Riot’s Bel’Veth Rework Guts Her Early Game and Makes Her Terrifying Late

Ali Ahmed Akib
By Ali Ahmed Akib
11 Min Read
Image Credit: Riot Games

Bel’Veth is getting one of the most aggressive reworks she has seen since release, and the whole thing just landed on the PBE. The short version is that Riot wants her to stop bullying people at level three and start actually feeling like the Empress of the Void when the game goes long. Almost every number on her kit has been touched, and a few of them have been touched hard.

The Bel’Veth Rework Arrives on PBE

Riot is reshaping the shape of her power curve, pulling stats out of the early game and shoving them into her scaling and her ultimate. Spideraxe shared the changes, and going through them one by one paints a pretty clear picture of what the design team wants her to be.

Here is the full breakdown.

Bel’Veth Base Stat Changes

  • Base health: 610 to 580
  • Health growth: 105 to 110
  • Base AD: 60 to 55
  • Base armor: 32 to 28
  • Armor growth: 4.7 to 5
  • Base attack speed: 0.85 to 0.67
  • Attack speed ratio: 0.85 to 0.67
  • Basic attack cast time: 0.25 seconds, modified by attack speed to 0.22
  • Total basic attack time: 1.010 seconds to 1.493 seconds

The attack speed part is the one that is making the rounds among League players. Bel’Veth has always been the champion who walks out of the fountain already swinging like she has a Berserker’s Greaves in her boots slot. Dropping her base attack speed from 0.85 to 0.67 takes away the single biggest reason she could power farm a full clear and then show up to your lane with an item lead’s worth of damage at three minutes. Her total basic attack time, going from just over one second to nearly a second and a half, is a massive early game hit.

Bel’Veth Passive Changes: Death in Lavender

  • Basic attack and on-hit damage: 75% to 25%
  • Attack speed duration: 5 seconds to 3 seconds
  • Attack speed granted: 20 to 40%, down to a flat 20%
  • The passive no longer stacks up to six times
  • Attack speed per Lavender stack: 0.28 to 1.1%, up to 0.1 to 2%

Her passive is basically a different ability now. The six-stack system is gone, which means no more ramping herself into a blender inside three seconds of a fight. Instead, she gets a flat 20% attack speed for three seconds, and the real payoff moves into the Lavender stacks themselves, which now scale up to 2% attack speed each. Early on, that is close to nothing. Late, with a fed Bel’Veth sitting on a fat stack count, it adds up fast.

Bel’Veth Q Changes: Void Surge

  • Base damage: 0 to 20, up to 15 to 35
  • AD ratio: 100% to 105%
  • Bonus monster damage: 55 to 95 changed to 80%
  • Minion damage: 60 to 100% up to a flat 100%
  • Dash speed: 800 to 1000 changed to a flat 850
  • Cooldown: 1 second to 4 to 1 seconds
  • Direction cooldown scaling: 1 Haste per 4% bonus attack speed to 1 Haste per 5% bonus attack speed

Void Surge picks up real damage at rank one, which is nice, but the cooldown change is the important part. Starting at four seconds instead of one means she cannot spam dashes around the jungle at level two anymore. The refund scaling per bonus attack speed got slightly worse, so you have to actually build into it before she starts zipping around like she used to.

Bel’Veth W Changes: Above and Below

  • Base damage: 70 to 230 up to 80 to 320
  • AP ratio: 125% to 150%
  • AD ratio removed entirely
  • Knockup duration: 0.75 seconds to 0.5 to 1 seconds
  • Slow: 50% to 30%
  • Slow duration: 1.25 to 2.25 seconds changed to a flat 2 seconds

Riot is fully committed to W being an AP ability here. The AD ratio is gone, the AP ratio is up to 150%, and the base damage at max rank jumped by ninety. The catch is that the crowd control got worse across the board, with a shorter knockup at early ranks and a weaker slow. If you want the old lockdown, you have to rank it.

Bel’Veth E Changes: Royal Maelstrom

  • Base damage per attack: 6 to 10, up to 10 to 18
  • AD ratio per attack: 8% to 12%
  • Missing health bonus damage: 0 to 300% down to 0 to 100%
  • Monster damage: 150% to 200%
  • Bonus strike scaling: 1 per 33.3% bonus attack speed to 1 per 41.67% bonus attack speed
  • Damage reduction: 35 to 55% changed to 20 to 60%
  • Lifesteal: 20% to 20 to 40%
  • Cooldown: 20 to 16 seconds changed to 24 to 12 seconds

Royal Maelstrom is the clearest example of the whole philosophy behind this rework. Rank one is worse in almost every way. The damage reduction drops to 20%, the cooldown goes up to 24 seconds, and the execute style, missing health scaling, gets slashed from 300% down to 100%. Max rank, though, is genuinely better, with 60% damage reduction, 40% lifesteal, and a 12-second cooldown. It went from a strong skirmishing button you press at level four to a real late-game teamfight tool.

The 200% monster damage is a quiet win too, so her clear does not completely fall apart with the attack speed nerfs.

Bel’Veth R Changes: Endless Banquet and True Form

  • Base on-hit: 6 to 14 down to 1 to 9
  • On-hit bonus AD ratio: 12% to 3%
  • On-hit monster damage: 30 to 70 with 60% bonus AD changed to 10 to 90 with 30% bonus AD
  • Damage AP ratio: 100% to 150%
  • Health damage: 25% missing health down to 20%
  • Base bonus health: 100 to 200 up to 100 to 400
  • Health bonus AD ratio: 120% to 150%
  • Health AP ratio: 90% to 150%
  • True Form bonus attack range: 75 units changed to 25 to 125
  • True Form bonus attack speed: 10 to 20% changed to 5 to 25%
  • True Form now increases her size by 5 to 25%
  • True Form no longer grants 10 to 80 bonus move speed out of combat
  • True Form duration: 60 seconds down to 45 seconds
  • True Form duration extends to 90 seconds at 40 Lavender stacks, and lasts until death at 80 stacks

The passive on-hit from Endless Banquet is gutted, dropping to 1 to 9 base with a 3% bonus AD ratio, so she is not just walking around with free on-hit damage anymore. In exchange, True Form turns into a proper transformation. The bonus health at max rank doubles to 400, both the AD and AP ratios on that health jump to 150%, and she physically gets bigger by up to 25%.

Also, the stack requirements matter here. True Form’s base duration is shorter at 45 seconds, but hitting 40 Lavender stacks pushes it to 90 seconds, and at 80 stacks, it simply does not expire until you die. And that is a real reward for playing the objective and eating everything in sight, and it turns a late-game Bel’Veth into a permanent problem instead of a 60-second timer.

Losing the out-of-combat move speed stings for split pushing and rotating, but the extra attack range at higher ranks is a solid trade in fights.

The Bel’Veth Rework Curbs Early Cheese

Add it all up, and the story is obvious. Lower base health, lower base armor, lower base AD, and a huge base attack speed cut mean early Bel’Veth invades are far riskier. Her Q cooldown, starting at four seconds, kills the level two dash spam. Her passive no longer ramping to six stacks means she cannot win a three-second duel through raw attack speed anymore. Rank one E is a shell of what it used to be.

Meanwhile, the payoff lives at level 16 with a maxed-out Royal Maelstrom, a 150% AP ratio on W, Lavender stacks feeding 2% attack speed each, and a True Form that can last the rest of the game. If you have ever complained that Bel’Veth either wins the game by fifteen minutes or does nothing, this is Riot trying to fix exactly that.

When Does the Bel’Veth Rework Go Live?

Everything here is on the PBE right now, which means the numbers are very likely to move before this ships. Reworks of this size usually get at least one or two rounds of tuning, and the attack speed changes alone are going to generate a lot of feedback. Expect this to land in an upcoming patch once Riot is happy with how her clear and her early skirmishing feel.

ali ahmed akib
By Ali Ahmed Akib Editor-in-chief
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Ali Ahmed Akib is the Co-Founder and Editor-in-chief of GameRiv. Akib grew up playing MOBA titles, especially League of Legends and is currently managing the editorial team of GameRiv.