Apex Legends Evolution Collection Event Patch Notes: Rampart Buff, Tap Strafing Removed, Small Octane Nerf, & More

Nafiu Aziz
By Nafiu Aziz
4 Min Read
Image Credit: Respawn

The highly anticipated mid-seasonal Evolution Collection Event update featuring some controversial changes to Apex Legends has finally been revealed.

As with every other season in Apex Legends, Respawn loves to throw in some curveballs with their mid-seasonal updates. And as it turns out, Season 10 Emergence is no different. Finally, Respawn decided to give Rampart some much-needed love as she received a major rework to her ultimate ability in the new Evolution event.

On the other side of the aisle, Octane’s ultimate jump pad received a subtle nerf that would make it harder for him to the third party. Aside from that, some weapons also received balance tuning.

For example, shotguns, Bocek bow, L-Star, and some hop-ups received much-needed balancing changes. Also, some of these changes will be felt in the Arenas mode as well. Now, let’s talk about the elephant in the room. Yes, Tap-strafing has been removed from the game, as Respawn announced earlier.

In this patch note, they gave an in-depth explanation of why they chose to decide to remove tap-strafing altogether. According to Respawn, tap-strafing is highly inaccessible, lacks readability, and has limited counterplay. So, in order to balance both inputs, such as the controller and mouse, they decided it would be better for the game if they removed this movement tech.

Read More: Apex Legends’ new movement tech “Elite Jump” might fill the void left behind by tap-strafing

Balancing Changes

Rampart

  • Sheila has gone mobile!
    • Rampart will now be able to run around with Sheila out, and shoot while walking. The spin up is longer, and she only gets 1 magazine in this mode.
    • Once Sheila is out, you can put it away and pull it back out until you run out of ammo (or hit the cooldown time). 
    • At any point, you can still place Sheila down for your teammates to use. Once placed, it has infinite reloads and acts just like the previous version. You cannot pick it back up.

Revenant

  • VFX (similar to the pulse on Loba ult placement) added to increase visibility for when a totem is placed nearby.

Octane

  • Reduced jump pad horizontal distance by 10% – 15%.
  • Reduced the rate of Octane’s Stim regen from 1.5 to 1.0 hp/sec.

Bloodhound

  • When Bloodhound pings a clue from their passive, it will now show their teammates in quickchat how long ago the event took place

Bocek Compound Bow

  • Draw speed slightly reduced from 0.56 to 0.54
  • Arrows per brick increased from 14 to 16
  • Arrows per inventory stack increased from 28 to 32

Hemlok

  • Reduced hipfire spread
  • Hipfire resets slightly faster

Shatter Caps – Bocek Compound Bow

  • Damage per pellet increased across all draw strengths
    • Short draw damage: 4 to 6
    • Medium draw: 7 to 9
    • Full draw: 11 to 12

Shatter Caps – 30-30 Repeater

  • ADS Strafe speed increased to shotgun strafe speed while Shatter Caps are enabled
  • Charged pellet damage multiplier increased from 35% to 50%

L-STAR

  • Cool-off time slightly increased
  • Overheat lens replacement time slightly increased
  • Rounds before overheat reduced at base and all Energy Magazine tiers
    • Base: 22 to 20
    • White: 24 to 22
    • Blue: 26 to 24
    • Purple/Gold: 28 to 26
  • Arenas price adjustments:
    • Base: 500 to 600
    • Blue: 300 to 250
    • Purple: 400 to 350

Shotguns

  • EVA-8 and Mozambique headshot damage multiplier reduced from 1.5 to 1.25 bringing it in line with the Peacekeeper and Mastiff.

Triple Take

  • ADS charge time decreased from 1.0 to 0.8

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Nafiu Aziz is an avid gamer and a writer at GameRiv, covering Apex Legends, CS:GO, VALORANT, and plenty of other popular FPS titles in between. He scours the internet daily to get the latest scoop in esports.