Bunny hopping was a way to move around the map in an unpredictable way to make sure you don’t give away any easy points to the opposition in VALORANT.
Players coming from other tactical shooters like Counter-strike was already aware of bunny hopping and what kind of benefit it gives to the players. Although it turns out that bunny hopping in VALORANT is slightly easier to perform consistently than Counter-Strike. In the latest patch for VALORANT, Riot games decided to Nerf bunny hopping.
- More Related: After much player complain Riot finally nerfs Raze in the latest patch for VALORANT
SAGE Patch Notes:
- Slow Orb now also slows the airspeed of players in the zone
- Players can now walk through the Slow Orb without making noise
Why players use bunny hopping?
Movement is really slow in VALORANT. In fact, it is even slower than counter-Strike. So, to avoid certain death when players are getting shot with any kind of firearms they would bunny hop their way out of the corner or a choke point. Since movement is slow in VALORANT, bunny hopping while getting shot is always faster than just walking to cover cause getting tagged while moving actually slows you down considerably.
The main reason why Riot nerfed bunny hopping
Players were using bunny hopping to avoid getting slowed while traversing through Sage’s slow orb. This would make a lot of noise but players would use this to avoid getting slowed. So, Riot decided to also slow the airspeed of players in the slow orb zone. This has made bunny hopping in VALORANT not that viable anymore.
On the other hand, they decided to let players walk through Sage’s slow orb without making a noise. Thus, balancing the overall situation. Players now will be able to move silently through slow orb for a possible surprise attack. Previously this was not viable as you would make a lot of noise while walking in Sage’s slow orb.
Riot Games finally listened to their community feedback and Nerfed Raze. But they also buffed Sage slightly. At the same time by making slow orb silent they also indirectly buffed every other agent in the process.