Duskblade, Prowler’s Claw, Trinity Force, and some other items are getting notable nerfs in Patch 11.1

Ali Ahmed Akib
By Ali Ahmed Akib
3 Min Read
Image Via Riot Games

League of Legends patch 11.1 is yet again going to focus on balancing the Mythic items.

The 2021 preseason was all about the new Mythic items and item overhaul but some of them were “outclassing” others by quite a margin. Tank champions were pretty much “broken” even with those back to back nerfs.

Riot again brought some significant changes in the Tank items in patch 10.25 and apparently, it seems like the dominance from tank champions has started to go down a bit. However, with the downfall of tanks, the fighter/assassin class has now found their own dominance in League of Legends.

Even though the pick rate among champions is very diverse now, champions who are building Duskblade, Trinity Force, and others are having massive success in patch 10.25.

With holidays coming in there will be no more new patch this year but rather Riot is going to be pushing a “hotfix” or a patch 10.25b to balance things up in the game before the new season 11 starts.

Besides that, League of Legends’ gameplay designer director Mark “Scruffy” Yetter has also outlined the patch 11.1 changes. They are planning to give nefs to Duskblade, Prowler’s Claw, Trinity Force, Goredrinker, and Stridebreaker where Hextech Rocketbelt and Night Harvester are getting some notable changes as well.

Patch 11.1 Item Changes

Duskblade of Draktharr

  • Nightstalker (passive) Damage :: 100 (+30% Bonus AD) >>> 65 (+25% bonus AD)
  • Attack Damage :: 55 >>> 60

Prowler’s Claw

  • Sandswipe (active) Damage :: 100 (+30% bonus AD) >>> 65 (+25% bonus AD)
  • Ability Haste :: 10 >>> 20

Hextech Rocketbelt

  • Supersonic (active) Damage :: 175-250 (+15% AP) >>> 125 (+15% AP)
  • Ability Power :: 80 >>> 90
  • Health :: 250 >>> 350

Night Harvester

  • Soulrend (passive) Damage :: 125-200 (based on level) (+15% AP) >>> 125 (+15% AP)
  • Ability Power :: 80 >>> 90
  • Health :: 250 >>> 300

Trinity Force

  • Attack Damage :: 35 >>> 25
  • Ability Haste :: 10 >>> 20

Goredrinker

  • Active Damage :: 110% Total AD >>> 100% Total AD
  • Thirsting Slash Heal (per champion hit) :: 20% Total AD (+12% missing health) >>> 25% Total AD (+12% missing health)
  • Thirsting Slash heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions as the missing health contribution is decreased by the previous heal.

Stridebreaker

  • Active Damage :: 110% Total AD >>> 100% Total AD
  • Attack Damage :: 50 >>> 45
  • Ability Haste :: 10 >>> 20

ali ahmed akib
By Ali Ahmed Akib Editor-in-chief
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Ali Ahmed Akib is the Co-Founder and Editor-in-chief of GameRiv. Akib grew up playing MOBA titles, especially League of Legends and is currently managing the editorial team of GameRiv.