Chamber to Receive Huge Nerfs in VALORANT 5.12 Patch

Riot Games will nerf Chamber once again in the upcoming 5.12 Patch. This time, Chamber will receive a complete makeover with on his abilities.

Chamber has been dominating VALORANT meta since its release. Although Riot Games nerfed Chamber multiple times, he still remained the most dominating Agent compared to other characters in VALORANT.

Before VALORANT Champions 2022, Chamber received a huge nerf in the 5.03 patch. However, Chamber was still the top-picked Agent in the VALORANT Champions with a 67.44% pick rate.

So, Riot Games realized that Chamber needed proper changes to make this versatile character a balanced Agent in the meta. Additionally, other Sentinels were falling behind due to Chamber being so powerful.

Nonetheless, with the 5.12 update, Chamber will receive huge changes. All of his abilities will undergo massive modifications. Chamber’s Rendezvous and Trademark will be changed completely, while his Headhunter and Tour De Force will receive significant nerfs.

“Counterplay and Deliberate are foundational principles to VALORANT Agent design that the team discusses quite often. Chamber’s mechanics took the place of counterplay in many cases, and the small number of restrictions on his abilities meant he was not required to be deliberate in thinking about setup. This made Chamber deadly at any angle.” Riot Games explained the reasons behind Chamber’s changes.

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5.12 Chamber Changes Patch Notes

Dev Notes: In Patch 5.12, we’ll be making a number of changes to address these concerns. With this update, we want to sharpen Chamber’s identity as a precision-focused Sentinel that puts his body on the line to hold areas, while significantly reducing his sphere of influence and introducing more counterplay for opponents. 

Headhunter (Q)

  • Updated Stability Curve
    • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure.

Rendezvous (E)

  • Chamber now places a single anchor that can be teleported to while inside its range
    • Radius increased 15m >>> 26m
  • Removed teleport activation height restriction
    • You can teleport to the Anchor while on different verticality so long as you are within its radius.
  • Increased weapon equip time after teleporting 0.4s >>> 0.7s
    • Headhunter is unaffected by this change
  • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
  • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.

Trademark (C)

  • The trap is now range restricted
    • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
  • Can now be recalled mid-round
    • Does not require line of sight
  • 30s cooldown on recall
    • Destruction remains permanent
  • Initial Arm Time increased 2s >> 4s
  • Health Increased 1 >> 20

Tour De Force (X)

  • Fire rate decreased by 57.5%


  • This applies to both Trademark and Tour De Force
    • Reduced duration 6s >> 4s

Dev Notes: Similar to our approach with Jett’s tailwind updates, we believe there is a healthy way for combat escapes to exist in VALORANT’s gameplay ecosystem, as long as they are counterbalanced to offset their strength.

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