Riot shares massive jungle changes for patch 11.10

Ali Ahmed Akib
By Ali Ahmed Akib
4 Min Read
Image: Riot Games

League of Legends’ Jungle role is scheduled to get some massive changes in patch 11.10.

Recently, on patch 11.8, Riot buffed some of the off-meta jungle champions like Zed, Darius, Mordekaiser, Morgana, and Diana once again to increase the jungle pool. Even though, Zed, Darius, and Mordekaiser are not performing that well Morgana and Diana are absolutely crushing the soloq.

Furthermore, earlier this month, Riot Games confirmed that some systemic jungle changes are coming in LoL patch 11.10 that should raise the jungle “floor”.

And now, League of Legends’ Gameplay Design Director Mark Yetter has shared some more details on the upcoming changes.

“One of our longer term goals is to increase position preference for the jungle in lower MMR,” Mark Yetter said. “We’re attacking the problem from a few angles that we think will in particular reduce some of the esoteric optimizations and help onboard newer players to the role.”

For the upcoming patch, Riot is planning on three things: more forgiving jungle clears, widen the viable champ pool, and reduced snowball.

Riot is now increasing the camp respawn timer so that jungler can now get more time to return to their camps after a missed gank or such. Even though the timer is getting increased by 15 seconds, the Jungle monster’s base attack damage is getting reduced and Jungle gold from non-buff Camps is increased.

Moreover, Riot is also planning to widen the champion pool by changing the Smite’s percent healing and jungle items Omnivamp. “We think that less reliance on having a perfect AOE clearing kit or the right CC tools to have Scuttle dominance will open up viability to a few more champs,” Riot stated.

One of the major changes of this update is that Riot is reintroducing comeback XP in patch 11.10 where the large monster will now give 50 XP per level if the players are below the average level of the game.

And lastly, Riot is also planning to bring clarity on Camp Leashing. “A particularly important skill for high level jungle optimizations is to perfectly manage the monster leash ranges and drag them into optimal positions for max clear speed,” Riot said.

Jungle Changes Patch 11.10

Updated Full Change:

Jungle Changes Patch 11.10

More forgiving jungle clears 

  • Jungle Monster Base Attack Damage reduced across many camps
  • Jungle Monster Attack Damage scaling reduced across many camps
  • Camp Respawn Timer :: 2 minutes >>> 2 minutes 15 seconds
  • Camp “bright’ warning timer :: 15 seconds >>> 10 seconds
  • Jungle Gold from non-buff Camps :: Increased by approximately 5%

Widen the viable champ pool 

  • Smite (along with crowd control) will break the Scuttle Crab’s shield before applying damage
  • Omnivamp on jungle items :: 10% >>> 8%
  • Smite Percent Max Health Healing :: 10% >>> 15%

Reduced snowball 

Reintroducing comeback XP: Large monsters grant 50 XP per level you are below the average level of the game minus 1 (if the average level is 7, you get comeback XP at level 5 and below)

Smite Damage to Monsters: 390-1000 (based on levels) >>> 500 at base, 1000 after Smite quest completion

Camp Leashing Clarity (future work) 

  • When within 200 range of causing the monster to leash, a warning particle will appear to show the monster’s leash range

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By Ali Ahmed Akib Editor-in-chief
Ali Ahmed Akib is the Co-Founder and Editor-in-chief of GameRiv. Akib grew up playing MOBA titles, especially League of Legends and is currently managing the editorial team of GameRiv.