Here is how you can finish all the Windmill Puzzles.
Gaining control of areas is a prominent feature of Dying Light 2. You can claim windmills for the region that the faction controls. However, claiming these windmills can be a tough job, not to mention stressful as well. You can claim these windmills once you climb to the top and press action on the panel. Moreover, we have created a complete guide on all the Windmill Puzzles in the game.
Read More: Dying Light 2: All Factions and How To Gain Favors
All the Windmill Puzzles
- The Wharf
- Quarry End
- Muddy Grounds
- Saint Paul Island
- Lower Dam Ayre
All the Windmill Puzzles
There are 17 Windmills in Dying light 2, and you will find them across the game in every area. These Windmills can be beneficial to fast-forward time and save your game. After capturing each Windmill, you will get a UV light and a bed to sleep and rest.
Once you spend a lot of missions and acquire new items, these Windmills will be available for you to capture. To get these Windmills areas unlocked, you have to do some parkour stunts and puzzles. However, there is a catch to it, and you won’t be able to finish all the Windmill puzzles in one go as each requires a different stamina level.
Moreover, each All Windmill puzzle will have an icon on top of it, and the color of it will tell you how difficult it will be to climb it compared to your current game level. For example, a white-colored Icon would mean you have enough stamina to climb it. Red Icons would suggest you don’t have enough stamina to climb it, and finally, Green Icons would mean you have unlocked them already.
First, players will need to get on the two moving weights. Then, jump from one weight to the other and after you reach the second moving weight, jump to the right to see a yellow ledge. Then jump to the other side and climb the ladder to get to the top.
All you have to do is turn right, climb the wooden boards, and climb the ladder. First, jump on the wall and get on the moving weight, then turn around and jump on the wall. After that, jump on the railing to the right and get to the balcony.
Players can use the jump pad to get to the moving weight once it comes down. You will need to get back on the large weight after it comes to the top. After that, jump to the other side again. Moreover, you can take a right and climb the ladder to get to the top.
This one is pretty easy since you can use the weights to reach the top of the Windmill. Once you are at the top, take a right, you will see a gap. Now use it to take the ladder and get to the top.
First, you will have to get up on the chimney and jump to the weight. As it moves up, jump to the other moving weight. Go straight, turn left and climb to the top to capture the Windmill.
You will have to get on the big weight and climb the ladder. After that, jump off the leader to reach the top of the Windmill.
You can use the yellow boards to get to the swinging bars. Use these bars to get to the top by jumping on them and then the balcony. Repeat this a couple of times to get to the top climb the ladder to capture the Windmill.
Again get on the swinging bar, shimmy to the bar’s left, and swing above the balcony. Now jump on it and climb up to get to the top.
First, you will have to turn on the fusebox to turn off the swinging bar from going up and down. Then latch on the bar, shimmy to the right, and jump on the ledge. After that, turn on the fuse box on that ledge to get the swinging bar moving again. Now use the swinging bar as it moves up to get to the other balcony above. Then, activate the switch to make the weight move and ensure the swinging bar is the top when you do it. Now head over to the swinging bar and then to the weight to climb up to the top.
This Windmill is relatively easy to capture. All you have to do is get on top of the moving weights, then latch onto the Balconies you see opposite to them.
You can use the Paraglider to get to the top quickly by using the nearby air vents to give the elevation required to reach the top.
Saint Paul Island
After activating the circuit box, jump on the moving counterweight. Get off it once it reaches the top to reach a balcony. Now jump on the smaller weight bar and hop on the bigger weight. The bigger weight will lift you to the top floor and use the ladder to capture the Windmill.
First, you will have to switch on the bottom fuse box to make a significant weight move. You will then be able to head over to the balcony after the weight stops blocking your way. After that, jump on the bigger weight, and it will take you to the top. Now hop on the swinging bar to reach another swinging bar. Swing to the third and last swinging bar and swing to the ladder afterward. Now head up and capture the Windmill.
Lower Dam Ayre
You can use the grappling hook or without it. You can complete this Windmill either way. First, climb to the south side of the enormous cathedral and paraglide to the top without the grappling hook.
After you activate the fuse box, the monkey bars start moving. Use them to get high up by jumping on one and turning around to hop on the balcony. Now, wait on the terrace till the bars align together and jump at the right time. You can climb the ladder from here to reach the top.
Kill the enemies surrounding the circuit box and activate it first. After that, jump on the swinging bars to get to the top and swing over to reach the balcony. Climb the ladder and claim the Windmill from here.
All you have to do is jump over the ladder and climb up. First, climb on top of the weight and jump to the rope to swing to the second weight. After that, use the double weight to get to the balcony on the right. Players will now be able to climb the ladder and capture the last Windmill in Dying light 2.
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