VALORANT Patch Notes 5.06 PBE: Stinger Buff, Bug Fixes & More

Riot Games has already teased us with all the changes they have in stock for the upcoming VALORANT patch 5.06.

VALORANT Public Environment or more commonly known as VALORANT PBE is a game testing platform where a few selected players can test new content on upcoming patches that are in development by Riot Games.

Players can sign up for this PBE system by going to Valorant’s PBE webpage. However, players need to be from NA and have a clean record without any prior bans or restrictions on their account to become a part of it. Even after that, the recruitment of players for PBE is not guaranteed.

The eligible players for PBE get to experience what’s been cooking in the game. PBE players get to test many new upcoming features such as Agent’s abilities, map changes, bug fixes, and much more. Some of the tested features do not even make it into the officially released patches by Riot Games.

The previous 2 PBEs didn’t contain many changes other than some bug fixes and stability tests. However, the 5.06 PBE brought the community the most awaited Stinger changes. Riot Games is planning to buff the Stinger by making it more accurate and reducing firing error compared to previous values.

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VALORANT Patch Notes 5.06 PBE



  • Primary Fire error adjusted from 1.6 error after 7 bullets >>> 1.3 error after 6 bullets
    • Our goal for the Stinger is to feel controllable and appropriately lethal at short ranges, but currently, even in close-quarters, it can feel out-of-control. Lowering the top spread should make it feel more reliable at the appropriate range once you’ve overcome the learning curve of the recoil.
  • Alt Fire first shot error adjusted from .5 >>> .35
    • For an option that’s about being more accurate, it felt like the first shot had more variance than we’d like, especially at the ranges you’d want to use the burst fire mode.

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