Massive TFT changes are incoming on patch 10.16

The Teamfight Tactics patch 10.16 will feature massive changes to all most every Traits and champion.

TFT patch 10.15 went live into the servers with some noticeable changes. Riot nerfed some of the meta champions like Jhin, Janna, J4, and buffed Graves, Lucian, Master Yi, and others. With all these changes, a lot of players are already praising the patch 10.15 and calling it out as one of the best patches ever.

And now, Riot has also released a massive update for patch 10.16 which is currently on the PBE. The PBE patch includes changes to 21 champions and six traits. Although some PBE changes might not go in the live servers on patch 10.16, it should bring some interesting comps.

TFT Traits Changes Patch 10.16

Infiltrator

  • 6 unit attack speed increased from 120% to 150%

Battlecast

  • 4 unit healing or damage increased from 180 to 200
  • 6 unit healing or damage increased from 480 to 550
  • 8 unit healing or damage increased from 880 to 1100

Rebel

  • 9 unit shield value increased from 330 to 400
  • 9 unit AD increased from 15 to 20

Celestial

  • 2 unit healing lowered from 20% to 15%

Star Guardian

  • 9 unit mana increased from 45 to 60

Dark Star

  • 8 unit AD and spell power increased from 38 to 48

Riot is planning to increase the attack speed of Infiltrator, damage of Battlecast for 4/6/8 unit, increasing the shield for Rebel in the late game. While Celestial is the only Trait that is getting a nerf in patch 10.16.

TFT Champion Changes Patch 10.16

Tier 1

Illaoi

  • Ability damage increased from 125/200/325 to 125/200/500
  • Armor & MR steal increased from 30/40/60 to 30/50/90

Malphite

  • Shield increased from 40/45/60% to 40/45/70%

Poppy

  • Ability damage increased from 100/150/200 to 100/150/225
  • Shield value increased from 200/300/400 to 200/300/450

Leona

  • Ability damage reduction increased from 40/80/200 to 40/80/400

Nocturne

  • Ability damage increased from 200/250/400 to 200/250/500

Tier 2

Annie

  • Ability damage increased from 300/400/600 to 300/400/700
  • Shield value increased from 400/500/700 to 400/500/800

Mordekaiser

  • Shield value increased from 350/500/800 to 350/500/950

Ahri

  • Ability damage increased from 175/250/375 to 175/250/425

Nautilus

  • Ability damage increased from 100/200/400 to 100/200/500
  • Stun duration increased from 3/3/5 to 3/3/6

Darius

  • Ability damage increased from 400/550/800 to 400/550/850

Zed

  • Attack damage steal increased from 20/25/40% to 20/33/50%

Shen

  • Ability duration increased from 2.5/3/5 to 2.5/3/6
  • Magic resist increased from 15/30/45 to 15/30/90

Blitzcrank

  • Ability damage increased from 200/350/850 to 200/350/1500

Tier 3

Vayne

  • Ability AD increased from 175/200/225% to 175/200/275%

Vi

  • Ability damage increased from 350/550/1100 to 350/550/1350
  • Knock up damage increased from 150/200/500 to 150/200/600

Rumble

  • Ability damage increased from 500/750/1500 to 500/750/1800

Ezreal

  • Ability damage increased from 100/150/400 to 100/175/800

Tier 4

Gnar

  • Mega Gnar health increased from 750/1250/4000 to 750/1250/5000

Soraka

  • Heal lowered from 375/550/20000 to 325/500/20000

Wukong

  • Stun duration increased from 2/2/5 to 2/2/7

Riven

  • Ability damage increased from 100/150/450 to 100/150/600
  • Shield value increased from 200/350/1000 to 200/350/1200

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