Here is the complete list of all skills inside Technomancer PAX.
Outriders Worldslayer lets you enjoy the original Outriders with more added content to explore and enjoy. Players could already choose between a vast list of classes and their favorite kind inside the game.
However, thanks to a new system inside Outriders Worldslayer, you now have a second skill tree. Each character now has access to this double skill tree called PAX Tree. Characters come from different classes where each gives different abilities and attacks as you progress. Moreover, if you are confused about Tecnomancers PAX Skill Trees, below we have made a complete guide.
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Technomancer PAX Tree Skills
Before we get to the PAX Tree Skills for Tecnomancer, we will talk about how exactly a PAX tree is and how it works. So, first of all, a PAX Tree is like a secondary skill tree you will get access to when you play the game using any class or character. This tree is way smaller than your main character’s skill tree. However, choosing wisely on this tree can make your character very strong.
PAX Tree
The PAX Skill Tree is divided into subtrees from which you can unlock the one you want. Furthermore, you will need PAX points to unlock any skill inside this PAX Tree.
Unfortunately, there are significant flaws inside the PAX Skill Tree, as you can only acquire 5 PAX points inside the game for now. Therefore, the highest number of skills you can choose from a tree branch is 5. Moreover, you can check out the complete breakdown of Technomancer PAX Tree Skills.
Technomancer PAX Tree
You can choose from two main branches of this tree in Technomancer. One of those branches is Desolator, and the other is Overseer. Both have ten sub-skills that you can unlock to use in the game. Moreover, check out the complete list below:
Desolator Skills
Starting Path
Skill Name | Details |
Initial Striker | Increases your power of anomaly by about 5 seconds for approximately 10%. |
Brain Dead | Increases your weapon damage by about 10% if you utilize your gadget skills |
Lethal Devices | Toxic damage when using Gadget skills increases your Anomaly Power by 5%. |
Pain Killer | When you damage an opponent, you will get about 2% health back for just 3 secs. |
Top Path
Skill Name | Details |
Permanence | Inflicting enemies with Toxic has a chance to inflict them with a secondary, random status effect. |
Dissection | Increases damage by 5% for every status effect. |
Middle Path
Skill Name | Details |
Necrotic Tissue | Increases damage by 20% against Elite enemies with a sniper rifle |
Twin Reaper | Your sniper rifles have a 75% chance to deal 25% additional damage on each shot. |
Bottom Path
Skill Name | Details |
Break Their Ranks | Elite enemies hit with Interrupt skills will remove their Effect Resistance. |
Depleted Core | Increases your Ordnance damage by 100% of your Status Power. |
Overseer Skills
Starting Path
Skill Name | Details |
The Undying | Increases your leech abilities by 5% of your missing health. |
Accelerator | Increases your weapon damage by 100% of your weapon leech |
Override | Increases your Anomaly Power by 100% of your skill leech. |
Apothecary | Heal all nearby players every 5 seconds based on damage done in that time. |
Top Path
Skill Name | Details |
Purification Protocol | The turrets will decrease the negative effects in a 25-meter radius. |
Leadseeker | Your Turrets pulse in a 25-meter radius, restoring 30% of your ammunition and increasing damage by 20% for you and your teammates for 5 seconds. |
Middle Path
Skill Name | Details |
Biosync | Overheal is transformed into a 3-second Health Regeneration effect for you and your allies. |
Kinetic Converter | Critical shots heal the closest ally for 20% of their maximum health. The cooldown for this effect is 5 seconds. |
Bottom Path
Skill Name | Details |
Hastened Influence | This ability can reduce the cooldown rate of any of the chosen abilities for about half a second. |
Burrowing Charge | Critical shots can give you around 250% of anomaly power due to the explosive charge of about 5 seconds. |
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