Support Changes Coming in Patch 13.3

Shadman Sabik Zaim
By Shadman Sabik Zaim
7 Min Read
Image Credit: Riot Games

A new video by Riot Phreak talks about Support Changes that are coming to Patch 13.3 to shake up League of Legends.

With the Patch 13.1B update out of the way, Riot is looking toward how to improve League of Legends further. Although the micro patch came out a short while ago, it is still imperative for them to keep working on the upcoming PBE patch.

In Patch 13.1B, we had the Fighter Items and ADC adjustments. Those changes were meant to make Fighters less oppressive and give some power to Crit building ADCs. It is not exactly certain how it has affected the game as a whole since the sample size is still too small.

Looking forward to Patch 13.3, Riot Phreak released a new video talking about some Support changes coming to PBE soon. This update is expected to hit in Patch 13.3, and it will include some significant changes to diversify the role. Let’s discuss why Support changes are coming and what to expect in Patch 13.3 on this front.

YouTube video
Video Credit: Riot Phreak

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Why are Support Changes Coming?

In his video, Riot Phreak details the reasons to Support changes. While he says that he is not entirely confident about how the update will shake out, Riot Phreak believes the changes are necessary. A lot of the justification goes down to Supports in pro play, as Riot Phreak believes the pool in solo queue is quite balanced.

In Pro Play, the champions in the support pool have mostly been Ashe, Heimerdinger, Karma, Lulu, and Yuumi. Two out of that list have been nerfed heavily, so we may not see them again. Hence, we might see another meta where it is just Ashe, Karma, and Lulu as the primary support champions, with the occasional Jhin.

To address that preemptively, the new Support Changes are going to come to the new PBE cycle and get engage supports into the meta.

Support Changes

There were quite a few changes previewed by Riot Phreak as a few of the engage supports are being addressed along with Radiant’s Virtue. It’s worth mentioning that a lot of this is still tentative, according to Riot Phreak, so take it with a grain of salt for now.


For Alistar, a lot of the healing from his Passive is being turned into self-healing while taking some away from ally healing. Also, some mana and AP ratio buffs for his abilities barring the Ultimate.

  • Passive – Triumphant Roar
    • Self Heal: 23-142 >>> 5% Maximum Health.
    • Ally Heal: 46-284 >>> 6% of Alistar’s Health.
  • Q – Pulverize:
    • Mana Cost: 55-75 >>> 50-70.
    • AP Ratio: 0.5 >>> 0.7
  • W – Headbutt:
    • Mana Cost: 65-85 >>> 50-70.
    • AP Ratio: 0.7 >>> 0.9.
  • E – Trample:
    • Mana Cost: 50-90 >>> 50-70.
    • AP Ratio: 0.4 >>> 0.7.


As a support, Braum has been struggling in the win rate department, and rightfully so. In an enchanter meta, Braum will struggle to find any effectiveness. So, this is just a buff to give him a bit more survivability and utility to counter some future engage supports.

  • Base Health Regeneration: 8.5 per second >>> 10 per second.
  • Base Health: 610 >>> 640.
  • P – Concussive Blows:
    • Target Immunity: 8/6/4 seconds at levels 1/7/13 >>> 8/6/4 seconds at levels 1/6/11.
  • Q – Winter’s Bite:
    • Cooldown: 10-6 seconds >>> 8-6 seconds.


In the video, Riot Phreak mentioned the buff on Nautilus as being the spear to change the meta. Nautilus is already a top solo queue pick, and he is picked in pro play right now. This will cause Nautilus to be more of a higher pick with more survivability on his kit.

  • Passive – Staggering Blows:
    • Bonus Damage: 8-110 >>> 14-116.
  • W – Titan’s Wrath:
    • Mana Cost: 80 >>> 60.
    • Shield: 40-80 + 8-12% of Maximum HP >>> 50-90 + 8-12% of Maximum HP.
  • E – Riptide:
    • Base Damage: 55-175 >>> 55-195.
    • AP Ratio: 0.3 >>> 0.5.


As Riot Phreak outlines, this is a bit of a multi-faceted buff. While Pantheon being buffed is directly correlating to killing squishy enchanters, this buff should also help a little in other roles. More attack speed and spamming capabilities are always helpful.

  • Base Attack Speed: 0.644 >>> 0.658.
  • Q – Comet Spear:
    • Mana Cost: 30 >>> 25.
    • Cooldown: 13-8 seconds >>> 11-7 seconds.


The support assassin is being buffed as he can prey on those enchanters and Ashe. A little damage funneled into the champion should make this already popular pick more viable in solo queue.

  • Q – Bone Skewer:
    • AD Ratio: 0.6 >>> 1.0.
  • E – Phantom Undertow:
    • Base Damage: 105-225 >>> 105 >>> 265.


A bit more damage is being put into Rakan, along with some healing.

  • Q – Gleaming Quill:
    • Base Damage: 70-250 >>> 70-290.
    • AP Ratio: 0.7 >>> 0.9.
    • Heal: 30-115 >>> 40-210.
  • W – Battle Dance:
    • AP Ratio: 0.7 >>> 0.8.


One of the most iconic champions in League of Legends, Thresh, has not had a great spot in the current meta. So, there are buffs across the board to propel him near the top.

  • Passive – Damnation:
    • AP per stack: 1.0 >>> 1.25.
    • Armor per stack: 1.0 >>> 1.25.
  • Q – Death Sentence:
    • Damage: 100-260 >>> 100-280.
    • AP Ratio: 0.5 >>> 0.75.
  • W – Dark Passage:
    • Cooldown: 22-16 seconds >>> 21-17 seconds.
  • E – Flay:
    • Cooldown: 13-10 seconds >>> 12-10 seconds.
    • AP Ratio: 0.4 >>> 0.6.

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By Shadman Sabik Zaim Deputy Editor
Shadman is a Deputy Editor of League of Legends and other Riot IPs (excluding VALORANT) at GameRiv. He is a computer science and engineering graduate who got into games pretty early. Also, he takes pride in trying multiple types of games and got into League of Legends pretty early. Games, Board Games, Writing, Music, and Sports are his passions and hobbies.