Riot just announced their plans for items going into Preseason 2023.
Items have been a point of contention in League of Legends for the past couple of years, especially Mythic Items. Mythic Items were introduced to the game back in Season 11. These Mythic items aimed to add fun and exciting build paths for champions. But unfortunately, it had the opposite effect.
Mythic Items like Galeforce, Duskblade of Draktharr, and Evenshroud were notoriously hard to balance. Their sheer power and utility defined the meta and the champions within it. The champions who couldn’t abuse these strong items were left behind.
Not only that, Mythic Items limited many champions’ build paths, the opposite of what it was meant for. Most classes in the game were not satisfied with the item choices. The only class that Mythic Items reasonably worked on was the Assassin class. In addition, specific champions like Ezreal, Kayle, Singed, and Skarner didn’t even have a proper Mythic Item.
That said, Riot did try multiple times to remedy these issues by reworking and changing Myhic items. But it was ultimately futile. Thus, in Preseason 2024, Riot plans to overhaul the Items system massively.
The Future of Items
In a recent Dev Blog, Riot shared their thought on the current state of Myhic Items and the future of items.
Firstly, Riot officially announced that they would finally remove Mythic Items from the game. Starting from Season 14, Mythic Items will not be part of the game, and we will return to the items system prior to Season 11. The reason behind this was the items’ inability to satisfy many different users with a limited number of Mythic items.
Riot also discussed the effects of removing the system and how to plan to tackle future items. Due to the removal of Mythic items, their Mythic Passives would also be removed. The Mythic Items that will make a return will also have their stats lowered. So overall, the power of items overall will go down.
Also, items will now be stackable again. So, Riot is also looking to reduce the power level of items overall so that stacking them doesn’t become too powerful.
Additionally, Riot is also looking to simplify items. This is to reduce the barrier to learning League of Legends and reduce the unnecessary complexity in making choices between competing itemization options.
They are approaching it by making it have one apparent, unique effect and a maximum of 3 stats. So, Items like Seraph’s Embrace and Phantom Dancer, with tons of different stats and passives, might get some of their stats removed.