LoL Patch 14.19 Notes – All Split 3 Changes

Fahim Shahriar
By Fahim Shahriar
26 Min Read
Image Credit: Riot Games

Patch 14.19 is shaping up to be the biggest Patch of the season.

One of the most sweeping changes Riot made to League of Legends in early 2024 was dividing the season into three splits. Along with the Three Split change, Riot also announced that they would be making massive gameplay changes before each split.

So, with Split 2 ending in a couple of weeks and the start of Split 3 on September 25th, Riot has started testing the promised changes in the PBE server. As it stands there are huge amounts of changes being tested in the PBE servers. Although not every change might not make it to the live servers, the majority of them will.

Having said that, there are tons of changes to talk about, from champion changes to item changes and more. So, without further ado, let’s get into the Patch 14.19 changes.

Read More: When Will LoL Season 14 Ranked Split 3 Start?

When Does LoL Patch 14.19 Release?

League of Legends Patch 14.19 is expected to be released on Wednesday, September 25, 2024.

LoL Patch 14.19 release time and server maintenance:

  • NA: 3:00 AM PT
  • EUW: 5:00 UK time
  • EUNE: 3:00 CET

Patch 14.19 Champion Changes

There are not many champion changes coming the Patch 14.19, there are two mini-reworks coming to the patch for both Tristana and K’Sante.

Elise

Elise is getting some slight quality-of-life changes.

Passive – Spider Queen

  • Spiderlings Health: 85-390 >>> 85-385

E – Cocoon

  • It can now be properly comboed with Flash.

E – Rappel

  • Spider form E now always receives the Spider Queen amplification upon descending, even if she does not target an enemy with the original cast.

R – Spider Form/Human Form

  • Cooldown: 4 >>> 3 seconds

K’Sante

K’Sante has been terrorizing Professional Play for quite a while. So, Riot is looking to bridge the between Professional Play and Solo-Queue with the mini-rework.

Base Stats

  • Attack Range:  175 >>> 150
  • Base Attack Speed Ratio:  0.625 >>> 0.658

Passive – Dauntless Instinct

  • Bonus Attack Range:  25 >>> removed
  • Flat Damage: 5-20 linear >>> 20 all levels
  • All Out no longer converts to True Damage
  • All Out no longer increases mark damage
  • All Out now gives “attacks, abilities, and passive” extra (1% +1%% bonus resists) percent target max health damage.

Q – Ntofo Strikes

  • Base Damage:  30-130 >>> 70-190
  • Total AD Scaling:  40% >>> removed
  • Bonus Resistance Scaling:  30% >>> 35%
  • Hitbox Width:  150 >>> 100
  • Cast time:  0.45s-0.25s >>> 0.45s-0.35s
    • Cast time now scales with resists instead of health, just like cooldown
    • All Out no longer further reduces the cast time
  • Cooldown:  4s-1.75s >>> 3.5s-1.75s
    • Cooldown caps at 250 bonus resists >>> 120 bonus resists
    • All Out reduction:  25% (capped to 1.33s) >>> 33% (capped to 1.17s)
  • All Out no longer stops slowing targets

W – Path Maker

  • Minimum Charge Time:  0.66s >>> 0.4s
  • Max Charge Time:  1.0s (unchanged)
  • Flat Damage
    • Base:  20-100 >>> 40-120
    • Total AD scaling:  50% >>> removed
    • Bonus Resistance Scaling:  85% >>> removed
  • Percent Damage
    • Base:  6%-10% >>> 8% all ranks
    • Now scales with +2%% bonus resists
  • Stun Duration:  1.25s –> 0.5s-1.5s based on charge time
  • All Out deals an additional 10%-100% true damage based on charge time
  • All Out increased damage reduction:  60% >>> 75%

E – Footwork

  • Free target dash speed:  900 >>> 550
    • All Out:  1450 >>> 950
  • Ally target dash speed:  1100 +100% Total Movement Speed >>> 1100 flat
    • All Out:  same as default >>> 1400
  • Cooldown:  10.5s-8.5s >>> 10s-8s
    • All Out:  Now reduces cooldown by 50%
  • All Out no longer allows free target dash to cross terrain (ally target dash still always crosses terrain)
  • All Out no longer increases the free target dash range from 250 to 400

R – All Out

  • Damage type:  Magic >>> Physical
  • Initial damage
    • Base:  70 / 110 / 150  >>>  80 / 115 / 150
    • AP scaling:  65% >>> removed
  • Wall bonus damage:
    • Damage:  70 / 110 / 150  >>>  80 / 115 / 150
    • AP scaling:  65% >>> removed
    • Now scales with +5% bonus HP
  • All Out duration:  20s >>> 15s
  • All Out can no longer be canceled early by recasting
  • All Out bonus stats:
    • AD:  10 / 25 / 40  +25% bonus resists  >>>  removed
    • AS:  25% / 35% / 45%  >>>  40% / 60% / 80%
    • Omnivamp:  15% / 20% / 25%  >>>  20% all ranks
    • Now gains 50% bonus Armor Pen

Tristana

Tristana’s rework aims to steer Tristanta’s power from the early game to the late game. Most of her early game damage is taking a hit but her late game should feel much stronger.

Base Stats

  • HP Growth:  0.65 >>> 0.5
  • AD:  59 +3.7 >>> 60 +2.5
  • Armor Growth:  4.5 >>> 4.2
  • Attack Range:  525 >>> 550
  • Base Attack Speed:  0.656 (unchanged)
  • Attack Speed ratio:  0.679 >>> 0.694

Passive – Draw a Bead

  • Bonus Range:  0-136 linear >>> 0-125 linear
    • Total range including base change:  525-661 >>> 550-675

Q – Rapid Fire

  • Attack Speed:  50%-110% >>> 60%-120%

W – Rocket Jump

  • Base Damage:  95-295 >>> 70-210
  • Now scales with +50% bAD
  • AP scaling:  50% (Unchanged)
  • Slow Duration:  1.0s-3.0s >>> 2.0s all ranks

E – Explosive Charge

  • Passive Base Damage:  55-155 >>> 45-105
  • Active Damage:
    • Base Damage:  70-110 >>> 60-100
    • Bonus AD Scaling:  50%-150% >>> 100%-140%
    • AP scaling:  50% (Unchanged)
    • Critical Chance Multiplier:  Up to x1.33333 >>> up to x1.75
    • Stack multiplier:  Up to x2.2 (unchanged)

R – Buster Shot

  • Base Damage:  300 / 400 / 500  >>>  275 / 325 / 375
  • Now scales with +70% Bonus AD
  • AP scaling:  100% (Unchanged)
  • Cooldown:  120s / 110s / 100s  >>>  100s all ranks
  • Now also “stuns” all targets for 0.4s / 0.55s / 0.7s

Patch 14.19 Item Changes

One of the biggest changes coming to Patch 14.19 is the item changes. Well before the changes came to the PBE servers Riot announced that they would be toning down the power level of almost all items.

According to Riot, the current Legendary items provide too much power and too many stats. So Riot is looking to strip down some of its power by removing some stats from the items. They are also looking to simplify and streamline the item system.

Legendary Items

Legendary Items were the most affected by the changes. Almost every Legendary Item is getting changes and they are mostly Nerfs. They are losing about 10-15% of combat power.

Abyssal Mask

  • Magic Resist: 50 >>> 45
  • Ability Haste: 10 >>> 15
  • Cost: 2500 >>> 2650

Archangel’s Staff/Seraph’s Embrace

  • Ability Power: 80 >>> 70
  • Base Shield: 250 >>> 200

Ardent Censer

  • Ability Power: 50 >>> 45
  • Movement Speed: 8% >>> 4%
  • Heal and Shield Power: 8% >>> 10%
  • Cost: 2300 >>> 2200

Axiom Arc

  • Ability Haste: 25 >>> 20
  • Passive Lethality Ratio: 3% >>> 1.5%
  • Base Passive Cooldown Refund: 10% >>> 15%

Banshee’s Veil

  • Ability Power: 120 >>> 105
  • Magic Resist: 50 >>> 40
  • Cost: 3100 >>> 3000
  • Passive cooldown increased: 30 >>> 40 seconds

Black Cleaver

  • Attack Damage: 55 >>> 40
  • Item Recipe updated:
    • Caulfield’s Warhammer >>> Pickaxe
    • Ruby >>> Kindlegem

Blackfire Torch

  • Ability Power: 90 >>> 80
  • Ability Haste: 25 >>> 20
  • Base Damage over Time: 15 >>> 20
  • Ability Power scaling on DoT: 3% >>> 2%

Blade of the Ruined King

  • Attack Damage: 50 >>> 40

Chempunk Chainsword

  • Attack Damage: 55 >>> 45
  • HP: 250 >>> 450
  • Cost: 2800 >>> 3100
  • Item Recipe Changed:
    • Ruby >>> Giant’s Belt

Cosmic Drive

  • Ability Power: 80 >>> 70
  • Movement Speed: 5% >>> 4%
  • Passive Movement Speed: 40-60 >>> 20
  • Movement Speed Duration: 2 seconds >>> 3 seconds

Cryptbloom

  • Ability Power: 70 >>> 60
  • Base Heal: 50 >>> 100

Dawncore

  • Ability Power: 60 >>> 45
  • Cost: 2700 >>> 2500

Dead Man’s Plate

  • HP: 300 >>> 350
  • Armor: 45 >>> 55
  • Movement Speed: 5% >>> 4%

Death’s Dance

  • Cost: 3200 >>> 3300

Eclipse

  • Cost: 2800 >>> 2900
  • Attack Damage: 70 >>> 60

Echoes of Helia

  • Ability Power: 40 >>> 35
  • Heal per shard: 75 >>> 65
  • Damage per shard: 60 >>> 50

Edge of Night

  • Cost: 2800 >>> 3000

Essence Reaver

  • Ability Haste: 25 >>> 15
  • Attack Damage: 70 >>> 60

Experimental Hexplate

  • HP: 300 >>> 450
  • Attack Damage: 55 >>> 40
  • Attack Speed: 25% >>> 20%
  • Item Recipe Changed:
    • Hearthbound Axe >>> Phage + Dagger

Force of Nature

  • Movement Speed: 5% >>> 4%
  • Passive Movement Speed: 10% >>> 6%

Frozen Heart

  • Armor increased: 65 >>> 75
  • Rock Solid passive removed

Guinsoo’s Rageblade

  • Ability Power: 35 >>> 30
  • Attack Damage: 35 >>> 30

Heartsteel

  • Health Regen: 200% base >>> 100% base
  • Item Recipe changed:
    • Ruby Crystal >>> Giant’s Belt

Hexdrinker

  • Magic Resist: 30 >>> 25

Hextech Rocketbelt

  • HP: 400 >>> 350
  • Ability Power: 70 >>> 60

Hollow Radiance

  • HP: 450 >>> 400
  • Base Passive DoT: 10 >>> 15
  • DoT Bonus HP Ratio: 1.75% >>> 1%
  • Monster Bonus Damage: 100% >>> 125%

Horizon Focus

  • Ability Haste: 20 >>> 25
  • Ability Power: 90 >>> 75
  • Item Recipe
    • Hextech Alternator >>> Fiendish Codex + Amplifying Tome

Hubris

  • Ability Haste: 15 >>> 10

Hullbreaker

  • HP Increased: 350 >>> 500
  • Movement Speed Reduced: 5% >>> 4%
  • Attack Damage: 65 >>> 40
  • Melee Passive Bonus Damage to Structures: 140% >>> 120%
  • Ranged AD Ratio: 70% >>> 84%
  • Melee Health Ratio: 3.5% >>> 5%
  • Minion Resists for Melee: 20-135 >>> 70-130
  • Minion Resists for Ranged: 10-68 >>> 35-65
  • Max HP Passive Damage Scaling: 3.5% >>> 4%
  • Item Recipe changed:
    • Rectrix >>> Winged Moonplate

Iceborn Gauntlet

  • Sheen Bonus AD Ratio: 100% >>> 150%
  • Base Slow Increased: 15% >>> 30%
  • Slow HP ratio removed
  • Cost: 2600 >>> 2900

Imperial Mandate

  • Cost: 2300 >>> 2250
  • Movement Speed Removed

Infinity Edge

  • Attack Damage: 80 >>> 70
  • Cost: 3400 >>> 3600

Jak’Sho

  • HP: 300 >>> 350
  • Armor: 50 >>> 45
  • Magic Resist: 50 >>> 45
  • Item Recipe changed:
    • Ruby Crystal >>> Giant’s Belt

Kaenic Rookern

  • Shield HP Ratio: 18% >>> 15%
  • HP Regen: 150% base >>> 100%

Knight’s Vow

  • Cost: 2200 >>> 2300

Kraken Slayer

  • Movement Speed: 5% >>> 4%
  • AD: 50 >>> 45
  • Passive Base Damage Adjusted: 140-310 >>> 150-200

Liandry’s Torment

  • Ability Power: 90 >>> 70

Lich Bane

  • Ability Haste: 15 >>> 10
  • Movement Speed: 8% >>> 4%
  • Ability Power: 100 >>> 115
  • Sheen proc Ability Power Ratio: 45% >>> 40%
  • Item Recipe changed:
    • Hextech Alternator >>> Needlessly Large Rod

Locket of the Iron Solari

  • Armor and Magic Resist: 30 >>> 25

Lord Dominik’s Regards

  • Attack Damage: 45 >>> 35

Luden’s Companion

  • Ability Haste: 20 >>> 10

Malignance

  • Ability Haste: 25 >>> 15
  • Ability Power: 80 >>> 85
  • Item Recipe Changed:
    • Fiendish Codex >>> Blasting Wand

Manamune/Muramana

  • Attack Damage: 35 >>> 30
  • On-hit Damage: 1.5% total mana >>> 1% total mana
  • Muramana Bbility Damage Mana Scaling: 3.5% melee/2.7% ranged >>> 4% melee/2% ranged
  • Ability damage no longer scales with AD

Maw of Malmortius

  • Attack Damage: 70 >>> 60
  • Shield Bonus AD Ratio: 225% >>> 150%

Mercurial Scimitar

  • Magic Resist: 50 >>> 40
  • Cost: 3300 >>> 3200

Moonstone Renewer

  • HP: 250 >>> 200
  • Ability Power: 30 >>> 25
  • Ally bonus healing: 40% >>> 30%
  • All bonus shielding: 45% >>> 35%

Morellonomicon

  • Ability Power: 90 >>> 75
  • Now has 350 HP
  • Cost: 2200 >>> 2950
  • Item Recipe changed:
    • Fiendish Codex >>> Blasting Wand
    • Kindlegem added

Mortal Reminder

  • Armor Pen: 35% >>> 30%
  • Cost: 3000 >>> 3200

Nashor’s Tooth

  • Ability Power: 90 >>> 80
  • Ability Power Ratio: 20% >>> 15%

Navori Flickerblade

  • Movement Speed: 7% >>> 4%
  • Cost: 2600 >>> 2650

Opportunity

  • Movement Speed: 5% >>> 4%
  • Attack Damage: 55 >>> 50
  • Lethality: 18 >>> 15
  • Passive Lethality Adjusted: 5-10 >>> 10

Overlord’s Bloodmail

  • HP: 500 >>> 550
  • Attack Damage: 40 >>> 30

Phantom Dancer

  • Movement Speed: 12% >>> 8%
  • Cost: 2600 >>> 2650

Profane Hydra

  • Ability Haste: 20 >>> 10
  • Cleave Attack Damage:50% melee/40% ranged >>> 25% melee/20% ranged
  • Active Attack Damage:100%, increased to 130% if -50% HP >>> 80%
  • Cost: 3300 >>> 3200

Rabadon’s Deathcap

  • Ability Power: 140 >>> 130
  • Passive Ability Power: 35% >>> 30%

Rapid Firecannon

  • Movement Speed: 7% >>> 4%
  • Passive Damage on-hit: 60 >>> 40
  • Cost: 2600 >>> 2650

Ravenous Hydra

  • Ability Haste: 20 >>> 15
  • Attack Damage: 70 >>> 65
  • Active AD Ratio: 100% >>> 80%
  • Active Lifesteal effectiveness: 150% >>> 100%

Redemption

  • Healing/Shielding Power: 15% >>> 10%

Riftmaker

  • Ability Power: 80 >>> 70
  • Number of passive stacks: 5 >>> 4

Rod of Ages

  • HP per stack: 20 >>> 10
  • Ability Power per Stack: 4 >>> 3

Runaan’s Hurricane

  • Cost: 2600 >>> 2650
  • Movement Speed: 7% >>> 4%

Rylai’s Crystal Scepter

  • Ability Power: 75 >>> 65

Serylda’s Grudge

  • Ability Haste: 15 >>> 20
  • Armor Pen adjusted: 25% +11% lethality >>> 30%
  • Lethality Removed
  • Item Recipe Changed:
    • Brutalizer >>> Caulfield’s Warhammer

Shadowflame

  • Ability Power: 115 >>> 110
  • Passive DoT Bonus Damage: 125% >>> 120%

Shurelya’s Battlesong

  • Movement Speed: 5% >>> 4%

Spear of Shojin

  • HP: 300 >>> 450
  • Attack Damage: 55 >>> 45
  • Basic Ability Ability Haste: 15 >>> 25
  • Ability Haste removed
  • Item Recipe changed:
    • Caulfield’s Warhammer >>> Tunneler
    • Kindlegem >>> Ruby Crystal

Spirit Visage

  • HP reduced: 450 >>> 400
  • Magic Resist: 60 >>> 50
  • Cost reduced: 2900 >>> 2700

Staff of Flowing Water

  • Ability Power: 40 >>> 35
  • Healing/shielding power increased: 8% >>> 10%
  • Passive Ability Power: 30 >>> 45
  • Passive movement speed removed
  • Cost reduced: 2300 >>> 2250

Statikk Shiv

  • Movement speed reduced: 5% >>> 4%
  • Attack Damage: 55 >>> 50
  • Attack speed reduced: 45% >>> 40%

Sterak’s Gage:

  • Base AD converted to Bonus AD reduced: 50% >>> 45%
  • Shield HP ratio reduced: 80% >>> 60%

Stormsurge

  • Movement speed decreased: 5% >>> 4%
  • Passive movement speed decreased: 30% >>> 25%
  • Movement speed duration decreased: 2 >>> 1.5 seconds
  • Passive base damage increased: 140 >>> 150
  • Passive Ability Power Scaling: 20% >>> 15%

Stridebreaker

  • Attack Damage: 50 >>> 40
  • Attack speed decreased: 30% >>> 25%
  • Passive movement speed removed

Sundered Sky

  • Ability Haste decreased: 15 >>> 10
  • HP reduced: 450 >>> 400
  • Attack Damage: 45 >>> 40
  • Passive proc healing base AD ratio: 120% >>> 100%
  • Item Recipe changed:
    • Ruby Crystal added

Sunfire Aegis

  • Passive base damage per second increased: 15 >>> 20
  • Passive damage Max HP scaling decreased: 1.75% >>> 1%
  • Passive bonus minion damage increased: 125% >>> 150%
  • Passive bonus monster damage: 100% >>> 150%
  • Passive bonus damage per auto attack stack removed

Terminus

  • Attack Damage: 35 >>> 30

The Collector

  • Lethality reduced: 12 >>> 10
  • Cost increased: 3200 >>> 3400

Thornmail

  • HP reduced: 350 >>> 150
  • Armor increased: 70 >>> 80
  • Base passive damage on hit: 10 >>> 15
  • Passive damage armor scaling: 25% >>> 15%
  • Cost reduced: 2700 >>> 2450
  • Item Recipe changed
    • Giant’s Belt >>> Chain Vest
    • Ruby Crystal added

Titanic Hydra

  • HP increased: 550 >>> 600
  • Attack Damage: 50 >>> 40
  • Passive damage to the primary target decreased: 1.5% melee/0.75% ranged >>> 1% melee/0.5% ranged
  • Item Recipe changed:
    • Ruby Crystal >>> Giant’s Belt

Trailblazer

  • HP increased: 200 >>> 250
  • Movement speed reduced: 5% >>> 4%
  • Cost decreased: 2500 > 2400

Trinity Force

  • Ability Haste decreased: 20 >>> 15
  • HP increased: 300 >>> 333
  • Attack Damage:: 45 >>> 36
  • Attack speed reduced: 33% >>> 30%

Umbral Glaive

  • Ability Haste reduced: 15 >>> 10

Unending Despair

  • HP reduced: 400 >>> 350
  • Armor increased: 55 >>> 60

Voltaic Cyclosword

  • Ability Haste reduced: 15 >>> 10
  • Cost increased: 2900 >>> 3000

Warmog’s Armor

  • Movement speed reduced: 5% >>> 4%
  • Passive movement speed reduced: 5% >>> 4%

Wit’s End

  • Magic Resist: 50 >>> 45
  • Attack speed reduced: 55% >>> 50%
  • Passive magic damage on-hit adjusted: 40-80 >>> 45

Youmuu’s Ghostblade

  • Melee bonus movement speed: 40 >>> 20
  • Cost increased: 2700 >>> 2800
  • Item Recipe changed:
    • Pickaxe added

Yun Tal Wildarrows

  • Attack Damage: 65 >>> 60
  • Passive proc damage adjusted: 35% AD >>> 80 base
  • Item Recipe changed:
    • Pickaxe >>> BF Sword

Zeke’s Convergence

  • Passive storm damage per second reduced: 50 >>> 30

Zhonya’s Hourglass

  • Ability Power: 120 >>> 105

Item Components

The Item Components are getting some changes but not all of them are nerfs. Some of the weaker Item Components are getting some buffs too.

Aether Wisp

  • Movement speed reduced: 5% >>> 4%
  • Cost increased: 850 >>> 900

Bami’s Cinder

  • HP reduced: 200 >>> 150
  • Base damage per second: 13 >>> 15
  • Passive health scaling removed
  • Bonus minion and monster damage increased: 125% >>> 150%

Bandleglass Mirror

  • Mana regen increased: 75% >>> 100%
  • Cost decreased: 1000 >>> 900

Berserker’s Greaves

  • Attack speed decreased: 30% >>> 25%
  • Item Recipe changed
    • Second Dagger added

Caulfield’s Warhammer

  • Cost decreased: 1100 >>> 1050

Dagger

  • Cost reduced: 300 >>> 250

Faerie Charm

  • Cost reduced: 250 >>> 200

Fiendish Codex

  • Cost reduced: 900 >>> 850

Forbidden Idol

  • Cost reduced: 800 >>> 600

Glacial Buckler

  • Armor increased: 20 >>> 25
  • Mana increased: 250 >>> 300
  • Cost reduced: 950 >>> 900

Hearthbound Axe

  • Cost: 1300 >>> 12000

Ionian Boots of Lucidity

  • Ability Haste decreased: 15 >>> 10
  • Cost decreased: 1000 >>> 925

Mercury Treads

  • Cost increased: 1200 >>> 1300

Needlessly Large Rod

  • Ability Power: 70 >>> 65
  • Cost reduced: 1250 >>> 1200

Negatron Cloak

  • Magic Resist: 50 >>> 45
  • Cost reduced: 900 >>> 850

Noonquiver

  • Attack Damage: 20 >>> 15
  • Item Recipe
    • One Longsword removed from the recipe

Oblivion Orb

  • Ability Power: 30 >>> 25

Plated Steelcaps

  • Cost decreased: 1200 >>> 1175

Rectrix

  • Attack Damage: 20 >>> 15
  • Cost reduced: 900 >>> 775

Sapphire Crystal

  • Mana increased: 250 >>> 300
  • Cost decreased: 350 >>> 300

Seeker’s Armguard

  • Ability Power: 45 >>> 40

Spectre’s Cowl

  • Magic Resist: 25 >>> 35

Warden’s Mail

  • Base damage reduction on passive: 5 >>> 15
  • Passive health scaling removed

Winged Moonplate

  • HP increased: 150 >>> 200
  • Movement speed decreased: 5% >>> 4%

Verdant Barrier

  • Magic Resist: 30 >>> 25

Zeal

  • Movement speed reduced: 5% >>> 4%
  • Cost increased: 1100 >>> 1200

Patch 14.19 System Adjustments

As for System Adjustments, we have quite a few.

Lethal Tempo

Lethal Tempo is back again but this time with some major changes. It no longer uncaps Attack Speed and it does not provide extra Attack Range but it now gives its user On-Hit damage.

  • Attacking an enemy champion grants a stack of (5% if melee, 4% if ranged) AS for 6s, max 6 stacks.
  • At max stacks, deal adaptive damage (9-30 linear 1-18, increased by 1% per 1% bAS, x0.667 total value for ranged) on-attack
  • “This rune also tracks the percent of your basic attacks against champions that are launched within 0.25s of when your attack is ready after previously attacking a champion”

Presence of Mind

Presence of Mind Mana Regen has been significantly increased but it now has a cooldown.

  • On-damage restore:
    • Old: Regen 1.5-11 mana (x0.8 if ranged) or 1.5 energy per second for 4s, refreshing on damage
    • New:  Restore 6-50 mana (x0.8 if ranged) or 6 energy immediately, 8s cooldown
      • New values are currently equivalent to applying a full 4s of the old values’ regen
  • takedown restore mechanic unchanged

Nimbus Cloak

Nimbus Cloak is getting some much-deserved buffs.

  • A reminder that speed values are based on three buckets of summoner cooldowns
  • speed (Cooldown < 100s):  5% –> 12%
  • speed (Cooldown >= 100s && cooldown < 250s):  20% –> 28%
  • speed (Cooldown >= 250s):  25% –> 35%

Shield Bash

Shield Bash now gets better scaling.

  • Resists while shielded:  1-10 linear –> removed
  • Damage:
    • Base:  5-30 linear (unchanged)
    • Bonus HP Scaling:  1.5% >>> 2.5%
    • Shield scaling:  8.5% >>> 15%

Biscuit Delivery

Biscuit Delivery will no longer give mana but will now provide Permanent HP.

  • Missing Mana restore:  8% >>> removed
  • Permanent Mana:  40 >>> removed
  • Now grants +30 Permanent Health
  • Missing Health Restore:  8% >>> 12%
    • Manaless users unchanged at 12%

New Notification and Ping changes

New notifications are also being added to the game in Patch 14.19.

  • Don’t Forget Your Items! – Notifies the user if they leave the Fountain without purchasing items at the beginning of the game.
  • Objective Announcements – Players will now get a notification before the major objective spawns.
  • Potion Commotion and Biscuit Blasts – Players are notified if there are unused Potion or Biscuits in the inventory.
  • Not In My Jungle – New Map notification that alerts everyone if there is a fight happening in their Jungle.
  • My Bad! – Brand new emote similar to the “Fistbump” emote that can be used to Apologise to teammates.

Patch 14.19 Skins

Patch 14.19 will come with the brand-new Worlds 2024 Viego and will also come with the Fright Night 2024 Skins.

Worlds 2024 Viego

Worlds 2024 Viego
Image Credit: Riot Games
  • Rarity: Epic
  • Price: 1350 RP
  • Release Date: Wednesday, September 25, 2024.
  • Chromas: 5

Fright Night Veigar

Fright night veigar
Image Credit: Riot Games
  • Rarity: Legendary
  • Price: 1820 RP
  • Release Date: Wednesday, September 25, 2024.
  • Chromas: 6

Fright Night Zeri

fright night zeri
Image Credit: Riot Games
  • Rarity: Epic
  • Price: 1350 RP
  • Release Date: Wednesday, September 25, 2024.
  • Chromas: 9

Prestige Fright Night Zeri

Prestige Fright Night Zeri
Image Credit: Riot Games
  • Rarity: Mythic
  • Price: 2000 Event Tokens
  • Release Date: Wednesday, September 25, 2024.
  • Chromas: 0

Fright Night Shaco

Fright Night Shaco
Image Credit: Riot Games
  • Rarity: Epic
  • Price: 1350 RP
  • Release Date: Wednesday, September 25, 2024.
  • Chromas: 9

Fright Night Pyke

Fright Night Pyke
Image Credit: Riot Games
  • Rarity: Epic
  • Price: 1350 RP
  • Release Date: Wednesday, September 25, 2024.
  • Chromas: 9

Fright Night Nunu & Willump

Fright Night Nunu & Willump
Image Credit: Riot Games
  • Rarity: Epic
  • Price: 1350 RP
  • Release Date: Wednesday, September 25, 2024.
  • Chromas: 9
By Fahim Shahriar League of Legends Writer
Shahriar is a League of Legends writer at GameRiv. He enjoys playing Video Games, watching Anime, and browsing the internet for outdated memes.