VALORANT Patch Notes 7.05: Astra Change, Sunset in Map Rotation,& More

Nazmul Hassan
By Nazmul Hassan
4 Min Read
Credit: Riot Games

VALORANT’s 7.05 patch notes are out. As Episode 7 Act 2 just went live, Riot Games isn’t making any noticeable changes in the upcoming update.

On August 29, 2023, Riot Games released the long-awaited Episode 7 Act 2 update. Along with it, VALORANT received a number of substantial changes that should revamp the ongoing meta.

To begin, Riot Games made changes to 11 Agents in the most recent patch. Among them, Jett, Astra, and Skye received significant modifications to their kits.

VALORANT also released its tenth map, Sunset, in the same update. The map went live with the release of Episode 7 Act 2. However, it was not playable in Competitive mode.

The 7.05 patch will not make as many changes to the game as the previous one. According to what we’ve seen, Astra’s Astral Form is receiving a minor change with this update. Sunset, on the other hand, has finally made its way into the Competitive map pool.

Here are the detailed patch notes for the 7.05 update if you want to learn more about what changes will be made:

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VALORANT Patch Notes 7.05

Agent Updates

Astra

Going in and out of Astral form is a complex mechanical task that leaves Astra vulnerable to attackers by denying her information about her surroundings. The change we’ve made to her Astral Form (X) gives Astra back some agency and information, allowing you to react to enemy footsteps and utility you may have missed while in Astral Form.

  • Astral Form (X)Astra will now be able to hear everything happening around her physical body while in Astral form.

Map Updates

SUNSET

  • Sunset will now be in the map rotation for Competitive mode.
  • Competitive map rotation includes: Sunset, Breeze, Ascent, Haven, Bind, Split, and Lotus

Bug Fixes

General

  • Fixed a bug where the SFX volume would default back to 100% volume when Alt-Tab-ing out of game.

Agent

  • Fixed a bug where there was a small audio deadzone in Astra’s Cosmic Divide (X).
  • Fixed a bug where Deadlock’s Sonic Sensor (Q) would trigger when Gekko’s Wingman (Q) walks near it.
  • Fixed a bug where other Agents were not animating when they moved through Omen’s Dark Cover (E) ability.
  • Fixed a bug where Cypher’s Trapwire (C) would sometimes fail to activate when placed on stairs.

Player Behavior

  • Fixed an issue where people who were chat restricted by Real-Time Interventions were also disconnected from the text chat instead of just muted from text chat.
  • Fixed an issue where there was no warning message when you had a conflicting keybind for team or party voice chat.
  • Fixed an issue where switching between Unrated and Competitive queues would cause the restriction timer for the queue delay to replace the ranked restriction timer.
  • Fixed an issue where creating an Agent Profile reverted Push-to-Talk keybinds back to their defaults.

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By Nazmul Hassan FPS Editor
Nazmul is GameRiv's FPS editor. He is a marketing graduate with an immense passion for gaming. As an ex-professional CS:GO player, he holds a strong interest in other FPS titles like Apex Legends, VALORANT, and CoD. However, he also tries out other games when he is free.