All League of Legends Reworks in 2023

Shadman Sabik Zaim
By Shadman Sabik Zaim
45 Min Read
Image Credit: Riot Games

Many reworks have occurred this season as Riot keeps working on the game.

Riot has amped up their work in League of Legends to some extent in 2023. We have had more unique thematics, like Faerie Court, which has injected fresh skins into the game. Also, several champions, like Kled, Kindred, etc, got new cosmetics. There are more skin themes coming soon, like Inkshadow, and lines like Porcelain will return sometime in the future.

On the gameplay front, Riot has made a lot of changes. New Mythic items like Radiant Virtue were released in the preseason. Also, Chemtech Drake made a return with a brand new Rift and Soul. Also, several system changes were made, like the Bystander Feedback System, the new additions to the ping wheel, and the ping notifications on the corner of a player’s screen.

All of that was done to improve player experience along with many changes to Ranked. However, where Riot ultimately gets judged is on changes to Champions. Items and Runes being changed make a huge impact, but champions are where the most influence can be judged from.

Thus, let’s talk about all the changes Riot has made thus far in 2023 in terms of Champions, Items, and Runes.

Read More: League of Legends Skin Leaks 2023

Champions

To start off, there have been numerous champions that have received some form of reworks in 2023. Here is a list of all of them.

Aurelion Sol

The first one that launched in League of Legends was Aurelion Sol. Reworking the champion has been a massive hit, although there have been multiple changes done since then. Also, bugs were a problem for a while. Currently, the champion is set to receive a nerf in Patch 13.8, which should put the champion into a decent state. Here are his abilities after the CGU.

Passive – Cosmic Creator:

Aurelion Sol’s damaging Abilities break down enemies into Stardust, which improves his abilities.

  • Q – Breath of Light: Q bursts deal an additional (0.031% Stardust Stacks)% maximum Health magic damage
  • Astral Flight(W): Stardust stacks increase flight distance.
  • Singularity(E): Increases area of effect based on Stardust percentage and grants bonus execute threshold based on 2.6% Stardust stacks.
  • Falling Star and The Skies Descend (R): Increases area of effect based on Stardust percentage.

Q – Breath of Light:

Aurelion Sol breathes Starfire for 3.25/3.25/3.25/3.25/9999 seconds, dealing 15/25/35/45/55 + 30-90 (scaling with level) + 60% AP magic damage per second to the first enemy hit and 50% of the damage to surrounding enemies.

Each full second of breath on the same enemy deals a burst of 40/50/60/70/80 + 20-40 (scaling with level) + 50% AP + Maximum Health Magic Damage equal to 0.031% of Stardust accumulated. It also absorbs 1 Stardust if the enemy targeted is a champion.

  • Mana Cost: 45/50/55/60/65 Mana per second (based on rank).
  • Cooldown: 3 seconds.
  • Ability Range: 720-920 (based on level).
  • Jungle Monster Damage: Percent damage deals a maximum of 300 magic damage to jungle monsters.

W – Astral Flight:

Aurelion Sol flies in a direction. While flying, Breath of Light (Q) has no Cooldown, no max channel duration, and its flat damage is increased by 20%.

Takedowns on champions within 3 seconds of damaging them refund 90% of this Ability’s Cooldown. Casting Breath of Light (Q) while flying reduces flight speed by 50%.

  • Flight Speed: 335 + 100% Movement Speed.
  • Percent Bonus Magic Damage: 14/15.5/17/18.5/20.
  • Mana Cost: 80/85/90/95/100 Mana.
  • Cooldown: 22/20.5/19/17.5/16 seconds.

E – Singularity:

Aurelion Sol summons a black hole, dealing 10/15/20/25/30 + 40% AP magic damage and Dragging enemies toward the center for 5 seconds. Enemies in the center below (5 + 2.6% Stardust Stacks) percentage of Maximum Health die instantly.

The black hole absorbs Stardust when enemies die within it, and each second, an enemy champion is inside.

  • Mana Cost: 60/70/80/90/100 Mana.
  • Cooldown: 12/11.5/11/10.5/10 seconds.
  • Ability Range: 750 – 920.
  • Minions and Monsters inside black hole have 0 movement speed.
  • Stardust Accumulation:
    • 1 Stardust per second from Champions inside the black hole.
    • Kill Stardust Reward:
      • Epic Monsters: 10 Stardust.
      • Champions and Large Monsters: 5 Stardust.
      • Siege Minions: 3 Stardust.
      • Minions and small monsters: 1 Stardust.

R – Falling Star:

Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing 150/250/350 + 65% AP magic damage, stunning enemies for 1.25 seconds, and absorbing 5 Stardust for each champion hit.

Gathering 75 Stardust transforms the next Falling Star into The Skies Descend.

  • Mana Cost: 100 Mana.
  • Cooldown: 120/110/100 seconds.

R – The Skies Descend:

Aurelion Sol drags a constellation’s worth of fury down from the cosmos, dealing 187.5/312.5/437.5 + 75% AP magic damage in a larger area, Knocking Up enemies hit for 1.25 seconds, and unleashing a massive shockwave that deals 150/250/350 + 60% AP magic damage to champions and Epic Monsters and Slows all enemies hit by 75% for 1 second.

  • Mana Cost: 100 Mana.
  • Cooldown: 120/110/100 seconds.

Ashe

There has been a push for Ashe to become more of an ADC that has been done so far. This has been somewhat achieved as there were some focused changes made to swap from ADC to Support.

  • Q – Ranger’s Focus:
    • Mana Cost: 50 >>> 30.
  • Focus Duration: 4 seconds >>> 6 seconds.
  • W – Volley:
    • Damage: 20/30/50/65/80 (+100% AD) >>> 10/20/40/55/70 (+100% AD).
  • R – Enchanted Crystal Arrow:
    • Cooldown: 80/70/60 seconds >>> 100/80/60 seconds.

Azir

While not termed as a mini-rework, his changes certainly fit the bill. Riot went out to change his identity to a full scaling attack speed champion. His state as a champion is in flux as Riot has landed on a bunch of changes. The champion is currently suffering, so hopefully, Azir will bounce back soon.

Base Stats:

A majority of the Azir players navigated the champion with Q max. With these changes, that should no longer be the norm regarding raw stats.

  • Base Health: 622 >>> 550
  • Base Mana: 380 >>> 320
  • Mana Growth: 36 >>> 40
  • Armor Growth: 4.2 >>> 5.0
  • Attack Damage Growth: 2.8 >>> 3.5.
  • Attack Speed Ratio and Base: .625 >>> .658
  • Attack Speed Growth: 3% >>> 5%

P – Shurima’s Legacy:

  • Turret Duration: 60 seconds >>> 30 seconds
  • Cooldown: 180 seconds >>> 90 seconds.
  • Damage: 150 + 4 per minute + (15% AP) physical damage >>> 230-410 based on Azir’s level (+40% AP) magic damage
  • [Removed] 37.5% bonus damage to champions
  • [New] Applies Azir’s spell effects as a single-target spell
  • Health: 2550 >>> 3000
  • Armor: 60 + 1 per minute >>> 30-90 based on Azir’s level
  • Magic Resist: 100+1 per minute >>> 30-90 based on Azir’s level
  • Reduction While Far (2000 units away) or Dead: 100 armor >>> 100 armor and magic resist

Q – Conquering Sands:

  • Magic Damage: 70/90/110/130/150 (+30% AP) >>> 60/80/100/120/140 (+35% AP).
  • Mana Cost: 55 >>> 65/70/75/80/85

W – Arise!:

  • Magic Damage: 50-150 + 55% AP >>> 50-200 + 60% AP (0-110+ new W damage).
  • [Removed] 3-soldier bonus attack speed.
  • [Removed] Passive attack speed.

E – Shifting Sands:

  • AP Ratio: 55% >>> 40%.

Yuumi

This was the biggest rework in League of Legends as a love-hate Yuumi perception continues. Initially, Yuumi had too many issues, which Riot had to fix. Since then, Yuumi has sat at a 49% win rate, and her ban rate still remains relatively high. To be expected, as many people do not like playing with or against Yuumi.

Base Stats:

  • Health Growth: 84 >>> 69.
  • Base Mana: 400 >>> 440.

(New) Passive – Feline Friendship:

When Yuumi’s spells or attacks affect champions, she heals herself and charges a heal for her allies. If she Attaches within the next 4s, she brings the heal to her ally. While Attached, this effect automatically occurs.

While Attached, Yuumi builds Friendship whenever her ally kills champions and minions. Each ally has their own unique Friendship score. While attached to her Best Friend, her abilities gain bonus effects. While her Passive is ready, Yuumi’s Auto Attack range is increased by 50.

  • Cooldown: 20-10s (levels 1-11).
  • Heal Amount: 20-105 (+15% AP) levels 1-18.

Q – Prowling Projectile:

Yuumi fires a missile that slows the first enemy hit. If cast while Attached, Yuumi can control the missile for a short period before it becomes empowered, greatly accelerating and slowing enemies by an increased amount.

  • Best Friend Bonus: The Slow will always be empowered, and hitting enemy Champions also grants 10/12/14/16/18/20 ( +10% AP) On-Hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her Ally’s Critical Strike Chance.
  • Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25s.
  • Mana Cost: 50 at all ranks.
  • Base Damage: 60/90/120/150/180/210 (+20% AP).
  • Base Slow Amount: 20% decaying over 1s.
  • Empowered Slow Amount: 55/60/65/70/75/80% for decaying over 2s.
  • Empowered Damage: 80/140/200/260/320/380 (+35% AP).
  • Missile Width: 65 >>> 55.
  • Reveals targets hit by the ability.

W – You and Me!:

The ability is being changed to accommodate the new Best Friend Mechanic.

  • Adaptive Force to Yuumi/Ally: Removed.
  • No longer counts as a “Positive Boon” for Summon Aery.
  • Best Friend Bonus: Yuumi gains an additional 10-20% Heal & Shield Power (based on Ally level), and her Anchored ally gains 3/5/7/9/11 (+4% AP) On-Hit healing. This is affected by Yuumi’s Heal & Shield Power.

E – Zoomies!:

Yuumi no longer heals with this ability and instead shields. Also gives Mana to her Anchor.

  • Cooldown: 12/11.5/11/10.5/10s
  • Mana Cost: 80/90/100/110/120
  • Shield Granted: 90/120/150/180/210 (+30%AP)
  • Move Speed: 20% while the Shield persists
  • Attack Speed: 35% (+8% per 100 AP)
  • Restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana).
  • No Best Friend Bonus; all allies can be saved by Yuumi.

R – Final Chapter:

For 3.5s, Yuumi fires five magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse.

  • For Ally Champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3s after the ability ends.
  • For all enemies, the waves deal damage and apply a stacking slow.
  • Cooldown: 110/100/90s >>> 120/110/100s
  • Damage Per Wave: 60/80/100 (+20% AP ) >>> 75/100/125 (+20% AP)
  • Heal Amount Per Wave: 35/50/65 (+15% AP)
  • Slow Duration: 1.25s
  • Slow Amount: 10% + 10% additive per wave hit (max 50% slow)
  • Best Friend Bonus: Waves also grant Yuumi’s Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell.

Items

ADC Item Changes Patch 13.1B

Starting with the ADC item changes, there were several changes in it. The items that were part of this change were as follows.

Blade of the Ruined King

  • Ranged on-hit damage :: 8% >>> 9%

Bloodthirster

  • Life steal: 18% >>> 15%
  • Shield: 50-320 scaling from level 1 >>> 180-450 scaling from level 9.
  • Total Cost: 3400 >>> 3200

Infinity Edge

  • Required crit chance :: 60% >>> 40%

Navori Quickblades

  • Required crit chance :: 60% >>> 40%

While Infinity Edge and Navori Quickblades just got the faster Critical Chance breakpoint, the rest of the items got more utility and damage. This has changed how we view ADCs currently, as the meta is dominated by them.

Cosmic Drive

This item is getting a lot of changes as the item has not performed well at all. In Patch 13.5, the item received more AP at the cost of health to improve the item. However, that did not change anything, so Riot is going for another swing at it.

Patch 13.5 Changes

The build path has been changed along with more AP into the item.

  • Build Path: Fiendish Codex + Aether Wisp + Ruby Crystal >>> Fiendish Codex + Aether Wisp + Amplifying Tome.
  • Combine Cost: 850 gold >>> 815 gold.
  • Ability Power: 65 >>> 90.
  • Health: 200 >>> 0.

Thus in Patch 13.8, the item will give more movement speed for spells cast, and that should be a great boost. Champions like Sylas and Vladimir would love that. Definitely worth a look at in the patch.

Patch 13.8 Changes

  • Ability Power: 90 >>> 100
  • New passive: Dealing damage generates a stack of 2.5% MS every 1.5 seconds for the next 5 seconds, up to 10% at 4 stacks. At max stacks, gain an additional 10% MS (20% total)

Death’s Dance

Death’s Dance has been a thorn in Riot’s side as they had to nerf the item to stop players from abusing the item. However, that led to this item being obsolete, so they had to revert it back to a nerfed version of its previous self.

Patch 13.1B Changes

  • Attack Damage: 55 AD >>> 65 AD.
  • Armor: 45 >>> 50.
  • Ability Haste: 15 >>> 0.
  • Unique – Defy:
    • Takedown Healing: 120% Bonus AD >>> 50% Bonus AD.
  • Item Recipe Update: Chain Vest + Caulfield’s Warhammer + Pickaxe >>> Chain Vest + Pickaxe + Pickaxe (Note: total cost unchanged).

Thus, Patch 13.7 got the old new version of the item, and it should pick back up in popularity soon.

Patch 13.7 Changes

  • Build Path: Pickaxe + Chain Vest + Warhammer
  • Attack Damage: 65 >>> 55.
  • Armor: 50 >>> 45.
  • Haste: 0 >>> 15.

Fighter Item Adjustments 13.1B

A lot of items got changed in Patch 13.1B as follows.

Eclipse

  • Omnivamp: 7% >>> 0%.
  • Ability Haste: 0 >>> 15.
  • Unique – Ever Rising Moon:
    • Shield Cooldown: 8 seconds for melee champions/16 seconds for ranged champions >>> 6 seconds for melee champions/12 seconds for ranged champions.
  • Item Recipe Update: Serrated Dirk + Long Sword + Vampiric Scepter >>> Serrated Dirk + Caulfield’s Warhammer (Note: total cost unchanged).

Goredrinker

  • Mythic Passive: 7 Ability Haste >>> 50 HP + 3 Ability Haste.

Maw of Malmortius

  • Attack Damage: 55 AD >>> 65 AD.
  • Ability Haste: 20 >>> 0.
  • Unique – Lifeline:
    • Omnivamp: Triggering Lifeline now grants 12% Lifesteal instead of 10% Omnivamp.
  • Item Recipe Update: Hexdrinker + Caulfield’s Warhammer >>> Hexdrinker + Pickaxe + Long Sword (Note: total cost unchanged).

Ravenous Hydra

  • Picky Eater Update: 10% Omnivamp >>> 10% Lifesteal.
  • Ability Haste: 20% >>> 25%.
  • Unique – Cleave:
    • Big Update: Cleave damage also triggers Lifesteal.

Most of it was the removal of omnivamp and changing the stats a little to compensate. In hindsight, this hurt Fighters a lot as the top lane did not age well after these changes. As RiotAxes has mentioned, Fighter Mythics are likely getting changed after MSI 2023.

Grievous Wound Item Adjustments

In that same patch, Grievous Wound got tweaked as well, with the effect of applying easier. Items affected by this change were as follows.

Chemtech Putrifier

  • Build Path: Oblivion Orb + Bandleglass Mirror + 550 gold (total cost 2500 gold) >>> Oblivion Orb + Forbidden Idol + 700 gold (total cost 2300 gold).
  • Ability Haste: 20 >>> 15.
  • Ability Power: 60 AP >>> 40 AP.
  • Now Grants 8% Healing and Shielding Power.
  • Unique – Puffcap Toxin:
    • Grievous Wounds Application: Application reworked, now causes 40% Grievous Wounds on any damage application. (Note: the ability to apply Grievous Wounds by buffing allies has been removed).

Morellonomicon

  • Health: 300 >>> 200.
  • Magic Penetration: 0 >>> 10.
  • Unique – Affliction:
  • Now Deals 40% Grievous Wounds on Magic Damage Applied.

Chempunk Chainsword

  • Attack Damage: 20 AD >>> 15 AD.
  • Unique – Hackthorn:
    • Always Applies 40% Grievous Wounds Now, Regardless of Target HP.

Mortal Reminder

  • Build Path: Executioner’s Calling + Zeal + 750 gold(total cost 2600) >>> Executioner’s Calling + Last Whisper + Cloak of Agility + 150 gold (total cost 3000 gold).
  • Attack Speed: 20% >>> 0%.
  • Movement Speed: 7% >>> 0%.
  • Armor Penetration: 0 >>> 30%.
  • Unique – Sepsis:
    • Now Deals 40% Grievous Wounds on Physical Damage Applied.

Thornmail

  • Armor Ratio: 20% >>> 25%.
  • Unique – Thorns:
    • Now Deals 40% Grievous Wounds when hit by a Champion.

Morellonomicon and Mortal Reminder got the bigger changes as the former got more AP while the latter got the armor penetration effects. Both items have gotten much better in terms of popularity and usage since them.

Jak’Sho, The Protean

Jak’Sho got a small rework as the item’s passive was made champion only. Also, more resistance is gained from the item, and this has become a staple for the top lane tanks since then.

  • Cost: 3100 gold >>> 3200 gold.
  • Resists: 2 per second + 15% total resists at max stacks >>> 2 per second + 20% total resists at max stacks.
  • Unique – Voidborne Resilience
    • Drain Amount: 3% maximum HP >>> 80 + 7% maximum HP.
    • No longer drains minions/monsters.

Radiant Virtue

This item got changed in terms of usage as more health was gained on usage while the ability haste was removed. Radiant Virtue has become more of an engage item now as champions like Vi like to use the item for going in using her ultimate.

  • Cooldown: 60 seconds >>> 90 seconds
  • Maximum health: 10% >>> 15%
  • Total healing: 8% max health over 9 seconds >>> 15% max health over 8 seconds
  • Ability haste aura and healing amplification >> removed.

Support Item Changes

Lastly, Support Items got a lot of changes as Riot addressed the enchanter-only support meta. Since then, their changes definitely worked as the Support Role has become more varied since then. The items that were changed are as follows.

Relic Shield

  • Base Health Regeneration: 25% >>> 75%.

Targon’s Buckler

  • Base Health Regeneration: 50% >>> 75%.

Spectral Sickle & Harrowing Crescent

  • Charge Timer Cooldown: 10 seconds to 12 seconds.

Spellthief’s Edge

  • Charge Timer Cooldown: 10 seconds to 12 seconds.
  • Base Mana Regeneration: 50% >>> 25%.

Frostfang

  • Charge Timer Cooldown: 10 seconds to 12 seconds.
  • Base Mana Regeneration: 75% >>> 50%.

Shard of True Ice

  • Charge Timer Cooldown: 10 seconds to 12 seconds.
  • Base Mana Regeneration: 115% >>> 100%.

Steel Shoulderguards

  • Base Health Regeneration: 25% >>> 75%.

Runesteel Spaulders

  • Base Health Regeneration: 25% >>> 75%.

All this changed the Enchanter and Marksmen-only Support meta, and we are all for it.

Patch 13.10 Item Overhaul

13.10 introduced an item overhaul that made a lot of changes to the current items. This section will cover all the reworks that came with Patch 13.10.

Abyssal Mask

This time around, Abyssal Mask is being nerfed to a cheaper and tank-based item. The Passive – Unmake remains unchanged while the build path and the rest of being changed. Biggest change is the Eternity Passive being removed.

  • New Build Path: Kindlegem + Negatron Cloak + 700 Gold.
  • Gold Cost: 3000 >>> 2400.
  • Health: 550 >>> 300.
  • Magic Resist: 40 >>> 60.
  • Mana: 300 >>> 0.
  • (Removed) Unique Passive – Eternity.

Ardent Censer

With a new build path and other massive changes, this item now has more of a use. However, the risk of Ardent Censer being too strong is always there with babysitting the ADC strategy. Something for Riot to monitor going forward.

  • New Build Path: Aether Wisp + Forbidden Idol + 450 Gold
  • Gold Cost: 2300 >>> 2100.
  • Ability Power: 60 >>> 35.
  • Base Mana Regeneration: 100% >>> 75%.
  • Movement Speed: 0 >>> 5%.
  • Unique Passive – Sanctify:
    • Attack Speed Increase: 10% – 30% (based on target level)>>> 15% – 30% (based on target level).
    • Bonus On-Hit Magic Damage Granted: 5 – 20 (based on target level) >>> 15 – 30 (based on target level).

Bloodthirster

This item just had a passive rework to change its use. To compensate, a bit more lifesteal was added to the item.

  • Life Steal: 15% >>> 18%.
  • (New) Unique Passive – Engorge: While above 50% Health, gain an additional 10 – 40 (based on level) Attack Damage.
  • (Removed) Unique Passive – Ichorshield.

Chemtech Putrifier

This is the second change for Chemtech Putrifier this year, with the major update being the Build Path.

  • New Build Path: Oblivion Orb + Forbidden Idol + 500 Gold.
  • Gold Cost: 2300 >>> 2100.
  • Ability Power: 40 >>> 35.
  • Healing and Shielding Power: 8% >>> 10%.
  • Base Mana Regeneration: 100% >>> 75%.

Duskblade of Draktharr

There are many changes coming, and that includes Duskblade of Draktharr. Functionally, the item is changing, and it is slated to receive a future change in Patch 13.11.

  • (Changed)Unique Passive – Nightstalker:
    • Your Abilities deal up to an additional 15% damage based on target’s missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds.
    • Any attack or casting abilities stops the Untargetable effect.
    • Ten Seconds Cooldown

Evenshroud

The item is getting a reduced cost at the expense of no ability haste and a new build path.

  • New Build Path: Lifewell Pendant + Null-Magic Mantle + 800.
  • Gold Cost: 2500 >>> 2300.
  • Ability Haste: 20 >>> 0.

Galeforce

The build path is changing, along with more damage being added as per the Mythic Passive. Also, the item is getting a ton of stat changes.

  • New Build Path: BF. Sword + Zeal + Long Sword + 650 Gold.
  • Attack Damage: 60 >>> 55.
  • Attack Speed: 20% >>> 15%.
  • Movement Speed: 0 >>> 7%.
  • Unique Active– Cloudburst:
    • Damage Dealt: 180 – 315 (+ 45% AD) >>> 150 – 350 (+ 45% AD).
    • Target Missing Health Damage: 0 – 50% >>> 0 – 60%.
  • (Changed) Mythic Passive: Grants 5 Attack Damage Per Legendary Item.

Guinsoo’s Rageblade

In Patch 13.10, Guinsoo’s Rageblade underwent changes akin to a previous version. The biggest change is that it is becoming a Mythic item. Now, this item is an important component in creating hybrid attack speed-based builds for ADCs and other champions. Here are all the changes that went live in Patch 13.10 for Guinsoo’s Rageblade.

  • New Build Path: Amplifying Tome + Rageknife + Pickaxe + 690 Gold.
  • Gold Cost: 2600 >>> 3200.
  • Attack Damage: 0 >>> 30 AD.
  • Ability Power: 0 >>> 30 AP.
  • Attack Speed: 45% >>> 25% AS.
  • Critical Chance: 20% >>> 0.
  • (New) Unique– Wrath:
    • Attacks apply 30 magic damage On-Hit. Your Critical Strike Chance is converted into up to 150 more (max value).
  • Unique – Seething Strike:
    • Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
  • Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 6% Magic Penetration.

Hearthbound Axe

One of the few Epic items changing is Hearthbound Axe, as it is getting a new build path and other changes.

  • New Build Path: Long Sword + Dagger + Long Sword + 100 Gold.
  • Gold Cost: 1000 >>> 1100.
  • Attack Damage: 15 >>> 20.

Hullbreaker

A new build path, higher cost and better stats.

  • New Build Path: Pickaxe + Phage + Winged Moonplate + 225 gold.
  • Total Cost: 2800 >>> 3000.
  • Attack Damage: 50 >>> 60.
  • Movement Speed: 0 >>> 5%.

Immortal Shieldbow

Downgraded to a Legendary item, Immortal Shieldbow has now become a little niche and more accessible for more players. However, it is not seeing a lot of play at the moment, and hopefully, that will pick up soon.

  • New Build Path: Pickaxe + Cloak of Agility + Vampiric Scepter + 625 Gold.
  • Gold Cost: 3400 >>> 3000.
  • Attack Speed: 20% >>> 0.
  • Unique Passive – Lifeline:
    • When taking damage that would reduce you below 30% Health, gain a 215 – 500 (based on level) Shield for 3 seconds and gain 30% Attack Speed for 8 seconds.
    • Cooldown: 90 seconds.

Imperial Mandate

With the change, Imperial Mandate is now more accessible to Enchanters as they can now make a Mythic and then this item. Makes Enchanters better without giving too much power.

  • Build Path: Fiendish Codex + Bandleglass Mirror + 450 Gold.
  • Gold Cost: 2500 >>> 2300.
  • Ability Power: 40 >>> 55.
  • Health: 200 >>> 0.
  • Unique – Coordinated Fire:
    • Ability Slow and Immobilize Bonus Magic Damage: 45 – 75 >>> 35 – 75.
    • Ally Detonation Damage: 90 – 150 >>> 70 – 150.

Infinity Edge

As Infinity Edge was turned into a Mythic Item in Patch 13.10, it just turned into a big sword that hits really hard. The item has not become a 2nd or 3rd buy in a build just to reinforce all the critical chance and damage.

  • Critical Strike Damage: 0 >>> 35%.
  • No Longer has Unique – Perfection (shifted to base stats for the item).
  • Mythic Passive: Grants all other Legendary items 5 Attack Damage.

Kircheis Shard

The use of the component is changing to give attack speed instead of attack damage.

  • New Build Path: Longsword + 350 Gold.
  • Attack Speed: 15% >>> 0.
  • Attack Damage: 0 >>> 15.
  • Unique Passive – Jolt:
    • Charged Basic Attack Bonus Magic Damage: 80 >>> 60.

Knight’s Vow

There are a bunch of changes coming with a new build path and better Passive.

  • New Build Path: Lifewell Pendant + Crystalline Bracer + 350 Gold.
  • Gold Cost: 2300 >>> 2200.
  • Health: 400 >>> 350.
  • Armor: 0 >>> 25.
  • Ability Haste: 20 >>> 15.
  • Base Health Regeneration: 200% >>> 125%.
  • Unique Passive – Sacrifice:
    • While your Worthy (tethered) ally is nearby, redirect 10% of premitigation damage they take to you and heal for 10% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health, the damage reduction is increased to 20%.

Kraken Slayer

Once possibly one of the strongest Mythic in the game has now been changed to a Legendary item. It got fairly downgraded and provided mixed damage. However, the Patch 13.11 changes will improve it but make it single-type damage.

  • New Build Path: Noonquiver + Cloak of Agility + Recurve Bow + 400 Gold.
  • Gold Cost: 3400 >>> 3000.
  • Attack Damage: 65 >>> 40.
  • Attack Speed: 25% >>> 30%.
  • Unique Passive – Bring It Down:
    • Every third Attack applies 20 + 60% total AD + 45% AP bonus magic damage. Additional triggers on the same target within 6 seconds increases this damage by 50% (up to a maximum of 100% increased damage).

Locket of the Iron Solari

The primary change is the build path change which makes the item more economical.

  • New Build Path: Lifewell Pendant + Null-Magic Mantle + 800.
  • Gold Cost: 2500 >>> 2300.
  • Ability Haste: 20 >>> 0.
  • Unique Active – Devotion:
    • Shield Strength: 180 – 330 (based on target’s level) >>> 200 – 360 (based on target’s level).

Mikael’s Blessing

Mikael’s is getting a lot of changes, starting with the build path. Also, there are multiple stat changes and a new Passive.

  • New Build Path: Forbidden Idol + Chalice of Blessing + 550 Gold.
  • Health: 0 >>> 250.
  • Base Mana Regeneration: 100%.
  • Healing and Shielding Power: 16% >>> 15%.
  • Magic Resist: 50 >>> 0.
  • Unique Active – Purify:
    • Now removes all Crowd Control Debuffs except Knockups and Suppression.
    • Healing: 100 – 180 (based on target’s level) >>> 100 – 250 (based on target’s level)
  • (New) Unique Passive – Harmony:
    • Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.

Moonstone Renewer

More changes to Support items has the functionality of the item is being adjusted. Lower cost and more utility is what happened to this item.

  • New Build Path: Bandleglass Mirror + Kindlegem + 550 Gold.
  • Gold Cost: 2500 >>> 2300.
  • Ability Power: 40 >>> 35.
  • (Changed) Unique Passive – Starlit Grace:
    • Healing or Shielding an ally chains to the nearest ally champion (excluding yourself), healing 20-35% (based on ally level), or shielding 30-40% (based on ally level) of the original amount.
  • (Changed) Mythic Passive: Grants 5 Ability Haste Per Legendary Item.

Navori Quickblades

Like Infinity Edge, Navori Quickblades is getting a similar change with it becoming a Mythic, and a lot of it’s previous effects were tailored towards being one. Other than that, not a whole lot has changed for the item.

  • Unique – Impermanence:
    • Abilities deal up to 20% increased damage based on Critical Strike Chance.
  • Mythic Passive:
    • Grants all other Legendary items 5 Ability Haste.

Phantom Dancer

This item is just getting a new build path and a higher price.

  • New Build Path: Hearthbound Axe + Zeal + 600 Gold.
  • Gold Cost: 2600 >>> 2800.
  • Attack Speed: 25% >>> 30%.

Prowler’s Claw

Now downgraded to a Mythic item, it works well for assassins who have dash, blink, or stealth instead of giving a dash. A very good compounding damage item for assassins that will prove useful in the long run.

  • Gold Cost: 3100 >>> 3000.
  • Attack Damage: 60 >>> 55.
  • Lethality: 18 >>> 15.
  • Ability Haste: 20 >>> 15.
  • Unique Passive – Sandstrike:
    • After Dashing, Blinking, or exiting Stealth, your next Attack on a champion deals an additional [85 + 45% bonus (for melee) or 65 + 30% bonus (for ranged)] physical damage with a cooldown of 10 seconds. If dealt by a Melee Champion, this Attack also Slows the target by 99% for 0.5 seconds.

Radiant Virtue

So many changes are coming to Radiant Virtue. A new build path, much lower gold cost, and a better Mythic Passive.

  • New Build Path: Aegis of the Legion + Giant’s Belt + 600 Gold
  • Gold Cost: 3200 >>> 2700.
  • Health: 400 >>> 350.
  • Ability Haste: 20% >>> 10%.
  • Unique Passive – Guiding Light:
    • Maximum Health Increased When Transcended: 15% >>> 12.5%.
    • Healing: 3.3% maximum health over 3 seconds after Transcending >>> 2.5% maximum health over 3 seconds after Transcending.
  • Mythic Passive: Now Grants 75 Health Per Legendary Item instead of 100 Health.

Rageknife

A rework of the component to facilitate the changes for Guinsoo’s Rageblade.

  • New Build Path: Dagger + Dagger + 600 Gold.
  • Gold Cost: 800 >>> 1200.
  • Unique Passive – Wrath:
    • Grants 20 Magic Damage On-Hit.
  • Unique Passive – Seething Strike:
    • Attacks grants 5% Attack Speed, stacking up to 3 times for a maximum of 15% Attack Speed.

Rapid Firecannon

A new build path, higher cost, more attack damage, and less attack speed is what came to Rapid Firecannon in Patch 13.10.

  • New Build Path: Long Sword + Zeal + Kircheis Shard + 850 Gold.
  • Gold Cost: 2500 >>> 3000.
  • Attack Damage: 0 >>> 30.
  • Attack Speed: 35% >>> 15%.
  • Unique Passive – Sharpshooter:
    • Energized Attack Bonus Magic Damage: 120 On-Hit >>> 60 – 140 (based on level).

Recurve Bow

The component is changed to be cheaper, have lesser stats, and now deals magic damage.

  • New Build Path: Dagger + 400 Gold.
  • Gold Cost: 1000 >>> 700.
  • Attack Speed: 25% >>> 15%.
  • Unique Passive – Steeltipped:
    • On-Hit Damage: Bonus Physical Damage >>> Magic Damage.

Redemption

Harmony Passive is being added to the item while a new build path has been introduced.

  • New Build Path: Forbidden Idol + Chalice of Blessing + 550 Gold.
  • Health: 200 >>> 250.
  • Base Mana Regeneration: 100%.
  • Healing and Shielding Power: 16% >>> 15%.
  • Unique Active – Intervention:
    • Healing: 180 – 340 (based on target level) >>> 200 – 400 (based on target level).
  • (New) Unique Passive – Harmony:
    • Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.

Runaan’s Hurricane

A new build path and a new Passive is added to the item. However, Patch 13.11 will have nerfs for Ruunan’s as it is a little too strong at the moment.

  • New Build Path: Zeal + Recurve Bow + 1000 Gold.
  • Gold Cost: 2600 >>> 2800.
  • Attack Speed: 45% >>> 40%.
  • (New) Unique Passive – Peck:
    • Attacks apply 30 magic damage On-Hit.
  • Unique Passive – Wind’s Fury:
    • When Attacking, bolts are fired at up to 2 enemies near the target, each dealing 50% Physical Damage. Bolts Apply On-Hit Effects and can Critically Strike.

Staff of Flowing Water

Stats and other stuff are being changed to make the item more gold efficient and better use of it.

  • New Build Path: Aether Wisp + Forbidden Idol + 700 Gold.
  • Gold Cost: 2300 >>> 2100.
  • Ability Power: 50 >>> 35.
  • Base Mana Regeneration: 100% >>> 75%.
  • Movement Speed: 0 >>> 5%.
  • Unique Passive – Rapids:
    • Ability Power Gained: 25 – 45 (based on level) >>> 35 – 55 (based on level).

Stormrazor

Since the buffs to Stormrazor, the item got so strong that it became a first-priority item in Patch 13.10. However, that won’t last too long as the item is getting fairly big nerfs.

  • New Build Path: Noonquiver + Cloak of Agility + Kircheis Shard + 400 Gold.
  • Gold Cost: 2700 >>> 3000.
  • Attack Damage: 45 >>> 55.
  • (Removed) Unique Passive – Paralyze.
  • (New) Unique Passive – Bolt:
    • Your Energized Attack applies 25 + 65% AD + 50% AP bonus magic damage and grants 45% Movement Speed for 1 second.

Youmuu’s Ghostblade

Many changes came to Youmuu’s Ghostblade as the item was upgraded to a Mythic. The active changed mechanically, along with several other changes. So far, this item has been strong, and it is already slated to be nerfed in Patch 13.11. Regardless, here are the changes that Youmuu’s got in Patch 13.10.

  • Gold Cost: 3000 >>> 3100.
  • Attack Damage: 55 >>> 60 AD.
  • Ability Haste: 15 >>> 20.
  • Unique Active– Wraith Step:
    • Movement Speed: 20% >>> 25%.
    • During the active, you generate stacks two times faster.
    • Haunt: Gain up to 100 Spectral Shards while moving. Gain 0.4 Movement Speed per stack up to 40 Movement Speed out of combat. While at max shards, gain 8-20 Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.
  • Mythic Passive: Grants all other Legendary items 7 Attack Damage.

Zeke’s Convergence

More health and lower cost make the item more valuable. Also, other stats are getting quite a lot of changes.

  • New Build Path: Kindlegem + Lifewell Pendant + 350 Gold.
  • Gold Cost: 2400 >>> 2200.
  • Health: 250 >>> 350.
  • Armor: 35 >>> 25.
  • Base Health Regeneration: 0 >>> 125%.
  • Mana: 250 >>> 0.

Runes

There have been several rune changes this year, as Riot has made a considerable effort to balance runes.

Legend: Tenacity

This was a change made to nerf the Tenacity rune, as there was too much value on it.

  • Tenacity: 5% + (2.5% per Legend Stack) >>> 5% + (1.5% per Legend Stack).

Magical Footwear

The change to Magical Footwear was more monetary as the sell value of the item was changed.

  • Boot sell back gold was reduced from 70% to 30% (210 gold to 30).

Treasure Hunter

Overall, gold nerf was done to reduce the total value by 100 gold.

  • Base Gold: 70 gold >>> 50 gold.
  • Total Gold: 550 gold >>> 450 gold.

Grasp of the Undying

The healing gained from Grasp of the Undying was changed as Percent Maximum Health Gained was changed to more of a linear Health scaling.

  • Bonus health: 5/3 (Melee/Ranged) >>> 7/4 (Melee/Ranged).
  • Heal: from 1.7%/1.02% max HP (Melee/Ranged) >>> 1.2%/0.72% (Melee/Ranged).
  • Now has a base heal of 3/1.8 (Melee/Ranged).

Triumph

The healing on takedowns was changed to scale more with missing health than maximum health.

  • Heal: 10% missing Health >>> 5% missing Health.
  • Now has a base heal of 2.5% max Health(1.5% on ARAM).

Legend: Bloodline

Just changed to Lifesteal per Stack, and Maximum Health at 15 stacks was decreased.

  • Maximum Lifesteal: 6% >>> 5.25%.
  • Maximum Health: 100 >>> 85.

Lethal Tempo

The early-game effect of the item was reduced while the overall scaling was increased for late-game output to remain the same.

Ranged Attack Speed: 30-54% (maxed at level 12) >>> 24-54% (maxed at level 18).

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By Shadman Sabik Zaim Deputy Editor
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Shadman is a Deputy Editor of League of Legends and other Riot IPs (excluding VALORANT) at GameRiv. He is a computer science and engineering graduate who got into games pretty early. Also, he takes pride in trying multiple types of games and got into League of Legends pretty early. Games, Board Games, Writing, Music, and Sports are his passions and hobbies.