Shroud Says Respawn Removing Tap-Strafing from Apex Legends is Actually a Good Thing

Nafiu Aziz
By Nafiu Aziz
3 Min Read
Image Credit: Shroud/ Respawn

Popular streamer and former CSGO professional player Michael Grzesiek, more commonly known by his online moniker “Shroud,” stated that he thinks the removal of “tap strafing” from Apex Legends is, in reality, a good thing.

Recently, Respawn Entertainment, the developers behind the popular FPS battle royale game Apex Legends, announced that they will be removing the controversial movement mechanic called “tap strafing” from the game altogether with the upcoming 10.1 updates.

Tap-strafing is a movement tech that originated from the Titanfall games, and it basically lets PC players make a crazy 180-degree sharp turn to gain an edge over their opponents in the game. As Respawn enabled cross-play in Apex Legends back in 2020, players can use both controllers as well as mouse and keyboard to play against each other in the same lobby.

Since controller players were unable to perform this movement technique, Respawn decided to remove it from the game to balance both input methods. Unsurprisingly, the announcement made die-hard PC players really upset.

Read More: Pro Apex Legends players are still complaining about controller aim assist in season 10

Tap strafing Should Not be Allowed?

However, Shroud, who is often considered to be one of the most mechanically proficient PC mouse and keyboard players of all time, thinks the removal was actually a good thing. He also goes on to say that this tap staffing should not be allowed, and he is happy that Respawn decided to remove it from the game.

However, he also thinks that instead of it being a PC-focused thing, Respawn should change the default movement in Apex Legends to make something that is much closer to that of tap strafing.

The removal of tap strafing has been hotly debated in the Apex Legends community. One of the devs at Respawn, John Larson, who is responsible for live game balance, even came forward to explain why they decided to remove it from the game.

According to the dev, it was a design problem and for the sake of balance between two different input devices, they decided to remove it from the game.

Read More: Should Respawn introduce leavers penalty in the normal mode in Apex Legends?

Nafiu Aziz is an avid gamer and a writer at GameRiv, covering Apex Legends, CS:GO, VALORANT, and plenty of other popular FPS titles in between. He scours the internet daily to get the latest scoop in esports.