League of Legends Patch 13.3 Notes: New Changes, Release Date, and More

Shadman Sabik Zaim
By Shadman Sabik Zaim
27 Min Read
Image Credit: Riot Games

League of Legends is looking to get back to the usual update schedule, as Patch 13.3 is coming soon.

Since the new season started, things at Riot have been in a bit of turmoil. While Patch 13.1 was released smoothly, a lot of the other things went awry. The cinematic for the start of the season was not great, and Riot has apologized for it since then. Furthermore, Riot had to deal with a social engineering attack that caused patches to be delayed and not deployed in their entirety.

On the bright side, Patch 13.1B was the replacement patch due to all the issues mentioned. As Riot figured out their plan of action going forward, some aspects, such as the Ahri ASU, were delayed to Patch 13.3.

In totality, Patch 13.1B brought in the Fighter item changes along with ADC satisfaction changes. There were also buffs to champions like Orianna and a bigger nerf list consisting of Maokai, Udyr, etc. Overall, the patch included some significant changes despite them being cut down or delayed for future patches.

Moving on, Patch 13.3 will be the next major update on the docket, as Riot is coming in with bigger changes. The Aurelion Sol CGU update is expected to be on this list, along with the Support changes previewed by Riot Phreak a while earlier. Without further ado, let’s list out all the changes coming with Patch 13.3 in League of Legends.

Read More: League of Legends Ultimate Skins: Full List of Skins in 2023

Release Date

League of Legends Patch 13.3 was expected to be released on February 8th, 2023. However, due to issues, Riot has delayed the patch until further notice. For more info on this, make sure to keep an eye on their social media accounts and the official patch notes.

Regardless of the date of release, Patch 13.3 will release after maintenance in the following times:

  • NA: 3:00 AM PT
  • EUW: 5:00 UK time
  • EUNE: 3:00 CET

LoL Patch 13.3 Notes

The League of Legends team is not letting up, as so many changes are on the horizon. Among the well-known ones are the Ahri ASU update, Aurelion Sol CGU update, Support Tank changes, and Radiant Virtue retooling.

Other than those, Riot Phroxzon lists the other buffs and nerfs coming with Patch 13.3. Things like Tenacity and Overheal are being addressed in Patch 13.3 as it was delayed. Here are all the changes we know that are coming to Patch 13.3.

Aurelion Sol CGU

Starting with the big meteor falling onto League of Legends (pun intended), the Aurelion Sol update is coming in this patch. We have known for a while what the rework will look like and already covered in this article. To recap, here is the brand new Aurelion Sol in League of Legends.

Riot King Cobra provided all the tooltips and such on this Reddit Post. It is almost time for Aurelion Sol mains to rejoice!

Passive – Cosmic Creator

Aurelion Sol Passive - Cosmic Creator

Aurelion Sol’s New Passive is a scaling ability that allows you to gain Stardust when abilities are used to damage champions. In the text, the specifics of the ability are as follows.

Passive – Cosmic Creator: Aurelion Sol’s damaging Abilities break down enemies into Stardust, which improves his abilities.

  • Q – Breath of Light: Q bursts deal an additional (0.031% Stardust Stacks)% maximum Health magic damage
  • Astral Flight(W): Stardust stacks increase flight distance.
  • Singularity(E): Increases area of effect based on Stardust percentage and grants bonus execute threshold based on 2.6% Stardust stacks.
  • Falling Star and The Skies Descend (R): Increases area of effect based on Stardust percentage.

Q – Breath of Light

Aurelion Sol Q - Breath of Light

Breath of Light will be a full channel ability as it can be channeled for quite a bit. As per the passive, the accumulation of Stardust will increase the burst damage from the Q. Also, the Mana Cost and the Damage Per Second increase fairly based on Ability Rank. However, the most noteworthy stat is the fact that at max rank, Breath of Light can be channeled almost infinitely. Here are the specifics of the changes.

Q – Breath of Light:

Aurelion Sol breathes Starfire for 3.25/3.25/3.25/3.25/9999 seconds, dealing 15/25/35/45/55 + 30-90 (scaling with level) + 60% AP magic damage per second to the first enemy hit and 50% of the damage to surrounding enemies.

Each full second of breath on the same enemy deals a burst of 40/50/60/70/80 + 20-40 (scaling with level) + 50% AP + Maximum Health Magic Damage equal to 0.031% of Stardust accumulated. It also absorbs 1 Stardust if the enemy targeted is a champion.

  • Mana Cost: 45/50/55/60/65 Mana per second (based on rank).
  • Cooldown: 3 seconds.
  • Ability Range: 720-920 (based on level).
  • Jungle Monster Damage: Percent damage deals a maximum of 300 magic damage to jungle monsters.

W – Astral Flight

Aurelion Sol W - Astral Flight

His flight ability largely remains the same, but the range of flight scales with Stardust now. Here are the overall additions and changes to the ability. Recasting the ability ends the flight early like before.

W – Astral Flight:

Aurelion Sol flies in a direction. While flying, Breath of Light (Q) has no Cooldown, no max channel duration, and its flat damage is increased by 20%.

Takedowns on champions within 3 seconds of damaging them refund 90% of this Ability’s Cooldown. Casting Breath of Light (Q) while flying reduces flight speed by 50%.

  • Flight Speed: 335 + 100% Movement Speed.
  • Percent Bonus Magic Damage: 14/15.5/17/18.5/20.
  • Mana Cost: 80/85/90/95/100 Mana.
  • Cooldown: 22/20.5/19/17.5/16 seconds.

E – Singularity

Aurelion Sol E - Singularity

Aurelion Sol conjures a black hole now and executes enemies depending on the Health left on the target. Here are the ability specifics.

E – Singularity:

Aurelion Sol summons a black hole, dealing 10/15/20/25/30 + 40% AP magic damage and Dragging enemies toward the center for 5 seconds. Enemies in the center below (5 + 2.6% Stardust Stacks) percentage of Maximum Health die instantly.

The black hole absorbs Stardust when enemies die within it, and each second, an enemy champion is inside.

  • Mana Cost: 60/70/80/90/100 Mana.
  • Cooldown: 12/11.5/11/10.5/10 seconds.
  • Ability Range: 750 – 920.
  • Minions and Monsters inside black hole have 0 movement speed.
  • Stardust Accumulation:
    • 1 Stardust per second from Champions inside the black hole.
    • Kill Stardust Reward:
      • Epic Monsters: 10 Stardust.
      • Champions and Large Monsters: 5 Stardust.
      • Siege Minions: 3 Stardust.
      • Minions and small monsters: 1 Stardust.

R – Falling Star/The Skies Descend

Aurelion Sol R - Falling Star/ The Skies Descend

This ability is a dual combination as the ability evolves when 75 Stardust is collected. It is exactly unclear whether the Stardust accumulated is from all abilities or just the R itself. That will be known fairly soon.

R – Falling Star:

Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing 150/250/350 + 65% AP magic damage, stunning enemies for 1.25 seconds, and absorbing 5 Stardust for each champion hit.

Gathering 75 Stardust transforms the next Falling Star into The Skies Descend.

  • Mana Cost: 100 Mana.
  • Cooldown: 120/110/100 seconds.

R – The Skies Descend:

Aurelion Sol drags a constellation’s worth of fury down from the cosmos, dealing 187.5/312.5/437.5 + 75% AP magic damage in a larger area, Knocking Up enemies hit for 1.25 seconds, and unleashing a massive shockwave that deals 150/250/350 + 60% AP magic damage to champions and Epic Monsters and Slows all enemies hit by 75% for 1 second.

  • Mana Cost: 100 Mana.
  • Cooldown: 120/110/100 seconds.

Aurelion Sol Skin Changes

The Skins will also have interaction changes and all. Riot King Cobra shared a video giving an early preview of how they will look. It is not final, so take the preview with a little grain of salt.

YouTube video

Ahri ASU

The Ahri ASU was en route in Patch 13.2 until that got derailed. Riot decided to postpone it until Patch 13.3, so we are expected to get it this time. Her skins are either getting new splash art or a bit of a brush-up to fit the new ASU looks.

Ability Icons

The new icons, despite being low resolution, were shared by SkinSpotlights.

Ability Changes

Many videos also showed what then abilities look like now.

Q – Orb of Deception

YouTube video

W – Foxfire

YouTube video

E – Charm

YouTube video

R – Spirit Rush

YouTube video

Skins Changes

All the skin changes were previewed by SkinSpotlights and compiled into one video. This includes all the splash art changes and such. Again, it is a preview in PBE, so take it with a grain of salt.

YouTube video

Champion Buffs

Moving onto Champion Buffs, there are a few on the list that is worth noting. Kayle is getting her shine as some buffs are coming. Riot August also has posted some previews into potential Kayle ability changes and talked about them being worked on.

Besides that, the Support Tanks changes were already mentioned by Riot Phreak in his long video. We also covered that in this article. Lastly, we will have some other buffs, including Annie, Lee Sin, Blue Kayn, Jarvan IV, etc. All the changes are as follows:


A bunch of changes that were expected to come to Annie earlier are now coming in. A bunch of changes is coming to her Molten Shield while Tibbers gets a bit of buff.

  • Passive – Pyromania
    • First Flame: Annie will spawn with her passive fully charged on game start and when she respawns.
  • E – Molten Shield
    • Shield Strength: 40/85/130/175/220 (+35% AP) >>> 60/100/140/180/220 (+55% AP).
    • Cooldown: 14/13/12/11/10 seconds >>> 12/11/10/9/8 seconds.
    • Retaliation:
      • Magic Damage: 20/30/40/50/60 (+20% AP) >>> 30/45/60/75/90 (+40% AP)
      • Magic Damage Conditions (changed): When Molten Shield is active, enemies whose basic attacks and spells hit the shield receive magic damage.
      • Magic Damage Details: E – Molten Shield will now only inflict damage against opponents once per target, per shield. (Note: Tibbers’ duplicated shield counts as a new shield and can inflict damage once per target, per shield).
  • R – Summon: Tibbers
    • Tibbers’ Health: 1300/2200/3100 >>> 1300/2200/3100 (+75% AP).
    • Tibbers’ Resistances: 30/60/90 Armor and Magic Resists >>> 30/60/90 (+5% AP) Armor and Magic Resist.
    • Tibbers’ Movespeed: 350 at all ranks >>> 350/375/400.

Jarvan IV

Some defenses are given to Jarvan so he can last in fights longer.

  • Base Stats:
    • Armor: 34 >>> 36.
  • W – Golden Aegis
    • Cooldown: 9 seconds >>> 8 seconds.
    • Shield Strength: 60/80/100/120/140 >>> 60/80/100/120/140 (+80% bonus AD).
    • Shield Duration: 5 seconds >>> 4 seconds.


Now moving on to some specifics we know of for the upcoming buffs.


As mentioned, Riot August talked about changes coming to Kayle in terms of her ability kit. Besides that, Riot Phroxzon mentioned that Kayle’s resourcing is still pending, so they are giving her a buff until that happens. More damage and movement speed are being put into the kit to make her lane better.

  • Passive – Divine Ascent:
    • Bonus Movement Speed: 8% >>> 10%.
  • E – Starfire Spellblade:
    • Passive On-Hit Damage Ratio: 15/20/25/30/35 (+10% bonus AD)(+20% AP) >>> 15/20/25/30/35 (+10% bonus AD)(+25% AP).


The Shadow Reaper is getting buffs to his Assassin form, as that is weaker than Rhaast. Thus, more damage is being infused into the Assassin form while ensuring Rhaast does not get an indirect buff.

  • Passive – The Darkin Scythe:
    • Shadow Assassin Bonus: 13-40% (based on level) of post-mitigation damage to champions is repeated as magic damage for the first 3 seconds of damaging champions >>> 15-45% (based on level) of post-mitigation damage to champions is repeated as magic damage for the first 3 seconds of damaging champions.
  • Q – Reaping Slash:
    • Damage: 75/95/115/135/155 (+65% bonus AD) >>> 70/90/110/130/150 (+80% bonus AD). (This damage does not affect Rhaast as that form has its own scaling).


Leblanc has had issues spamming abilities and providing the burst as the champion is intended to do. Thus, Riot is buffing her mana pool and allowing more uses of the Ultimate.

  • Base Stats:
    • Mana Regeneration: 6 Mana >>> 8 Mana.
    • Mana Regeneration Growth: 0.8 >>> 1.
  • Q – Sigil Malice:
    • Mana Cost: 50/55/60/65/70 Mana >>> 50 Mana at all ranks.
  • R – Mimic:
    • Cooldown: 60/45/30 seconds >>> 50/40/30 seconds.

Lee Sin

More AD ratio and a little bit of utility is being added to Lee Sin. As a champion, Lee Sin was struggling for a while. Hence the buffs should make it better for Lee Sin players going forward.

  • Q – Sonic Wave/Resonating Strike:
    • Sonic Wave Physical Damage: 55/80/105/130/155 (+100% bonus AD) >>> 55/80/105/130/155 (+110% bonus AD).
    • Resonating Strike Minimum Physical Damage: 55/80/105/130/155 (+100% bonus AD) >>> 55/80/105/130/155 (+110% bonus AD). (Note: Maximum damage is still double the value of Minimum Damage).
  • E – Tempest/Cripple:
    • Total Damage: 100/130/160/190/220 (+100% bonus AD) >>> 35/65/95/125/155 (+100% bonus AD)
    • Slow: 20/30/40/50/60% >>> 20/35/50/65/80%


Just a small buff to his Frozen Domain to allow Trundle to use it more frequently. Also, a meme change with the Dance being faster in correlation to his MS.

  • Dance Emote now scales with Movement Speed.
  • W – Frozen Domain:
    • Cooldown: 18/17/16/15/14 seconds >>> 16/15/14/13/12 seconds.

Support Tanks Changes

This deserves its own heading, as these are massive changes coming to League of Legends. Over the past patches, Enchanter meta has been the way to go, along with some ADCs like Ashe and Jhin becoming choices for the Support role. This has gone a bit too far in Riot’s mind, as they are buffing some of the tanks and assassins to create a counterbalance. Riot Phreak describes the thought process really well in the following video.

YouTube video
Video Credit: Riot Phreak

While Riot Phreak does outline changes coming to many champions, it is not entirely confirmed if all of them are going through or if there are more additions to that list. So, for now, this is what we know.


  • Passive – Triumphant Roar
    • Self Heal: 23-142 (based on level) >>> 5% Maximum Health.
    • Ally Heal: 46-284 (based on level) >>> 6% of Alistar’s Maximum Health.
  • Q – Pulverize:
    • Mana Cost: 55/60/65/70/75 >>> 50/55/60/65/70.
    • Magic Damage: 60/100/140/180/220 (+50% AP) >>> 60/100/140/180/220 (+70% AP).
  • W – Headbutt:
    • Mana Cost: 65/70/75/80/85 >>> 50/55/60/65/70.
    • Magic Damage: 55/110/165/220/275 (+70% AP) >>> 55/110/165/220/275 (+90% AP).
  • E – Trample:
    • Mana Cost: 50/60/70/80/90 >>> 50/55/60/65/70.
    • Magic Damage: 80/110/140/170/200 (+40% AP) >>> 80/110/145/170/200 (+70% AP).


  • Passive – Concussive Blows:
    • Target Immunity: 8/6/4 seconds at levels 1/7/13 >>> 8/6/4 seconds at levels 1/6/11.
  • Q – Winter’s Bite:
    • Cooldown: 10/9/8/7/6 seconds >>> 8/7.5/7/6.5/6 seconds.
  • W – Stand Behind Me:
    • Bonus Armor and Magic Resist: 10/14/18/22/26 >>> 20/25/30/35/40.


  • Passive – Staggering Blows:
    • Bonus Damage: 8-110 (based on level) >>> 14-116 (based on level).
  • W – Titan’s Wrath:
    • Mana Cost: 80 >>> 60.
    • Shield Strength: 40/50/60/70/80 (+ 8/9/10/11/12% of Maximum Health) >>> 50/60/70/80/90 (+ 8/9/10/11/12% of Maximum Health).
  • E – Riptide:
    • Magic Damage: 55/85/115/145/175 (+30% AP) >>> 55/90/125/160/195 (+50% AP).


Just a little bit of damage to his E – Phantom Undertow. This should not upset the apple cart too much.

  • E – Phantom Undertow:
    • Physical Damage: 105/135/165/195/225 (+100% bonus AD) >>> 105/145/185/225/265 (+100% bonus AD).


A bit more healing to his Q – Gleaming Quill and more damage on his Battle Dance.

  • Q – Gleaming Quill:
    • Cooldown: 12/11/10/9/8 seconds >>> 11/10/9/8/7 seconds.
    • Mana Cost: 60 >>> 45.
    • Base Heal: 30-115 (based on level) (+55% AP)>>> 40-210 (based on level) (+55% AP).
  • W – Battle Dance:
    • Magic Damage: 70/125/180/235/290 (+70% AP) >>> 70/120/170/220/270 (+80% AP).


Thresh is getting an adjustment as he has struggled to find a proper place in the meta.

  • Q – Death Sentence:
    • Magic Damage: 100/140/180/220/260 (+50% AP) >>> 100/145/190/235/280 (+80% AP) (Note: Thresh’s AP ratio can be interpreted as 0.8 damage per soul).
  • W – Dark Passage:
    • Shield per Soul: 2 >>> 1.5.
    • E – Flay:
      • Magic Damage: 75/110/145/180/215 (+40% AP) >>> 75/110/145/180/215 (Note: Same note applies here, this will result in 0.6 damage per soul).

Champion Nerfs

The three champions listed for nerfs are too strong. Zac and Amumu’s case remained strong despite the Demonic Embrace changes, and K’Sante remains a menace. Thus, here are the nerfs coming in Patch 13.3.


Even with the Demonic Embrace nerf, Amumu remained fairly strong. So, Riot is increasing the Mana Cost on his Bandage Toss and decreasing the damage on his E – Tantrum in the early game.

  • Q – Bandage Toss:
    • Mana Cost: 40/45/50/55/60 Mana >>> 45/50/55/60/65 Mana.
  • E – Tantrum:
    • Damage: 80/110/140/170/200 (+50% AP) >>> 65/100/135/170/205 (+50% AP).


The Void Walker has been exceedingly strong since the Rod of Ages and Seraph’s Embrace changes. So, Riot is taking a second pass at nerfing him in an effort to balance the champion.

  • E – Force Pulse:
    • Cooldown Refresh: 1 second >>> 0.75 seconds.
    • Damage: 80/105/130/155/180 (+85% AP) >>> 60/90/120/150/180 (+85% AP).
  • R – Riftwalk:
    • Damage: 80/100/120 (+40% AP)(+2% Maximum Mana)>>> 70/90/110 (+40% AP)(+2% Maximum Mana).
    • Bonus Damage per Stack: 40/50/60 (+10% AP)(+1% Maximum Mana) >>> 35/45/55 (+10% AP)(+1% Maximum Mana).


The latest champion in League of Legends, K’Sante, is still running amok in the game. He is a multifaceted champion, so Riot is nerfing his CC capabilities on several abilities and making K’Sante easier to kill once he uses his Ultimate.

  • Base Stats:
    • Health Growth: 108 >>> 114.
  • Q – Ntofo Strikes:
    • Q3 Knockup Duration: 1 second >>> 0.65 seconds.
    • Q3 Stun Duration: 1-1.25 seconds >>> 1 second.
  • W – Path Maker:
    • Minimum Stun Duration: 0.35/0.45/0.55/0.65/0.75 seconds >>> 0.3/0.35/0.4/0.45/0.5 seconds.
  • R – All Out:
    • Resistance Lost Upon Activation: 65% Bonus Resistances >>> 85% Bonus Resistances.


Despite Demonic Embrace getting nerfed, Zac’s damage is still over the top. So his damage is being reduced to make him less of a threat.

  • W – Unstable Matter:
    • Magic Damage: 35/50/65/80/95 (+4/5/6/7/8% (+4% per 100 AP) of target’s Maximum Health >>> 35/50/65/80/95 (+4/5/6/7/8% (+3% per 100 AP) of target’s Maximum Health.
  • E – Elastic Slingshot:
    • Magic Damage: 60/110/160/210/260 (+90% AP) >>> 60/105/150/195/240 (+80% AP).

System Buffs

Overheal was pegged as one of those runes that were going to get some improvements. WIth the adjustments, the rune will do a lot more after level 5 in terms of healing.

  • Healing: 10 + 9% Maximum HP >>> 20-300 based on level.

System Nerfs

So far, the jungle changes have landed decently, but the role remains too strong. Early jungle ganking has proven too successful, as pro games are a testament to that. Thus, Riot is going back there to target that early jungling power and balance things out to allow farming junglers to have a place in the meta. Also, Umbral Glaive is getting a nerf since Support players are using marksmen in the current meta and abusing the item’s efficiency.

Jungle Adjustments

To address Early Jungle Ganks’ strength, the treat gold is being reduced, turret damage is increasing, and Large monsters provide more XP now.

  • Treat Gold: 30 gold >>> 20 gold.
  • Experience from Camps: 75 >>> 80.
  • Stealth Ward Trinket Cooldown: 240-120 seconds >>> 210-120 seconds.
  • Turret Damage: 162-344 (0-14 minutes) >>> 182-350 (0-14 minutes).
  • Jungle companions/pets no longer deal lethal damage to epic monsters.

Umbral Glaive

The utility on the item is being reduced as the ward detection cooldown is increasing and the item does not auto destroy traps or kill vision wards in one hit.

  • Unique – Blackout:
    • Cooldown: 40 seconds >>> 50 seconds.
    • Ranged Damage on Wards: 3 >>> 2.
    • No longer instakills traps.

System Adjustments

In terms of adjustments, Radiant Virtue and Tenacity are getting some changes.


Tenacity is getting a bit of a systematic change. All the sources of Tenacity are going to be grouped into three categories. The groups will act as follows.

  • Tenacity sources within the same group will stack multiplicatively with each other.
  • Tenacity sources from separate groups will stack additively with each other.

Stacking multiplicatively means items from the same group will be weaker together, while additively will stack them to be much better. The different groups are as follows:

Group A

  • Anathema’s Chains
  • Chemtech Dragon Buff
  • Elixir of Iron
  • Iceborn Gauntlet
  • Legend: Tenacity
  • Mercury Treads
  • Mosstomper Effect
  • Unflinching

Group B

  • Cleanse
  • Silvermere Dawn Active
  • Modes Buffs for URF/Ultimate Spellbook

Group C

  • Brittle (Ornn W)
  • Courage (Garen W)

Radiant Virtue

This change is well documented as Riot Phreak’s video talks about the coming changes to the item. This specific item is a target for some of those tank champions that are not finding purchase with Heartsteel, Jak’Sho, or Evenshroud. We covered these changes in another article.

  • Item Cost: 3000 gold >>> 3200 gold.
  • Cooldown: 60 seconds >>> 90 seconds
  • Maximum Health: 10% >>> 15%
  • Total healing: 8% max health over 9 seconds >>> 12% max health over 8 seconds
  • Ability haste aura removed.
  • Healing no longer scales with Missing Health.

There were also some changes in the books for Radiant Virtue, but it is unclear whether they are included in the package. We shall see if that comes to fruition.


Heartthrob Caitlyn

So far, only three skins are known to be part of Patch 13.3. They are Heartthrob Caitlyn, Heartache Vi, and Heartache Amumu.

heartthrob caitlyn
Image Credits: Riot Games

Heartache Vi

heartache vi
Image Credits: Riot Games

Heartache Amumu

Heartache Amumu

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By Shadman Sabik Zaim Deputy Editor
Shadman is a Deputy Editor of League of Legends and other Riot IPs (excluding VALORANT) at GameRiv. He is a computer science and engineering graduate who got into games pretty early. Also, he takes pride in trying multiple types of games and got into League of Legends pretty early. Games, Board Games, Writing, Music, and Sports are his passions and hobbies.