The main collectibles in Stray are the memories of your little robot companion B-12. However, you can find quite a few memories in the game. Here are all the locations for B-12’s Memories.
Stray is a game where you take the perspective of a cat. It is a story of this cat reuniting with its family. Along the journey, you find many interesting things, experience, and help many people. And with you on all the journey, you have a companion robot called B-12.
You meet B-12 at the start of the game. He chooses to stay with you throughout your journey. But, unfortunately, he also tells you he has lost his memories. So now you can choose to find his memories as you make your way back to your family, traveling through the world of Stray.
B-12’s memories function as the main collectibles in Stray. There are a few core memories that you will get as you progress through the main story. But most of the memories you need to find in the world by yourself. So here is a guide on finding all the B-12 memories.
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Where to Find All B-12’s Memories in Stray
You can find 27 memories that belong to B-12. Among these 24 memories, 5 of them are considered core memory. These five will be unlocked as you progress through the game, usually after getting into a new area. That said, here is a list of all 27 memories of B-12 locations in the game:
Memory 1
The first memory can be found in chapter 3 of the game. This is a core memory. So it will be picked automatically when you reach this painting close to the flat where you find B-12.

Memory 2
For this memory, we will have to be in chapter 4, Slums. Right in front of the Red Guardian robot of the Slums, there is a broken red vending machine. Use that to get up on the roof.
On the roof, you will find this robot sleeping with his luggage. A button prompt will show up indicating “Remember.” Press the button to collect the 2nd memory for B-12.

Memory 3
The Slums vendor sells this memory for 3 drinks. You can find vending machines all around the slums, each giving you one drink. So hunt down three machines and get three drinks from them.
Once you have three drinks, inspect this item shown in the picture. The trader will ask for 3 drinks. Trade them for the thing; it will unravel as a picture and give you a memory of B-12.

Memory 4
This one is located on the 2nd floor of the bar. The bar is indicated by a big red neon sign. As long as you are on street level, it is a hard area to miss. So, find the bar and climb the stairs on its 2nd floor. After getting up, turn right, and you will see this table.
The memory on this table is indicated by a blue cube-like particle effect. Go up to the table and collect the memory for your little companion.

Memory 5
This memory is located inside Momo’s apartment. Momo is the NPC that the red guardian points you toward. He is also the one that gives you the quest to hunt down all the notebooks. So he plays a role in your story.
Right after getting inside his apartment, make your way to his bed. In front of his bed, you will find this “Back Home 2” poster. Interact with this poster to get a memory of B-12.

Memory 6
For this memory, we need to find graffiti in the slums. To reach the graffiti, take the road directly in front of the red guardian robot. Now, go down the stairs and take a right, then a left.
Keep going forward, and you will reach a robot searching for stuff in a trash bin. Then, move past him to find the “RIP HUMANS” graffiti on the wall. Interact with it to get a memory of B-12.

Memory 7
For our 7th memory, we need to go up an alley to reach a painting. From the red guardian, go to the road on the side of his empty hand. Right after going down this stair on this road, you will find an alley with red neon lights.
Parkour your way up in this alley, and you will reach this poster. Interact with this poster will get you the 7th memory of B-12.

Memory 8
This is our last memory of chapter 4 slums, and it is located inside Elliot’s house. To reach Elliot’s house, follow the road in front of the red guardian. Go to the end of this road. Now take a right and then a left at the end of that road.
You will reach a red door that you can scratch on. Scratching on the door will make Elliot open it to check. You can go inside his house when he opens it. So, go inside and go up the stairs to the 2nd floor. Right after reaching the 2nd floor, you will find this plant you can interact with and get a memory of B-12.

Memory 9
Now we are moving on to Chapter 5 memories. For this one, on chapter 5 rooftops, you will find a swinging rod before you reach the tower. You must bait the mutated creatures onto you and jump on the rod.
Then keep moving forward until you reach a red neon sign on one of the roofs. This sign will give you the next memory for your B-12 companion.

Memory 10
This memory is located on the 2nd floor of the construction area after you reach the tower. So, go to the 2nd floor and run all the way to the back of the area (that looks mutated) instead of doing the puzzle for the story. This is where you will find a broken sign that you give you a memory.

Memory 11
This is another core memory, which means you will get the memory once you reach the area.
When you reach the Rooftop chapter, you must get onto this bucket shown below. Then B-12 starts talking, and get your 2nd core memory after that.

Memory 12
In chapter 7, at the start of the level, reach the main road, then take a left. This will help you reach the end of the road to this wall. Interact with the wall to get a memory.

Memory 13
Again in chapter 7, after the section where you get chased by the Zurk, jump up to the truck and reach the top area of the section.
Now keep moving forward until you reach a net fence. But there is an opening in the net. So, go through the opening, and continue on the path. You will find a body of a fisherman robot. Interact with it to get the next memory of B-12.

Memory 14
In chapter 7, this memory is inside the Doc’s room. Progress the story, and you will find yourself meeting up with Doc. Right after meeting up with Doc, look to your right, and this statue will be in his room. Interact with it to get a B-12 memory.

Memory 15
Now we need to get the memories in chapter 8. For this first one, right after Momo holds up the door for you to pass through in the sewers, go inside the door. Moving along the path to find yourself in a bunker-like place.
From the bunker-like place, keep moving until you reach the first intersection. From the first intersection, turn left and clear all the Zurks there.
After clearing them, you will see a pipe hole on your left. Jump in the pipe and make your way through it. This pipe will lead to the next memory for your B-12 companion.

Memory 16
In the Sewers, right after the first area with eyes on the wall, you will find yourself on a big pipe. While on this pipe, it may look like the left side is a dead end, but it is not.
You can pass through the left side by hopping on the smaller pipe. Then on the barrels on the floor and finally hop inside the big pipe in the wall. The next memory is through this pipe. So go and grab it.

Memory 17
After all those terrifying eyes on the wall and Zurk chase, we finally get a break and get one free memory. This memory is obtained when you reach the AntVillage. Since it is story-related core memory, it is impossible to miss.

Memory 18
After reaching Chapter 9, AntVillage, make your way up the top of the village structure and talk to Zbaltazar. The memory will be activated after you speak to him.
After talking to him, come back down one level with the help of the ladder. Here you will find this sofa. Beside this sofa is the text on the wall, which, upon interacting, will grant you the memory of B-12.

Memory 19
This memory is another core memory. So you can not miss it. This one is unlocked by reaching the chapter 10 Midtown section of the game.

Memory 20
After reaching Midtown, make your way up to the first escalator. Then, go through the net hole blocking the top and turn right to find a small room with bookshelves and this robot sitting beside it.
Interact with the bookshelves to get the next memory you need for your B-12.

Memory 21
Right after entering the main Midtown, go forward and take a right turn. If you see a red neon sign of ramen, then you are on the right track. Follow the road until the end and turn left to find a cyan neon sign.
Now, you must make your way up on the roof from this cyan-colored sign. You will find this bed beside the same colored neon sign on the roof. Interacting with the bed will give you a memory for B-12.

Memory 22
In Midtown, there is a giant hologram of a robot at an intersection. And you can jump through an open barber shop window around that area. So, search for the open window and go through it.
Inside the shop, you will see a ladder leading up to a tight space. You need to make your way inside that space to grab the memory from there.

Memory 23
In the same area as before, there is a restaurant with an open door across the street from the barbershop. You will notice a hole in the roof inside the restaurant. Jump through the hole and grab one memory from inside it.

Memory 24
For this memory, first, you need to complete the factory area. If you are already done with it, come to the giant holo-robot intersection of Midtown. There you need to look for an open door. Going inside the door, you will find this picture which will give a memory of B-12.

Memory 25
This memory is unlocked after you find the clines in Clementine’s house. So, find the clues first. Then you have to get inside the club marked by the purple bottle neon sign. But the problem is, the front gate is blocked by a bouncer who won’t let you through.
So make your way backside to the club and climb up to a window. A robot named Alex will let you through there. Now that you are inside the club, go to the counter and stand on the square-shaped object on that counter.
This will take you to the bottom of the club, and you can grab the memory you are looking for there.

Memory 26
For the last non-core memory, we have to be on chapter 11, Jail. After saving B-12 in this chapter, trap the drone inside a cell. The robot will open a door for you to pass through after that. So, go through the door and turn right to find this body containing the last non-core memory of B-12.

Memory 27
This is the last core memory; we get it in chapter 12 after reaching the control room. As long as you have all the other memory, you don’t have to worry about missing this one. This is a core memory. Thus, it cannot be missed.

Want to know more about Stray? You can take a look at these; List Of All Trophies, How to Get the Outsiders Notebooks, and Where to Find the Red, Yellow, and Purple Flowers in Stray.