If you have been waiting on the League of Legends MMO for what feels like forever, Riot just gave you a real reason to pay attention again. The studio has brought on Brian Holinka, one of the most respected combat designers in the MMO space, as principal game designer on its long-teased Runeterra project.
It is not a flashy trailer or a release date, but for a game that has been almost completely silent for years, a hire this significant says a lot about where things are heading.
A Veterian in the MMO World Joins Riot
If you played World of Warcraft at any point over the last decade, you have felt Holinka’s fingerprints on it, whether you realized it or not. He spent close to eleven years at Blizzard, starting in 2012 as lead PvP designer before moving up to lead combat designer, where he oversaw class design and combat systems across multiple expansions, including the talent tree overhaul and the Evoker class in Dragonflight.
In other words, he is the kind of person who has spent his entire career thinking about how an MMO actually feels to play moment to moment.

He confirmed the move himself on June 1, 2026, posting that it was his first official day at Riot working on the League of Legends MMO. The announcement blew up almost instantly, racking up hundreds of comments and over a thousand shares as people processed the fact that one of WoW’s core combat minds is now building Runeterra.
In a follow-up, Holinka mentioned he had already watched a playtest and that it looked like a genuine blast to play, which is about as much of a status update as anyone outside Riot has gotten in a long time.
Holinka Is Not the Only WoW Veteran Riot Has Poached
Here is the part that turns a single hire into an actual pattern. Holinka is now the third former Blizzard MMO lead sitting in a senior seat on this team. Former WoW lead producer Raymond Bartos joined back in January 2026 as a senior game producer, and he reunited with Orlando Salvatore, a former Blizzard lead software engineer who is now a senior engineering manager on the project. Stack those names together, and it stops looking like a coincidence and starts looking like a deliberate strategy to bring in people who have already shipped one of the biggest MMOs ever made.

Before he landed at Riot, Holinka was at Fantastic Pixel Castle working on Project Ghost, the studio founded by Greg Street, better known to the community as Ghostcrawler. Street was the original face of the Riot MMO before he left, and his studio shut down after it could not secure new funding. So in a roundabout way, the talent that orbited the early version of this project keeps finding its way back to Runeterra.
Riot MMO’s Direction
Riot has been famously tight-lipped about this game. It was announced all the way back in December 2020, and after Street’s departure, the whole thing went through a major reset in 2024 because leadership felt the early version leaned too close to WoW and did not stand apart enough. The plan, as far as anyone can tell, is to build something that respects your time, leans into action combat rather than old school tab targeting, and lives inside Riot’s unified Runeterra canon alongside Arcane and the rest.

Bringing in a combat and class design specialist like Holinka lines up neatly with that ambition. If the goal is a combat system that feels modern and reactive while still carrying real strategic depth, you want the guy who spent years balancing WoW’s classes and PvP arenas in the room. It is a strong signal that Riot is serious about nailing the part of the game most likely to make or break it, which is how it feels to actually fight something.
Does This Mean the LoL MMO Release Date Is Close?
This is the part where I have to gently pump the brakes. A big hire is exciting, but it is not a launch window. As of June 2026, Riot still has not shown gameplay, confirmed platforms, or even revealed the game’s final title. We are approaching six years since the announcement, with very little public to show for it.
The most grounded read on timing comes from outside Riot. MMO creators like Towelliee, Necrit, and Oheyspun have floated a release window somewhere between 2028 and 2030, and notably, executive producer Fabrice Condominas actually engaged with that discussion rather than shutting it down. Pair that with co-founder Marc Merrill saying the studio is more committed than ever, even after reports that Riot considered spending big money to acquire an existing MMO instead of finishing its own, and you get a picture of a project that is very much alive but still years out.
Bringing Holinka aboard does not get you into Runeterra any faster, but it does tell you the team building it knows exactly what it is doing. Riot is quietly assembling a roster of people who have already lived through the hardest parts of running a massive MMO, and they are doing it for a project most fans had started to assume would never materialize.
Keep your expectations measured on timing, but if you care about the combat feeling right when this thing finally shows up, this is genuinely great news.
