LoL 2v2v2v2 Arena Changes Patch 13.15: All Buffs & Nerfs

Soumyo Deb
By Soumyo Deb
5 Min Read
Image Credits: Riot Games

Riot has revealed all the Arena changes coming to League of Legends patch 13.15.

A couple of weeks ago, Riot officially released the newest game mode of League of Legends, Arena. It is a 2v2v2v2 format and takes place on a different map.

For mechanics, this mode does not offer any runes. However, in exchange, this mode has a unique mechanic called Augments. Augments are in-game buff that offers players simple stat buffs to a new game-breaking ability. Additionally, in certain rounds, a cameo might appear. They could also give players more variety to play the game.

This mode fundamentally differs from Summoner’s Rift or standard League of Legends, so Riot has to make some arena-specific adjustments. They already made some changes during PBE. Additionally, when Riot launched this mode, they hotfixed it twice.

But as the patch 13.15, Riot has unveiled that many more Arena-exclusive changes are coming to the game. Here are all of them.

Read more: Will LoL Arena Game Mode Be Permanent?

Arena Patch 13.15 Changes

Champion Buffs

Rammus

  • Q
    • Movement speed: 25-39% >>> 50-78%
    • AP scaling: 100% >>> 125%
  • W
    • Armor scaling: (+40/50/60/70/80% total Armor) >>> (+60/70/80/90/100% total Armor)
  • Magic Resistance scaling: (+30/35/40/45/50% total MR) >>> (+40/45/50/55/60% total MR)
  • E
    • Taunt duration: 1.2/1.4/1.6/1.8/2 seconds >>> 1.6/1.8/2/2.2/2.4 seconds
    • Attack speed duration: 1.2/1.4/1.6/1.8/2 seconds >>> 1.6/1.8/2/2.2/2.4 seconds
  • R
    • AP scaling: 60% >>> 100%

Bard

  • Passive: Traveller’s Call
    • Chimes needed per upgrade tier: 5 >>> 2
    • Meep AP ratio: 30% >>> 60%
  • W
    • Prep time: 10 seconds >>> 8 seconds
    • +70 Ability Haste
    • Max shrines: 3 >>> 33
    • Healing doubled
    • E
    • +70 Ability Haste

Ziggs

  • W
    • +30 Ability Haste
  • E
    • AP scaling: 30% >>> 40%
    • Slow: 10/20/30/40/50% >>> 30/40/50/60/70%

Blitzcrank

  • Passive
    • Mana: Shield ratio 1:1 >>> 1:2 (essentially means shield’s scaling with mana has doubled)
    • Cooldown: 90 seconds >>> 30 seconds
  • Q:
    • AP scaling: 120% >>> 150%
    • +40 Ability Haste
  • R
    • Passive base damage: 50/100/150 (+30/40/50% AP) >>> 60/110/160 (+40/50/60% AP)

Kassadin

  • Q
    • Base damage: 65/95/125/155/185 >>> 100/130/160/190/210
  • W
    • Base damage: 50/75/100/125/150 >>> 75/100/125/150/175
  • R
    • Base damage: 70/90/110 >>> 100/120/140
    • Stack damage: 35/45/55 >>> 45/55/65

Xerath

  • W
    • Base slow: 25% >>> 40% (Enhanced slow is unchanged)
  • R
    • Damage per stack: 20/25/30 >>> 30/35/40

Katarina

  • Passive
    • AD scaling: 60% bonus AD >>> 80% bonus AD
    • Reset CDR: 15 >>> 20
  • Q
    • AP scaling: 35% >>> 50%
  • E
    • Damage: 20/35/50/65/80 (+40% AD) (+25% AP) >>> 50/65/80/95/110 (+50% AD) (+35% AP)
  • R
    • Damage per dagger: 25/37.5/50 (+19% AP) >>> 50/62.5/75 (+22% AP)

Akshan

  • Q
    • Damage: 5-85 (+80% AD) >>> 15-135 (+100% AD)
  • W
    • Revive Health Percentage: 33% >>> 60%
  • E
    • Attack speed coefficient: 30% >>> 45%
  • R:
    • AD ratio: 10% >>> 20%

K’Sante

  • Q
    • Base CD: 3.5 seconds >>> 2.75 seconds
  • E
    • +20 Ability Haste

Champion Nerfs

Kennen

  • W: Electrical Surge
  • Active magic damage: 70/95/120/145/170 (+80% AP) >>> 70/90/110/130/150 (+60%)
  • R
  • Bonus resistances: 20/40/60 >>> 20/30/40
  • Damage: 40/75/110 (+22.5% AP) >>> 30/55/80 (+18%)

Kayle

  • R
  • -50 Ability Haste >>> -100 Ability Haste
  • Base damage: 200/300/400 >>> 50/100/150

Annie

  • R
  • Base HP nerfed by 50%

Wukong

  • Q
    • Base damage: 20-120 >>> 10-90
  • W
    • -30 Ability Haste
  • R
    • Max HP damage per second: 4/6/8% >>> 3/4.5/6%

Yorick

  • Passive
    • Grave spawn timer: 6 seconds >>> 8 seconds
    • Ghoul HP reduced by 30%

Jax

  • E
    • -30 Ability Haste
  • R
    • Passive proc base damage: 60-160 >>> 40-120

Heimerdinger

  • Q
  • Turret HP reduced by 30%
  • E
  • -30 Ability Haste

Corki

  • Package duration: 60 seconds >>> 15 seconds
  • E:
    • -30 Ability Haste

Alistar

  • W
    • -30 Ability Haste
  • R
    • -50 Ability Haste

Poppy

  • W
  • -30 Ability Haste
  • E
  • -30 Ability Haste

System Buffs

Staff of Flowing Water

  • Movement speed: 10% >>> 15%
  • Passive AP granted: 45-70 >>> 60/90
  • Passive Ability Haste granted: 30 >>> 35

Guardian’s Dirk

  • Lethality: 10 >>> 15

Hextech Gunblade

  • Ability Power: 70 >>> 80
  • Omnivamp: 15% >>> 20%

Echoes of Helia

  • Shard heal: 20-80 >>> 40-160
  • Shard damage: 30-180 >>> 45-270

Earthquake (Augment)

  • Base explosion time: 1 second >>> .75 seconds
  • AoE range beyond dash end: 50 units >>> 100 units

Perseverance (Augment)

  • Base regen: 500% >>> 600%
  • Amped regen: 1000% >>> 1200%

System Nerfs

Naafiri Cameo

  • Max HP damage: 20-60% >>> 10-20%

Windspeaker’s Blessing

  • Resistances: 45-105 >>> 30-90

Arena Patch 13.15 Release Date

These arena changes will hit live servers on patch 13.15, scheduled to release on Wednesday, Aug 2, 2023.

Soumyo Deb is a League of Legends writer at GameRiv and a dedicated Jungle Main. When he is not writing about the latest League news, he is testing out various off-meta champions in the jungle.