Here is a Complete List of all the PSI Powers in Psychonauts 2.
A significant part of the Psychonauts series is known for its weird powers that allow users to burn and pick up objects.
Read More: Psychonauts 2: How To Defeat Lucktopus
Different powers in the game have varying functions. So to give you a better idea about them, we have made a guide on all the PSI Powers in Psychonauts 2.
All PSI Powers in Psychonauts 2
Double Fine Productions has kept the original powers from the first game and added new capabilities as well. They have also changed the usage of these powers compared to the first game.
That said, there are a total of 8 powers in the game. These include:
- Melee
- Telekinesis
- Marksmanship
- Pyrokinesis
- Levitation
- Mental Connection
- Time bubble
- Clairvoyance
All powers’ names suggest what they do. You can use Melee to punch and knock out enemies, whereas you can pick up and throw objects with Telekinesis.
On the other hand, The Marksmanship power lets you hit targets at a distance, but it does not do much damage.
Then there’s Levitation, which enables you to levitate for a while and ride a ball, allowing you to get to places faster.
Pyrokinesis, on the other hand, will enable you to light everything on fire. This ability can be beneficial to defeat a horde of enemies and to find hidden areas. Look out for big paintings and try burning them to find secret places and rare collectibles.
Mental Connection is a new power added to Psychonauts 2. It allows players to get inside ideas and join them. Moreover, it also allows you to brainwash people into believing specific ideas only when you are inside their heads.
Clairvoyance will enable you to get inside someone’s head and see the world from their point of view. Last but not least, the Time bubble lets you slow down time for everyone inside the bubble area you create.
Read More: Psychonauts 2: How to Get Inside The High Rollers Lounge Guide