The winner of VALORANT’s first major tournament, 100T Steel, shares his thoughts on ELO, stats, and rank.
Steel was a known figure in the CSGO community before jumping to VALORANT. Following his past match-fixing scandal, he was banned from entering any big tournament hosted by Valve.
Despite his ban, he still continued his grind with B-tier teams, as he was really passionate about the game and was often considered one of the best brains in the game. Recently, he retired from professional counter-strike and opted to join 100 Thieves as their IGL for their newly formed VALORANT roster.
With experienced players like Hiko and Nitro at the forefront, alongside new talents like Asuna and Dicey, they were able to win the VALORANT First Strike NA tournament in a pretty convincing manner. Thus proving they are currently the most VALORANT team in North America.
100T Steel’s Thoughts on Rank and Elo
In a recent Twitter thread, Steel shared his frustration with pro players constantly going on about their Elo, rank, and stats. According to 100T Steel, things like Elo, stats, and rank ultimately don’t really matter in the long run.
And most aspiring pro players’ obsession with rank and stats is really not healthy for the game overall. Since VALORANT is a team-based 5v5 tactical shooter at its core, pure stats don’t really give you the whole picture regarding how good a player actually is and how that player is impacting the game.
Despite that, most players in the Diamond to Immortal rank have really unhealthy relationships with their rank alongside a superiority complex, which in some cases can affect players’ ability to work together as a unit.
“Nobody cared about my stats on the CS:S 24/7 office pub server. I was the only person who cared. Nobody cares about your rank in this game. Play to get better, and the stats, rank, and elo will reflect it. The moral of the story is: Get good and f**k all the noise”, 100T Steel on rank, stats, and Elo.
Furthermore, Steel also believes there is more to this game than pure stats, as some things can’t be measured in a player. For example, the intangibles that a player brings to the table play a huge role in winning or losing a tournament.