VALORANT patch 1.11 will turn saving weapons into more of a risk-reward scenario

Riot Games released the patch notes for VALORANT patch 1.11 and it contains some big changes that will significantly affect the decision making process on when to save weapons in a losing round.

One of the more major changes that kind of got under the radar was in the gameplay system department. Sometimes players would save their expensive weapons if the fight gets a little bit too one-sided. And the new patch will highly encourage players to make more rich decisions in those scenarios.

Since players would sometimes go for a save even when they don’t have any expensive weapons, the new changes are intended to increase the richness in decision making regarding when it is worthwhile to save your gear vs. go for the round win.

VALORANT patch 1.11 gameplay changes
Image via Riot Games


Updates to Economy Ruleset

  • Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000)
  • Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)
  • Dying to the Spike will no longer count as a death in KDA statistics
  • Additional economic information added as a tooltip when hovering over the exclamation mark next to “Min Next Round” in the shop

Additionally, this will allow teams that can secure round wins to more effectively chip away at the economy of opponents that opt to save out expensive weapons on a round loss

The sole purpose of this change is to discourage players from saving their gears when it is not necessary. Instead, players should always go for the round win if they don’t have to save up for the next round. Thus the upcoming changes to the gameplay will be more of a risk vs. reward scenario.

As of now, there is still no exact time frame on when Riot will launch patch 1.11. The buggy nature of the patch forced their hands to delay the launch indefinitely.

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