After much speculation, Respawn finally reveals Season 15’s most anticipated Broken Moon map.
Not long ago, a prominent leaker named Tom Henderson said that the Divided Moon map would be released in Season 15, and the Season’s name would be “Eclipse.” However, Respawn made a slight change to the alias of the map. The official name of the map is called Broken Moon.
Every feature in Apex Legends is full of backstories. Respawn does not randomly put anything in the game and lets players figure it out. They put tremendous thought, planning, and effort before officially releasing Legends, weapons, maps, and features, so players get to experience them to the fullest. Broken Moon is not an exception.
Broken Moon’s Origin
Broken Moon is a terraforming project commissioned by the Cleo Recovery Council, as a result of the catastrophic meteor impact that occurred in 2708. With the help of the Boreas Science Division, the Moon became a habitable environment by 2715. To further fund colonization, the government entered into a contract with the Syndicate to bring the Apex Games to the Moon.
Broken Moon is similar in size to World’s Edge and features a wide array of terrain: both extra-terrestrial and borderline familiar. Locations range from glamorous gardens, to a gigantic terraforming machine, to a filthy wharf.
What’s New in Broken Moon?
Let’s see what Broken Moon has in store for the players:
A fast, predictable way to get from one location to another and effectively outrun the ring, these rails are set up along predetermined paths to quickly move from one POI to the next. Players can get through some particularly challenging rotations and even move within points of some of the larger landmarks. While riding the rails you have all the same functions available to you as a zip line—but with increased speed and momentum.
POINTS OF INTEREST
The Moon is packed with large POIs that offer comfortable landing spots for multiple squads, allowing time to loot before the first shots are fired. Zip Rails also offer an effective means of closing the gap quickly or escaping a risky situation.
Constructed to prevent the Moon from dying, the Terraformer is a massive symmetrical structure that resides off-center of the map. It is a “king-of-the-hill” drop location with loot throughout, which supports up to 4 teams with comfortable landing spots. The central position of power can be used to effectively defend from within the walls, but there are ways to infiltrate and overthrow the team in power.
STASIS NET ARRAY
A completely asymmetrical space with a central honeypot of loot, the Stasis Net Array area provides plenty of ways to escape and flank the main structure—or retreat and move the fight. The particle beam emitting from this location is what keeps floating moon debris from crashing down into Boreas as well as the Moon itself.
ATMOSTATION AND BACKUP ATMO
Over time, the Atmostations have created a breathable atmosphere on Cleo. Research buildings to the left and right offer landing spots for players to loot and assault the main tower structure. Pass through the narrow bridge or take the Zip Rails to the top. Nearby water silos can be a safer location, should there be too much heat elsewhere.
As the sole source of power on the Moon, this huge area supports big fights and multiple landings. The Core itself is the main seat of power here, but it can also easily be attacked. The uplift from the turbine below and the surrounding Zip Rails can offer unique escape strategies.
A tightly packed set of circular structures with playable rooftops, there are plenty of opportunities for vertical flanking along with sneaky healing spots in Bionomics. Originally a research facility built to study strange fauna, some experimental regrowth still populates the abandoned area.
The Divide is a clustered spot of vertical houses filled with loot, separated by bridges and connected by Zip Rails. It was one of the first towns on Cleo but was split due to continued instability on the Moon. This is a fast-paced, high-energy location where skills on Zip Rails can lead to a quick victory.
The site of the first moon landing, Alpha Base’s densely packed lunar buildings rest inside a giant moon-crater. Exterior walls keep the fights contained, and the tight interior spaces require a big commitment.
A vast open space that serves as a memorial of the tragic event on Boreas, Eternal Gardens is home to a long-range field of flowers and trenches. It has a central tower that contains the only Jump Tower on the Moon. Meant as a means of celebration, it is also a crafty way to reposition for a fight or rotate to another zone.
A symmetrical space built for mid-range combat and connected by a bridge and Zip Rail, the parallel structures at Breaker Wharf is packed with multiple layers of verticality and the means to reposition between them. Flanked by additional Zip Rails, it’s also an easy way to rotate to another POI.
Production Yard is another large location on the map, with a bullseye landing pad and two adjacent landings on the extent of this T-shaped structure. There is lots of loot nestled within the corridors here with a central honeypot to fight over.
This large POI features a divided central hub, split by two long arms filled with loot and enough landing spots for 4 teams. The integrated Zip Rails at the Foundry allow players to quickly travel across to the main hub or to reposition for a fight. This is where ferrofluid is refined and used to patch parts of the Moon to avoid further deterioration.
This entirely asymmetrical location is divided by a short bridge, which also acts as a funnel for rotation between the two halves of Dry Gulch. The gulch features fast, multilayered fights with tightly packed interior spaces
The source for all moon food, Cultivation is made up of a low-lying collection of circular greenhouses that connects to a large central greenhouse: the seat of power in this location. Easily defendable on all sides, the waterways cutting through this zone offer sneaky routes to loot up and assault the main structure undetected.
The Promenades is the place where most moon dwellers reside and get their supplies. This huge vertically visible landmark is a focused hallway fight with Zip Rails throughout. Flank routes pocket the interior space, while the exterior is the main central funnel between the north and south of the map.