Rainbow Six Siege Y7S4 Operation Solar Raid has been officially announced, and the new season is set to introduce the highly anticipated features of crossplay and cross-progression.
Ubisoft is finally introducing crossplay and cross-progression to Rainbow Six Siege. But you might be wondering whether PC and console players will be able to play together now. The answer is still no.
Rainbow Six Siege: PC and Console Crossplay available?
With Y7S4, Ubisoft has announced crossplay for Siege, but it will only be for console players, meaning Playstation users will now be able to with Xbox users. On the other hand, PC players will be able to a match-make with cloud gaming users.
Rainbow Six Siege: Cross-progression
But that’s not all, as Ubisoft is also bringing cross-progression to the game that will finally allow users to transfer all their belongings from one platform to another. So if you already play Siege on a console, you can now shift to a PC and use your existing Ubisoft Connect account to transfer your renown, skins, and more.
Find more details about cross-progression below: (via Ubisoft)
Currency | Rule |
Renown | Amounts from each platform are added together and the total is shared between all platforms. |
R6 Credits |
Inventory | Rule |
Packs | Packs available on any platform are shared between all platforms and can be opened from anywhere |
Operators | Operators unlocked on any platform are shared between all platforms (no duplicates) |
Cosmetics | Items unlocked on any platform are shared between all platforms (no duplicates)Includes: Headgear, Uniforms, Weapon Skins, Attachment Skins, Charms, Drone Skins (new), Ability Skins, Operator Cards |
Boosters | Boosters available on any platform are shared between all platforms and can be activated from anywhereRemaining time from currently active Boosters on each platform is added together and the total is shared between all platforms |
Progression | Rule |
Clearance Level | The highest Clearance Level on any platform becomes the Clearance Level on all platforms |
Current Rank | Rank progression is shared between similar platforms (PC and consoles are kept separate) The highest rank from any console platform is carried over to all console platforms. The highest rank from any PC platform is carried over to all PC platforms |
Rank History | Rank history is shared between similar platforms (PC and consoles are kept separate) The highest rank achieved each season from any console platform is carried over to all console platforms. The highest rank achieved each season from any PC platform is carried over to all PC platforms |
Skill (MMR) | Skill ratings are shared between similar platforms (PC and consoles are kept separate) The skill rating from the console platform with the most matches played is carried over to all console platforms. The skill rating from the PC platform with the most matches played is carried over to all PC platforms. For Ranked only, the skill rating from the platform that achieved the highest rank in Y7S3 is carried over to all similar platforms (PC and consoles are kept separate) |
Battle Pass | The furthest progression from any platform is carried over to all platforms |
Alpha Packs | Alpha Pack progression from the platform with the highest Clearance Level is carried over to all platforms. Players get 1 free Alpha Pack on their account to compensate for lost progress |
Achievements/Trophies | Remain specific to each platform (no change) |
Newcomer Progression | Rule |
Situations | Remain specific to each platform (no change) |
Tutorial Videos | Remain specific to each platform (no change) |
Customization | Rule |
Equipped Cosmetics | Remain specific to each platform (no change) |
Equipped Loadout | Remain specific to each platform (no change) |
Challenges | Rule |
Ubisoft Connect Core Challenges (completed | Challenges completed on any platform are now completed on all platforms |
Ubisoft Connect Core Challenges (incomplete) | The furthest progression from any platform is carried over to all platforms |
Ubisoft Connect Time-Limited Challenges | Unclaimed challenges must be claimed on each platform before crossplay goes live. Once crossplay goes live, they will be lostGoing forward, challenge progression is shared between all platforms, and completed ones can be claimed from anywhere |
Battle Pass Personal Challenges | Progression is shared between all platforms |
Battle Pass Community Challenges | Progression combines the progress from all platformsCompletion requirements are combined to reflect the new total of contributing players across all platforms |
Player Behavior | Rule |
Reputation Standing (New) | Recalculated based on data from each platform and then shared between all platforms. Visible for the first time in-game with Y7S4 |
Reputation Warnings/Penalties | Shared between all platforms. Time left is recalculated based upon the matches played across all platforms since activation (will only decrease, not increase) |
Sanctions | The most severe sanctions from any platform are carried over to all platforms. Any future sanctions are shared between all platforms |
Playlist Locks | Playlist locks from the platform with the highest Clearance Level are carried over to all platforms |
Other | Rule |
Notifications | Remain specific to each platform (no change) |
Showcased Operators | Remain specific to each platform (no change) |
Options | Remain specific to each platform (no change) |