Spectre Divide is one of the new games in tactical shooter genre. The game is still new, but Patch Notes are here. Let’s look at Spectre Divide Patch Notes for September 10.
I bet you can’t wait, as Spectre Divide developers have announced roughly 1.5 hours of downtime tomorrow starting at 9 AM PT. Why this downtime all of a sudden? Well, new patch notes are going live. Yes, you heard me right, new Spectre Divide Patch Notes for September 10 are coming. We will see huge XP boosts for Daily/Weekly/Team Contracts, the ability to start Customs with fewer than 6 players, the option to surrender starting from Round 2, and many bug fixes and improvements. Let’s find out what new changes are coming to the game.
Read More: Spectre Divide: All Outfits in The Game So Far
Spectre Divide Patch Notes September 10
The developers humbled themselves and admitted that stable matchmaking was a major focus for them due to launch day issues. Now that Ranked games are live, they have been working hard to improve our ability to stay connected to the servers, get fair matches, and avoid disconnections during games. Here are the patch notes coming this morning:
Progression Updates
We already know that Weekly/Daily Contracts and Crew Score Progression have been slower, and so do the devs. Now, they are going to make things right by increasing the amount of XP and Fame we get from Daily and Weekly contracts.
It’ll be easier and faster to unlock Endorsements, and we will see a quicker climb toward Crew Rewards.
Weekly/Daily Contacts:
🟡 Round Played: increased from 100 to 300 |
🟡 Daily Goals: increased from 3,000 to 6,000 |
🟡 Weekly Goals: increased from 12,000 to 24,000 |
🟡 Team Goals: varies by quest, but generally doubled |
Crew Competition:
🟡 Crew Star: increased from 2,000 to 4,000 |
🟡 Crew Competition Rewards: varies by goal, but generally doubled |
General
These are the normal updates to improve the gameplay experience.
🟡 We can now start Custom Matches by ourselves to practice line-ups, learn maps, or create content |
🟡 We can now Surrender starting on Round 2 with /ff (This should help if we have an early abandoner or leaver on our team) |
🟡 Fixed a set of issues that prevented players from connecting to our backend services, commonly manifested as ‘Online Services Error’ or ‘Party Join Error’ |
🟡 Fixed an issue that should reduce disconnects from matches due to network throttling |
🟡 They will improve graphics performance on Mill B-Site with another optimization pass |
Bug Fixes
Some detected bugs will be fixed in this update:
🟡 Fixed a bug where the Social & Report functionality wasn’t consistently working from the End of Match Scoreboard |
🟡 Fixed a bug where you were able to click the through to the Endorsement buttons from the Store |
Known Issues
The developers also found issues that occur while in game:
🟡 They have investigated an issue where we can lose connection to Team Voice & Text Chat unexpectedly |
🟡 They have investigated an issue where some voice lines can play repeatedly by mistake |
🟡 They have investigated an issue where Nvidia Instant Replay causes performance stutters even on high-end machines |
🟡 In rare cases, the Ghostlink Partition (Q) can spawn at the incorrect location |
🟡 In rare cases, part of the Pinnacle Adrenalink sound effect can become stuck looping. (Restarting the client should resolve this issue for now) |
🟡 Teammates may occasionally be seen walking in place after using Map Placement |
🟡 In rare cases, our teammate may look like they’re holding an invisible gun in third person |
🟡 As Umbra, if we scan an enemy with Pulsefinder (Q) and then take out Recon Wing (E), we will be unable to use Enhanced Recon Wing on the enemy ping |
🟡 Occasionally, the holstered pistol of a disconnected player will remaining floating in the world |
🟡 If we try to join a Party that’s full via a Join Code, we can end up in state where we can’t queue for matches until we restart our client |
🟡 When creating a Custom Match in the Main Menu, the lobby can sometimes appear empty; leaving and rejoining will resolve the issue |
🟡 When creating a Custom Match in the Main Menu, quickly swapping maps can cause visual artifacting to occur |
That’s all the updates coming in the new Spectre Divide Patch Notes September 10.
Also check out: Spectre Divide: All Weapons In The Game