Riot Games finally revealed details about the upcoming new item called Epic Items in League of Legends along with the Mythic Items and Legendary Items.
In every preseason Riot tries to bring some major changes to the Summoner’ Rift. In season 8 preseason they brought new runes where in season 10 preseason, they brought changes to the Elemental Rifts which eventually changed the landscape of League of Legends. Likewise, for the upcoming season 11 preseason, they were teasing new item updates, new item class, and item system overhaul.
And now, ahead of the season 11 preseason, Riot has shared all the details about the upcoming Epic Items in League of Legends.
Epic items are the tier below Legendary: They’re the mid-tier components of Legendary and Mythic items that build out of basic items. We’re ensuring they serve their role as valuable building blocks, offering incremental stats and effects that smooth your progression toward bigger purchases.
Like the Legendaries, we’re providing blank-slate presentations of these Epics to give you a clean read on when you’ll want to pick them up. New and updated have been mixed together since there aren’t as many.
NEW
NOONQUIVER
Marksman champions suffer from awkward early-game components that leave them missing either attack damage or attack speed, both of which are critical for them to feel powerful. So, we created Noonquiver-an Epic that specifically builds into marksman Mythics and features both stats.
Noonquiver also amplifies marksman PvE capabilities to provide the early lane management marksman champions crave without sending their PvP power over the top. Lastly, by giving it a smooth build path of smaller parts, it avoids the lane snowballing issue B.F. Sword had if you were forced to back before saving up 1300 gold.
BASE STATS
- TOTAL COST: 1300 gold
- BUILD PATH: Longsword + Dagger + Longsword + 300 gold
- ATTACK DAMAGE: 30
- ATTACK SPEED: 15%
EFFECTS
PRECISION Attacks deal an additional 20 physical damage to minions and monsters
NEW
RAGEKNIFE
Giving on-hit champs the flexibility to access Guinsoo’s new crit-converting effect without completing Rageblade itself so they can spec into crit chance items first if the situation calls for it.
BASE STATS
- TOTAL COST: 800 gold
- BUILD PATH: Dagger + Dagger + 200 gold
- ATTACK SPEED: 25%
EFFECTS
WRATH Attacks apply 35 physical damage on-hit per 20% of your critical strike chance, but you can no longer critically strike
NEW
BLIGHTING JEWEL
Percent armor penetration has Last Whisper as a component. Adding Blighting Jewel to establish build path parity for percent magic penetration.
- TOTAL COST: 1250 gold
- BUILD PATH: Amplifying Tome + 815 gold
- ABILITY POWER: 25
- MAGIC PENETRATION: 15%
NEW
LEECHING LEER
One of the new building-blocks of the system for mages who want to deal and heal.
- TOTAL COST: 1300 gold
- BUILD PATH: Ruby Crystal + Amplifying Tome + 465 gold
- HEALTH: 150
- ABILITY POWER: 20O
- MNIVAMP: 10%
OBLIVION ORB
Giving mages earlier access to Grievous Wounds, like physical damage dealers get from Executioner’s Calling. Orb is losing its flat penetration to get this effect.
- TOTAL COST: 800 gold
- BUILD PATH: Amplifying Tome + 365 gold
- ABILITY POWER 30
- CURSED: Dealing magic damage applies 40% Grievous Wounds to champions for 2 seconds
SEEKER’S ARMGUARD
Simplifying and making the item cheaper.
- TOTAL COST: 900 gold
- BUILD PATH: Cloth Armor + Amplifying Tome + 165 gold
- ABILITY POWER: 30ARMOR 15
- WITCH’S PATH: Killing a unit grants 1 armor, stacking up to 30 times
HEXTECH ALTERNATOR
Opening up the item to be less restrictive on who can take and use it—the damage proc now applies to abilities too.
- TOTAL COST: 1050 gold
- BUILD PATH Amplifying Tome + Amplifying Tome + 180 gold
- ABILITY POWER: 40
- REVVED: Damaging an enemy champion deals an additional 50-125 magic damage (40 second cooldown)
BAMI’S CINDER
The centerpoint of tank Mythics now scales better early, though it loses its bursty immobilize proc in exchange.
- TOTAL: COST 1000 gold
- BUILD: PATH Ruby Crystal + Ruby Crystal + 200 gold
- HEALTH: 300
- IMMOLATE: Deal 15 (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 100% against monsters).
WINGED MOONPLATE
We didn’t have a movement speed + health component. Now we do.
- TOTAL COST: 800 gold
- BUILD PATH: Ruby Crystal + 400 gold
- HEALTH: 150
- FLIGHT: Grats 5% movement speed
VERDANT BARRIER
Giving an MR equivalent to Seeker’s Armguard so when you need to survive a difficult ability power lane you have options.
- TOTAL COST: 1200 gold
- BUILD PATH: Null-Magic Mantle + Amplifying Tome + 315 gold
- ABILITY POWER: 25
- MAGIC RESISTANCE: 25
ADAPTIVE: Every 60 seconds, gain 3 magic resist (max 15). Taking magic damage from champions reduces the time until the next increase by 5% of the damage taken (ex. taking 100 magic damage reduces the time by 5 seconds).
WARDEN’S MAIL
Changing the previous effect to something more selfish and noticeable by the owner.
- TOTAL COST: 1000 gold
- BUILD PATH: Cloth Armor + Cloth Armor + 400 gold
- ARMOR: 40
- ROCK SOLID: Reduce incoming damage from basic attacks by 0.5% bonus health, capped at 40% of the basic attack’s damage
PHAGE
Changing Phage into a Health-scaling Epic that helps fighters beef up in longer fights. Its old passive is moving to a new item. Look down a few lines.
- TOTAL COST: 1100 gold
- BUILD PATH: Ruby Crystal + Longsword + 350 gold
- ATTACK DAMAGE: 15HEALTH 200
- STURDY: After you deal physical damage to a champion, restore [2% melee | 1% ranged] max health over 6 seconds
HEARTHBOUND AXE
Home to Phage’s old passive, our new, more agility-themed weapon offers movement speed on hit and builds into several items that do the same.
- TOTAL COST: 1100 gold
- BUILD PATH: Dagger + Longsword + 450 gold
- ATTACK DAMAGE: 15
- ATTACK SPEED: 15
- NIMBLE: Attacking a unit grants [20 for melee | 10 for ranged] movement speed for 2 seconds.
TIAMAT
We’re splitting up Tiamat’s passive and active to let each take on more of a center-stage role as separate components. Tiamat is keeping the passive; the active is moving to a new item just below.
- TOTAL COST: 1200 gold
- BUILD PATH: Pickaxe + 325 gold
- ATTACK DAMAGE: 25
- CLEAVE: Attacks deal up to 60% total attack damage physical damage to other nearby enemies
IRONSPIKE WHIP
Tiamat’s active and passives were split up to let each of them take a more center stage in their respective item. Ironspike Whip inherited Tiamat’s Active.
- TOTAL COST: 1200 gold
- BUILD PATH: Pickaxe + 325 gold
- ATTACK DAMAGE: 30
- CRESCENT (ACTIVE): Deal 75% total attack damage physical damage to nearby enemies. Minions and monsters below 50% health take 200% damage (15 second cooldown, affected by ability haste).
BANDLEGLASS MIRROR
Filling a hole in the system so that mana regen items with ability haste aren’t 100% bound to heal and shield power.
- TOTAL COST: 1050 gold
- BUILD PATH: Faerie Charm + Amplifying Tome + 365 gold
- ABILITY POWER: 20
- ABILITY HASTE: 10
- MANA REGEN: 50%
Epic Item Balance Changes
Like Legendaries, some Epics are getting simple tuning passes, based on how we want you to build into the new and updated Legendary and Mythic items.
Zeal
TOTAL COST 1400 gold ⇒ 1200 gold
ATTACK SPEED 12% ⇒ 18%
CRITICAL STRIKE CHANCE 25% ⇒ 15%
Executioner’s Calling
GRIEVOUS WOUNDS DURATION 3 seconds ⇒ 2 seconds
Sheen
TOTAL COST 1050 gold ⇒ 700 gold
BUILD PATH Mana Crystal + 700 gold ⇒ 700 gold
MANA 250 ⇒ 0
COOLDOWN REDUCTION 10% ⇒ 0
Giant’s Belt
TOTAL COST 1000 gold ⇒ 900 gold
HEALTH 380 ⇒ 350
Negatron Cloak
TOTAL COST 720 gold ⇒ 900 gold
MAGIC RESIST 40 ⇒ 50
Spectre’s Cowl
TOTAL COST 1200 gold ⇒ 1250 gold
Aegis of the Legion
TOTAL COST 1100 gold ⇒ 1500 gold
ABILITY HASTE 10
Quicksilver Sash
QUICKSILVER Removes all disables ⇒ Removes all disables excluding Airborne (unchanged but now called out). Can’t be used while Airborne.
Forbidden Idol
BUILD PATH Faerie Charm + Faerie Charm + 550 gold ⇒ Faerie Charm + 550 gold (total cost unchanged)
HEAL & SHIELD POWER 5% ⇒ 10%
COOLDOWN REDUCTION 10% ⇒ 0%