With VALORANT patch 1.06, Riot Games finally decided to Nerf all the shotguns in the game.
Shotguns have their own unique place in the tactical shooter genre. Whenever players are really low on credits they usually like to pull off an economical round. And shotguns are sometimes preferred in those scenarios. However, before patch 1.06, shotguns in VALORANT were performing a bit too well.
Especially while moving through the air Jett players would usually spam shotguns like the Judge to get some easy kills. Since the accuracy of the shotguns while flying was actually pretty good, players would sometimes spam shotguns while in the air. It was happing so often that it got really frustrating for players.
Shotgun Nerfs in patch 1.06:
- All shotguns updated to be less accurate when fired while in the air
- Spread penalty when in air increased .5 >>> 1.25
- While shotguns are doing well in situations they are supposed to, there have been overly frustrating moments where people are accurate with these weapons while in the air. We hope to curb some of those encounters while still making them possible if you catch an opponent at a short distance. We’ll also be investigating more potential changes to shotguns now that we’re rested.
Basically, Riot Nerfed the accuracy of all the shotguns in the game while being in the air. As a result, Jett players can’t casually fly around the map and use shotguns like the Judge to cause havoc.
The addition of more spread as a penalty while in the air should balance all the shotguns in the game for the better. Only time will tell if this Nerf was enough to balance all the shotguns in the game.