The 7.04 patch will bring yet another serious nerf to Jett. The community is worried that this will be the end of Jett’s era.
VALORANT Champions 2023 will soon come to an end. With that, Riot Games will bring several meta-shifting changes to maps, Agents, and weapons. These balance changes will come along with the 7.04 patch at the start of Episode 7 Act 2.
Fortunately, Riot Games has already given us a glimpse of some of the Agent changes that will come with the much-anticipated Episode 7 Act 2. According to Riot Games, 11 total Agents will undergo some sort of change to “help boost game clarity.”
Although most Agents are getting away with minor nerfs or buffs, a few Agents will be massively affected by the upcoming balance changes. Jett is one of the Agents to be severely impacted by the upcoming patch.
Jett is Receiving More Nerfs in 7.04 Patch
Jett is one of the few Agents who has seen countless nerfs over VALORANT’s lifespan. Whenever Riot Games releases a nerf for Jett, players hope that it will be the last one. However, Riot Games proves them wrong every single time.
Nonetheless, it is also true that despite Jett’s nerfs, she is still one of the best Agents in the game. Whether it is a lower-level ranked lobby or the highest level of the competitive scene like VALORANT Champions 2023, Jett is considered one of the best, if not the best, Agents in the game.
So, Riot Games thought it would only be fair to nerf the character to balance her and fit her into the upcoming meta. Here’s what VALORANT has planned for Jett in the upcoming 7.04 patch, with developers’ explanations:
Dash window decreased 12s>>>7.5s
Developers Note: At 12s, Jett could often find value activating her dash without clear intention or make incorrect calls but still have time to find another use for the dash. Shortening this window pushes Jett to be more deliberate with her calls and reduces Tailwind’s power at defensively holding angles, while minimally impacting her ability to proactively use the dash to break onto a site.
Activation windup increased 0.75s>>>1s
Developers Note: Increasing Tailwind’s windup should promote proactive use by reducing Jett’s ability to activate it reactively when caught off guard or in the middle of a fight and successfully escape.
Duration decreased 4.5s>>>2.5s
- Time to re-equip gun takes slightly longer after using the ability.
Developers Note: We want to reduce some of the persistent safety Jett gets dashing into or escaping with smokes, sharpening Cloudburst to be a fast but powerful tool that forces players to be quick and precise with their decisions.
Charges decreased 2>>>1
Developers Note: With two Updrafts, we’ve seen moments where Jett escapes situations where they’ve been tactically outplayed by throwing enemies off by relying on Updraft’s unpredictable movement. We hope to reduce some of the unhealthy movement extremes Updraft can produce and increase the importance of using it at the right time.
Blade Storm (X)
Ultimate points increased 7>>>8
Developers Note: Jett’s ultimate has proven one of the most flexible, reliable and economically powerful gun replacement Ultimates because of its lack of a timer, reset on kills, and harmony with Jett’s movement. This change should bring Blade Storm up to the same cost of comparable weapon ults, such as the Tour De Force and Showstopper.
There’s no denying that the massive Jett nerf will upset the community. However, given the fact that Jett is still the most picked Duelist in VALORANT Champions 2023 might give players a good reason why she might be getting the nerf from Riot Games.
The Jett nerf will go live as soon as Episode 7 Act 2 releases. After that, only time can tell whether she will still stay in the meta or vanish into oblivion.