Riot Games has already teased us with all the changes they have in stock for the upcoming VALORANT patch 5.00.
VALORANT Public Environment or more commonly known as VALORANT PBE is a game testing platform where a few selected players can test new contents that are in development by Riot Games.
Players can sign up for this PBE system by going to Valorant’s PBE webpage. However, players need to be from NA and have a very clean record without any prior bans or restrictions on their account to become a part of it. Even after that, recruitment of the players for PBE is not guaranteed.
The eligible players for PBE get to experience what’s been cooking in the game. PBE players get to test many new upcoming features such as Agent’s abilities, map changes, bug fixes, and much more. Some of the tested features do not even make it into the officially released patches by Riot Games.
We have already received a glimpse of what to expect in the 5.0 patch, and as we already know, Riot will give us a new map called “pearl” in the Episode 5 Act 1 update. VALORANT is also introducing a new rank tier called “Ascendant”. Other than that, the 5.0 patch will contain some bug fixes related to Maps, Agents, and Game Systems.
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VALORANT Patch Notes 5.00 PBE
MAPS
Play Pearl and tell us what you think!
COMPETITIVE
Ascendant Rank
- Added an additional rank above Diamond, below Immortal, called “Ascendant.”
- Moved the rank MMR targets that determine rank down, due to the addition of the new Ascendant rank, for all ranks below Ascendant. Moved the ranked target for Immortal 1/2/3 and Radiant up.
- Grouping restrictions for Ascendant are 3 ranks above or below the Ascendant ranked player
- The highest placement allowed has increased to Ascendant 1 (previously Diamond 1)
- Five stacking 25% RR penalty now starts at Immortal 1 (previously Diamond 3)
- Solo/Duo/5-stack restriction now starts at Immortal 1 (previously Diamond 3)
- Due to a naming clash with the new rank, we’ve renamed Sage’s tier 8 Agent Contract unlock—the new Sage title is “Dauntless”
BUG FIXES
Maps
- Fixed a bug on Haven that was preventing players from using their spray on a wall in A Garden
Agents
- Fixed a bug where Jett could equip a weapon during Tailwind
- Fixed a bug where Agents revealed by Sova’s Recon Bolt or Fade’s Haunt would sometimes briefly appear in an incorrect location on the minimap
- Fixed a bug where the scope visual effect would sometimes disappear when aiming with Chamber’s Tour De Force
Game Systems
- Fixed a bug where using an Ultimate point orb or defusing the Spike at maximum range could cause channeling and progress bar animations to flicker
- Fixed a bug where the use channeling progression bar does not update if the player disconnects and reconnects during the match
- Fixed a bug where some weapon equips could play the wrong equip speed animation, which could visually misrepresent when you were able to fire. Some situations impacted by this bug were:
- Cypher exiting Spycam
- Capturing Ultimate point Orbs
- Canceling and completing Spike plant
- Fixed a bug where the use channeling progression bar does not update if the player disconnects and reconnects during the match
- Fixed a bug where some weapon equips could play the wrong equip speed animation, which could visually misrepresent when you were able to fire. Some situations impacted by this bug were:
- Cypher exiting Spycam
- Capturing Ultimate point Orbs
- Canceling and completing Spike plant
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