – Zoomies!:
Yuumi no longer heals with this ability and instead shields. Also gives Mana to her Anchor.
- Cooldown: 12/11.5/11/10.5/10s
- Mana Cost: 80/90/100/110/120
- Shield Granted: 90/120/150/180/210 (+30%AP)
- Move Speed: 20% while the Shield persists
- Attack Speed: 35% (+8% per 100 AP)
- Restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana).
- No Best Friend Bonus; all allies can be saved by Yuumi.
R – Final Chapter:
For 3.5s, Yuumi fires five magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse.
- For Ally Champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3s after the ability ends.
- For all enemies, the waves deal damage and apply a stacking slow.
- Cooldown: 110/100/90s >>> 120/110/100s
- Damage Per Wave: 60/80/100 (+20% AP ) >>> 75/100/125 (+20% AP)
- Heal Amount Per Wave: 35/50/65 (+15% AP)
- Slow Duration: 1.25s
- Slow Amount: 10% + 10% additive per wave hit (max 50% slow)
- Best Friend Bonus: Waves also grant Yuumi’s Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell.
Azir
The Azir mini-rework is a lot more sudden as the balance team has gone into to change how the champion works. A lot of it is to change how higher ELO players tend to make him too strong while low ELO makes him seem weaker. So here are the total changes to Azir.
Base Stats:
A majority of the Azir players navigated the champion with Q max. With these changes, that should no longer be the norm regarding raw stats.
- Base Health: 622 >>> 550
- Base Mana: 380 >>> 320
- Mana Growth: 36 >>> 40
- Armor Growth: 4.2 >>> 5.0
- Attack Damage Growth: 2.8 >>> 3.5.
- Attack Speed Ratio and Base: .625 >>> .658
- Attack Speed Growth: 3% >>> 5%
P – Shurima’s Legacy:
- Turret Duration: 60 seconds >>> 30 seconds
- Cooldown: 180 seconds >>> 90 seconds.
- Damage: 150 + 4 per minute + (15% AP) physical damage >>> 230-410 based on Azir’s level (+40% AP) magic damage
- [Removed] 37.5% bonus damage to champions
- [New] Applies Azir’s spell effects as a single-target spell
- Health: 2550 >>> 3000
- Armor: 60 + 1 per minute >>> 30-90 based on Azir’s level
- Magic Resist: 100+1 per minute >>> 30-90 based on Azir’s level
- Reduction While Far (2000 units away) or Dead: 100 armor >>> 100 armor and magic resist
Q – Conquering Sands:
- Magic Damage: 70/90/110/130/150 (+30% AP) >>> 60/80/100/120/140 (+35% AP).
- Mana Cost: 55 >>> 65/70/75/80/85
W – Arise!:
- Magic Damage: 50-150 + 55% AP >>> 50-200 + 60% AP (0-110+ new W damage).
- [Removed] 3-soldier bonus attack speed.
- [Removed] Passive attack speed.
E – Shifting Sands:
- AP Ratio: 55% >>> 40%.
Champion Buffs
A bunch of champions is getting buffs like the deserved LeBlanc Changes and more. This looks like a pretty good list of buffs for this upcoming patch. Here are all the champions receiving buffs.
Aatrox
His W – Infernal Chains is getting more catching power while he gets more AD during his ultimate.
- W – Infernal Chains:
- Slow: 25% >>> 25/27.5/30/32.5/35%.
- Cooldown: 20/18.5/17/15.5/14 seconds >>> 20/18/16/14/12 seconds.
- R – World Ender:
- AD Gained: 20/30/40% bonus AD >>> 20/35.5%/45% total AD.
Fizz
A bit more mana and damage are given to Fizz to make him more of a threat.
- W – Seastone Trident:
- Mana Refund: 20/28/36/44/52 >>> 30/40/50/60/70.
- E – Playful Trickster:
- Damage: 70/120/170/220/270 >>> 80/130/180/230/280.
- Mana Cost: 90/95/100/105/110 >>> 75/80/85/90/95.
Jinx
More attack speed, W spamming ability, and higher damage cap to steal objectives with the ult.
- Base Stats:
- Attack speed per level increased 1 >>> 1.36%.
- W – Zap!:
- Slow increased 30/40/50/60/70% >>> 40/50/60/70/80%.
- Mana cost reduced 50/55/60/65/70 >>> 40/45/50/55/60.
- R – Super Mega Death Rocket!:
- Monster Execution Damage Cap: 800 >>> 1200.
Kennen
More damage on the Q – Thundering Strike and wave clearing ability being inserted into his Lightning Rush.
- Q – Thundering Strike:
- Damage: 75/120/165/210/255 (+75% AP) >>> 75/125/175/225/275 (+85% AP).
- Cooldown: 8/7/6/5/4 >>> 7/6.25/5.5/4.75/4 seconds.
- E – Lightning Rush:
- Minion Damage: 50% >>> 65%.
Leblanc
Her wave clear is getting better, along with more rewards in killing off a target with her Sigil of Malice.
- Q – Sigil of Malice:
- Refreshes 30% cooldown or refunds 100% mana if either activation or cast kills a target (enemy/minion).
- Bonus Damage on Minions: 0 >>> 10-146.
- R – Mimic: Sigil of Malice:
- Gets the same effects as Q – Sigil of Malice.
Rumble
This buff is to help Rumble in the top lane for a little more oomph.
- E – Electro Harpoon:
- Magic Resistance Reduction: 10% flat >>> 12/14/16/18/20%.
- Danger Zone Magic Resistance Reduction: 15% flat >>> 18/21/24/27/30%.
Tryndramere
Just some base stats to help him scale a little better.
- Base Stats:
- HP Growth: 112 >>> 115.
- AD Growth: 3.7 >>> 4.
Samira
Just more attack speed from her passive to chase after targets for maximum damage.
- Passive – Daredevil Impulse:
- Movement Speed: 1/2/3/4% (based on level 1/6/11/16) >>> 2/2.5/3/3.5% (based on level 1/6/11/16).
Champion Nerfs
Some of the more obnoxious builds are getting nerfs. We have the AP Twitch nerf and changes to Gangplank, Aurelion Sol, and more. The changes to Gangplank, Twitch, and so are known. Hence, here is the list of nerfs in Patch 13.5 that we do not know the specifics of.
Aurelion Sol
He has been a bit too tanky in terms of base stats, so some of that is taken off along with a Breath of Light nerf.
- Base Stats:
- HP Growth: 100 >>> 95.
- Armor Growth: 4.8 >>> 4.3.
- Q – Breath of Light:
- Bonus Magic Damage Burst AP Ratio: 40% >>> 35%
Caitlyn
Some base AD and Armor is being reduced to make her more vulnerable in lane.
- Base Stats:
- Base AD: 62 >>> 60.
- Base armor: 28 >>> 27.
Gangplank
His passive is taking a bit of a hit while his barrel recharge cooldown is now constant.
- Passive – Trial by Fire:
- Base Damage: 55 – 310 >>> 50 – 250.
- E – Powder Keg:
- Recharge time: 18 – 14 seconds >>> 18 seconds at all levels and ranks.
- Charges now are shown below Gangplanks HP bar to all champions.
Rammus
His damage was a bit much as a tank so that is being reduced from his base AD and Powerball.
- Base Stats:
- AD Growth: 3.5 >>> 2.75.
- Q – Powerball:
- Damage: 100/130/160/190/220 >>> 100/125/150/175/200.
Twitch
The AP is getting reduced in the most important ability for AP Twitch.
- E – Contaminate:
- AP Ratio: 35% >>> 30%.
Xayah
Just a bit of Bladecaller nerfs to reduce the pullback damage:
- E – Bladecaller:
- Damage per feather: 55/65/75/85/95 >>> 50/60/70/80/90.
- Cooldown: 10/9.5/9/8.5/8 >>> 11/10.5/10/9.5/9 seconds.
Yorick
Ghouls have been doing a bit too much damage with his E – Mourning Mist.
- E – Mourning Mist:
- Bonus Ghoul Damage: 40% >>> 30%.
Champion Adjustments
Other than those buffs, nerfs, and reworks, there are three other changes. Zed, Ashe, and Pantheon. The Zed and Pantheon Changes are not known, but the Ashe changes have made the rounds quite a bit. Here they are as follows.
Ashe
Support Ashe is getting nerfed while ADC Ashe is getting some more power.
- Base Stats:
- Base Health: 640 >>> 600.
- Health Growth: 101 >>> 105.
- Attack Damage Growth: 2.95 >>> 3.25.
- Q – Ranger’s Focus:
- Mana Cost: 50 >>> 30.
- Focus Duration: 4 seconds >>> 6 seconds.
- W – Volley:
- Damage: 20/30/50/65/80 (+100% AD) >>> 10/20/40/55/70 (+100% AD).
- R – Enchanted Crystal Arrow:
- Cooldown: 80/70/60 seconds >>> 100/80/60 seconds.
Pantheon
It seems that Pantheon is likely to get a bit more damage at the cost of survivability. More damage, faster cast time, and a lower cost of Q, while his E is getting higher cooldowns. Also, some of his base stats are getting adjusted.
- Base Stats:
- HP regeneration: 7.5 >>> 6.
- Attack Speed: 0.644 >>> 0.658.
- Attack Speed Ratio: 0.644 >>> 0.658.
- Q – Comet Spear:
- Cooldown: 13/11.75/10.5/9.25/8 seconds >>> 11/10.25/9.5/8.75/8 seconds.
- Mana Cost: 30 >>> 25.
- Cast Time: 0.25 >>> 0.2 seconds.
- E – Aegis Assault:
- Cooldown: 22/20.5/19/17.5/16 seconds >>> 22/21/20/19/18 seconds.
Zed
Zed is expected to get a change on his E Cooldown at the cost of reduced magic resistance.
- Base Stats:
- Base Magic Resistance: 32 >>> 29.
- E – Shadow Slash:
- Cooldown: 5/4.75/4.5/4.25/4 >>> 5/4.5/4/3.5/3 seconds.
System Buffs
The only buff in terms of items or runes in this patch is Cosmic Drive. That item has been niche and on the wayside for a while, so the buff is very much welcome.
Cosmic Drive
The build path has been changed along with more AP into the item.
- Build Path: Fiendish Codex + Aether Wisp + Ruby Crystal >>> Fiendish Codex + Aether Wisp + Amplifying Tome.
- Combine Cost: 850 gold >>> 815 gold.
- Ability Power: 65 >>> 90.
- Health: 200 >>> 0.
System Adjustments
No system nerfs this patch, but there are a few adjustments on the horizon. More jungle changes are coming to further nerf ganking first strategies and giving farming junglers more income. On the other hand, we have changes to Grasp of the Undying and Triumph, two of the better runes in the game.
Grasp of the Undying
The bonus Health gained is being increased while the healing on it has been reduced. So, it scales better but less healing up front.
- Bonus health: 5/3 (Melee/Ranged) >>> 7/4 (Melee/Ranged).
- Heal: from 1.7%/1.02% max HP (Melee/Ranged) >>> 1.2%/0.72% (Melee/Ranged).
- Now has a base heal of 3/1.8 (Melee/Ranged).
Jungle Changes
There are more changes coming to the jungle as Sweeper cooldown is going up, counterjungle is being made easier, and more XP and gold adjustments in the jungle camps.
- Oracle Lens:
- Cooldown: 90-60 seconds >>> 120-90 seconds (based on average level).
- Enemy Jungle Damage Reduction: 20% >>> 0%.
- Jungle XP in the first 14 minutes: 75% >>> 40-75% based on gametime (linear scaling from 0:00 minutes).
- Gold Camp:
- Blue Sentinel: 80 gold >>> 90 gold.
- Gromp: 70 gold >>> 80 gold.
- Krugs:
- Medium Krugs: 5 gold >>> 10 gold.
- Small Krugs: 13 gold >>> 14 gold.
- Murk Wolf:
- Big Wolf: 50 gold >>> 55 gold.
- Small Wolf: 13 gold >>> 15 gold.
- Raptors:
- Razorbeak: 30 gold >>> 35 gold.
- Mini Raptors: 7 gold >>> 8 gold.
- Red Brambleback: 80 gold >>> 90 gold.
Triumph
This is nerfing healing up front while having more healing base
- Heal: 10% missing Health >>> 5% missing Health.
- Now has a base heal of 2.5% max Health(1.5% on ARAM).
ARAM Changes
More ARAM changes are coming as Riot vowed to put more emphasis on the mode. The turret rubble mechanic might be updated as per Riot’s last blog post. Also, the structures in ARAM are getting updates. Here are all of those changes.
Outer Turret
- Attack Damage: 185 – 233 (over 8 minutes) >>> 185 – 293 (over 12 minutes)
- Base Armor: 70 >>> 75, scaling to 96 over 8 minutes.
- Base Magic Resist: 75, scaling to 96 over 8 minutes.
At 12 minutes, the Outer Tower’s Armor and Magic Resist will be set to 40.
Inhibitor Turret
- Attack Damage: 195 – 243 (over 8 minutes) >>> 195 – 375 (over 15 minutes)
- Base Armor: 70 >>> 75, scaling to 96 over 8 minutes
- Base Magic Resist: 75, scaling to 96 over 8 minutes
Unique Buff: Fortification – When the Outer Tower falls, this Tower receives a 30% Damage Reduction for 60 seconds.
Nexus Turret
- Attack Damage: 175 – 223 (over 8 minutes) >>> 195 – 375 (over 15 minutes)
- Base Armor: 50 >>> 75, scaling to 96 over 8 minutes
- Base Magic Resist: 75, scaling to 96 over 8 minutes
Skins
We have a few skins coming in Patch 13.5. The new Broken Covenant Skin Line is making their entrance as Riven get’s her first Legendary skin in a while. There are also skins for Xayah, Rakan, Nocturne, Vladimir, and Cho’Gath. Miss Fortune is receiving a new skin as well as a Prestige Version.
Broken Covenant Cho’Gath

Broken Covernant Miss Fortune

Prestige Broken Covenant Miss Fortune

Broken Covenant Nocturne

Broken Covenant Rakan

Broken Covenant Riven

Broken Covenant Vladimir

Broken Covenant Xayah
