Modern Warfare 2 Players think Shipment will Ruin Future Call of Duty Titles

Tahmid Shihab Murshed
By Tahmid Shihab Murshed
3 Min Read
Image via callofduty.com

Modern Warfare 2 players are unhappy with the devs preferring Shipment over regular maps. Most players are suggesting that this will ruin the future of Call of Duty titles.

Call of Duty Modern Warfare 2 is the direct sequel to MW (2019). The game shares significant similarities with its predecessor. The multiplayer features almost everything from previous titles, including maps, weapons, and in-game mechanics.

While CoD has an abundance of maps, a few maps stand out to players due to their size and game flow. One of these maps is Shipment, the smallest map in CoD titles. The map was first introduced in CoD MW (2009).

Since its inception, the map has been reincarnated many times due to its undeniable popularity. However, the devs putting too much attention on the map creates a crisis as players get divided between small and big maps.

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Shipment will Ruin Future Call of Duty Titles

In a recent Reddit thread, players were discussing shipment ruining player mindset. The shipment has made players accustomed to small maps making them hate large maps of the game.

Image via callofduty.com

Large maps take significant time to build from the ground up, while small maps are easier to pull off, considering versatility. Seeing how much players look forward to Shipment, players are worrying that this will take a toll on future CoD games.

The thread’s original poster shared his concern on how players loving small maps like Shipment will destroy how large maps work in CoD. While maps like Shoothouse will become benchmarks for medium maps, Shipment will become the ideal benchmark for player-preferred maps. On the contrary, Mercado Las Almas will become the standard of a large map.

The increment of small maps will kill many player-beloved modes like SnD, Hardpoint, and Domination. Previous CoD titles had more large maps than small ones, as players were accustomed to playing at a normal pace. However, players are more accustomed to fast-paced gameplay, which is not ideal for large maps, leading them to turn to smaller maps like Shipment and Shoothouse.

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Tahmid Shihab Murshed is an FPS writer at GameRiv. Born with a knack for gaming, he has played all types of games out there. He has a heartfelt love for Call of Duty, and other shooter titles out there.