Apex Legends Season 11 Escape Weapon Buffs & Nerfs: G7 Scout Joins the Care Package, Triple Take Returns to the Ground Loot, & More

The new season 11 of Apex Legends called “Escape” is almost upon us and we finally have some information regarding all the weapon-related buffs & nerfs that Respawn plans to bring with the new season.

Aside from new characters, weapons, revamped battle passes, and new maps, Respawn also brings balancing changes containing a plethora of buffs & nerfs at the start of a new season to shack things up. And seems like for this new season they made another change to the care package weapons.

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In Apex Legends, there are three types of weapons that a player can use on the battlefield. One is the ground loot, which can be upgraded by adding more attachments to it. The second one is gold weapons that come equipped with all the high-level attachments.

And lastly, there are care packages only for weapons. These weapons are highlighted as bright red and they are by far the most powerful weapons in the game. With season 11, Respawn decided it is time for the triple take to leave the care package slot. In its place, the G7-scout will enter the care package with upgraded stats.

Apex season 11 weapon changes
Image via PWN hub

Also, the new C.A.R SMG seems really promising so far. The leaks indicate it will take both light and heavy ammo types. All of these changes may seriously shake up the current weapon meta in the game.

Apex Season 11 Escape Weapon Buffs & Nerfs:

Supply Drop Rotation

This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped.

Hop Ups

  • Dual Shell – Each round loaded into the Mastiff or the 30-30 Repeater is doubled.

Fully Kitted Rotation

  • Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow
  • Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle

EVA-8

  • Fire rate reduced from 2.1 to 2.0

Dev Note

With the reduced bolt scaling we’ve done in previous passes the EVA-8 is still performing ahead of the shotgun pack. Hitting the base fire rate should help balance out our shotgun roster.

Peacekeeper

  • Slightly increased pellet size
  • Choke up time reduced from 1.5s to 1.25s
  • Choked up shots remain tight for slightly longer when exiting ADS

Dev Note

When the PK came out of the crate we gave it a big sweep of nerfs to make sure the floor PK wasn’t the crate monster we had all grown to know. In this pass, we swung a little hard so we’re giving it a QOL and usability pass this season.

Longbow

  • Damage reduced from 60 to 55

Dev Note

We’re walking back a recent buff to the Longbow that proved unnecessary. We wanted to give it some love due to all the recent Marksman updates but it seems the Longbow was just fine.

L-STAR

  • Reduced barrel effectiveness at all rarity tiers
  • Significantly reduced projectile collision size
  • Damage reduced from 18 to 17

Dev Note

The L-STAR has been a force to be reckoned with this season so we’re taking a big swing and hitting its projectile size and damage in an effort to bring it down a notch.

G7 Scout

  • Damage increased from 34 to 36
  • Double Tap added to Supply Drop G7 Scout

Dev Note

With the G7 Scout entering the supply drop we’re giving it a bump to damage and adding back on the retired Double Tap to give it some extra spice.

Supply Drop Weapon Rates

  • Early game crate weapon rate increased from 25% to 50%
  • Mid game crate weapon rate increased from 50% to 75%
  • Late game crate weapon rate increased from 75% to 100%

Dev Note

Pushing a supply drop in the end game and whiffing on a weapon feels pretty rough. We want to improve the reliability of getting crate weapons out of supply drops throughout all phases of the game. Don’t worry, we’re adjusting Kraber spawn rates accordingly to keep them in line.

Hot Zone Gold Loot Rates

  • Increased amount of gold loot that spawns in hot zones

Dev Note

Hot Zones can sometimes feel a bit lackluster so we’re injecting more high-tier loot into these dynamic zones to make them more enticing drop spots.

Crafting

  • Increased ammo from crafting
    • Light Ammo 20 → 60
    • Heavy Ammo 20 → 60
    • Energy Ammo 20 → 60
    • Shotgun Ammo 8 → 24
    • Arrows 16 → 48
    • Sniper 12 → 36
  • Crafting Ammo price increased from 5 to 10 per weapon
  • Evo Armor Points from crafting increased from 100 to 150
  • Evo Armor Points cost increased from 45 to 50
  • Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell

ENEMY NPC UPDATES

  • Prowler health across the game has gone up from 90 to 114 (Storm Point and World’s Edge)
  • Prowlers on World’s Edge and Flyers on Kings Canyon now reward EVO points (25%) … all damage done to AI now rewards progress to your EVO armor

Season 11 Arenas Specific Changes

Supply Drop

  • Supply drop will now land outside the first ring, if possible, and land 10 seconds earlier.
  • Purple weapons now spawn more in earlier rounds
    • Round 1 – 3x blue -> 1x purple + 2x blue
    • Round 2 – 1x purple + 2x blue -> 2x purple 1x blue
    • Round 3 – 2x purple 1x blue -> 3x purple
  • Supply drop no longer spawns blue Havoc or Devotion or gold RE-45

Weapon Price Updates

  • Moz
    • Blue 125 → 150
    • Purple 200 → 250
  • P2020
    • Blue 75 → 50
    • Purple 150 →  25
  • RE45
    • Base 200 → 150
    • White 150 → 100
    • Blue 250 → 200
  • Prowler
    • Base 500 → 400
    • Blue 300 → 350
    • Purple 400 → 350
  • R99
    • Base 500 → 450
    • Blue 250 → 300
    • Purple 300 → 350
  • Hemlok
    • Base 500 → 450

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