Riot is pushing another big patch, patch 12.11, to balance out the meta after the recent Durability Update.
League of Legends patch 12.10’s durability update pretty much shifted the whole meta. While previously, the game was all about quick teamfights and kills, right now, teamfights are more strategy-focused and tend to last longer.
Therefore, it was pretty much destined that some champions with high sustain and great scaling would shine in the meta while burst mages and assassins would suffer the most.
Because of that, Riot Games, however, did push a hotfix patch, patch 10.b, where they nerfed Vayne, Taliyah, Senna, and others.
But it seems the balancing team is just getting started. League of Legends Lead Designer Riot Phroxzon has shared the upcoming patch 12.11 details where they are changing around 30 items. Moreover, some underwhelming champions like Ryze & Lee Sin will see some buffs along with Aphelios, Zeri, Irelia, and others.
Furthermore, even after the recent nerfs, both Senna & Taliyah are still dominating the meta with over 53% win rate, so they will have to endure another round of nerfs in patch 12.11. Besides, Master Yi, Wukong, Swain, Brand, Kog’Maw, and Rengar are also on the nerf list.
Not to mention, League of Legends’ 160th champion Bel’Veth, The Empress Of The Void, will also release on patch 12.11.
Here’s everything you need to know about another big patch of the year, patch 12.11.
LoL Patch 12.11 Release Date
The durability update balancing patch is currently on the PBE for testing, where Riot is closely monitoring every change. And one of the biggest patches of 2022, League of Legends patch 12.11, is scheduled to release on Wednesday, June 8, 2022.
LoL Patch 12.11 release time and server maintenance:
- NA: 3:00 AM PT
- EUW: 5:00 UK time
- EUNE: 3:00 CET
New Champion – Bel’Veth

Check out more details on Bel’Veth from here.
Abilities
Passive – Death in Lavender
After using an ability, Bel’Veth’s next 2 attacks have increased attack speed. Additionally, whenever Bel’veth takes down a large monster or champion she gains permanent bonus Attack speed in the form of Lavender stacks. Bel’Veth attacks faster than normal and does not have an attack speed cap, however, her attacks and on-hit effects deal reduced damage and she does not gain attack speed on level up.
Q – Void Surge
Bel’Veth dashes in one of four directions, dealing damage to all enemies she passes through and applying on-hit effects. Each direction has its own unique cooldown that scales with attack speed.
W – Above and Below
Bel’Veth slams her tail down, dealing damage, knocking up, and slowing enemies hit. Upon hitting an enemy champion, this ability reduces Q – Void Surge’s dash cooldown in the direction of the champion hit.
E – Royal Maelstrom
Bel’Veth channels a storm of slashes around her, gaining damage reduction and increased life steal. Each slash strikes the lowest health enemy within her Maelstrom, dealing more damage the more health they are missing. The amount of slashes scales with her attack speed.
R – Endless Banquet
Passive: Every second attack against the same target deals additional True Damage, stacking infinitely. Takedowns against Epic Monsters and Champions leave behind a piece of Void Coral. Epic Monsters from the Void like Rift Herald and Baron Nashor drop special, voidier Void Coral.
Active: Bel’veth consumes a piece of Void Coral and explodes, slowing and dealing True Damage to nearby enemies based on their missing health. Upon consuming Void Coral, Bel’Veth temporarily changes into her True Form. Consuming Void Coral left by Epic Monsters from the Void (Rift Herald and Baron Nashor) grants Bel’Veth her true form for an extended duration and causes minions that die in her presence to be reborn as faithful Voidlings. Voidlings are small minions that will serve Bel’Veth by marching down the lane in which they were spawned.
True Form: When Bel’Veth unleashes her True Form, she gains increased max health, out-of-combat move speed, attack range, and total attack speed. While in her True Form, she also gains the ability to dash through walls with Q – Void Surge.
Champion Adjustments
Fizz
- Health growth: 112 >>> 106
- Mana growth: 37 >>> 52
Zeri
Burst Fire (Q)
- Damage increased from [7/9/11/13/15 + 110/112.5/115/117.5/120% AD] to [8/11/14/17/20+ 110/115/120/125/130% AD]
- Removed the Slow on Right Click
- Energized AP ratio increased from 80% to 90%
- Energized HP ratio increased from [1-10%) to [3-15%]
Ultrashock Laser (W)
- Cooldown lowered from 13/12/11/10/9s to 12/11/10/9/8s
- AD ratio increased from 140% to 150%
- Slow lowered from 30/40/50/60/70% to 30/35/40/45/50%
- [New] “If the pulse hits terrain, it expands into a laser that applies the effects in an area and Critically Strikes champions and monsters.”
Spark Surge (E)
- Cooldown lowered from 26/24.5/23/21.5/20 to 24/21.5/19/16.5/14
- Cooldown reduction lowered from 1s to 0.75s
Lightning Crash (R)
- Cooldown lowered from 120/95/70 to 100/85/70
- Movespeed per stack reduced from 1.5% to 1%
- Stacks on champion hit increased from 4 to 10
Olaf
- Passive:
- Max stats threshold: 22.5% > 30%
- Q:
- Min cooldown: 3s > 2.5s
- Q base damage: 60-260 > 70-270
- W cooldown: 16s-10s > 16s-12s
- R resists: 10-40 > 10-30
Sona
- (Bugfix) W shield breakpoints fixed to reflect 12.10 nerf
System Buffs
Crown of the Shattered Queen
- AP: 60 > 70
Rocketbelt
- Magic Penetration: 6 > 10
Night Harvester
- Ability Haste: 15 > 25
- Cooldown Per Champion: 40s > 30s
Duskblade
- Lethality: 18 > 22
Eclipse
- Lethality: 18 > 22
- Damage Proc: 6% max HP > 6% max HP (melee) / 3% max HP (ranged)
Prowler’s Claw
- Lethality: 18 > 22
Axiom Arc
- Lethality: 10 > 13
Serpent’s Fang
- Lethality: 12 > 14
Goredrinker
- Mythic Passive Haste: 5 > 7 per Legendary item
Sterak’s Gage
- Bonus AD: 40% base AD > 45 base AD
- Shield: 70% bonus HP > 75% bonus HP
BORK
- Lifesteal: 7% > 8%
Bami’s Cinder
- Total Cost: 1100 > 1000 (all other items have the same original cost)
Frostfire Gauntlet
- Health: 350 > 450
Turbo Chemtank
- Health: 350 > 450
Sunfire Aegis
- Health: 350 > 450
Randuin’s Omen
- Armor: 80 > 90
Spirit Visage
- Magic Resistance: 40 > 50
Abyssal Mask
- Magic Resistance: 30 > 35
- Magic Resistance Per Enemy: 7 > 9
Zeke’s Convergence
- Armor. 25 > 35
Knight’s Vow
- Ability Haste: 10 > 20
System Nerfs
Tower Damage
- Outer Tower AD: 167-391 > 162-344 over game time
Everfrost
- Slow/Stun Duration: 1.5s > 1s
Liandries
- Base Burn Damage: 60 > 50
Riftmaker
- Ability Power: 80 > 70
Umbral Glaive
- Cooldown: 35s > 40s
Maw of Malmortius
- Cooldown: 60s > 75s
Death’s Dance
- Heal Ratio: 140% bonus AD > 120% bonus AD
Lethal Tempo
- Bonus Attack Speed per Stack: 5-9% > 3-7% for ranged champions (melee unchanged)
Kraken Slayer
- Bonus True Damage: 60 (+45% bonus AD) > 50 (+40% bonus AD)
System Adjustments
Grievous Wounds
- 30/50% >>> 25/40% reduced healing (items and champions)
Thornmail
- Thorns Damage: 10 (+10% bonus armor) > 10 (+20% bonus armor)
Bramble Vest
- Thorns Damage: 3 > 4
Mortal Reminder
- Enhanced GW Proc: 3 basic attacks > 2 basic attacks
Chempunk Chainsword
- AD: 45 > 55
- Ability Haste: 15 > 25
Executioner’s Calling
- AD: 15 > 20
Morellonomicon
- AP: 80 > 90
- Health: 250 > 300
Chemtech Putrifier
- AP: 55 > 60
Oblivion Orb
- AP: 30 > 35
Champion Buffs
Xin Zhao
- P heal tAD scaling: 7% > 10%
- W thrust damage: 40-180 (+80% tAD) (+50% AP) > 50-190 (+90% tAD) (+65% AP )
Nunu and Willump
- Q non-champ heal: 65-185 (+6% bHP) (+70% AP) > 65-185 (+10% bHP) (+90% AP)
- Q Champ Healing: 39-111 (+42% AP) (3.6% bHP) > 39-111 (+54% AP) (6% bHP)
Ryze
- E damage AP scaling: 30% > 35%
- E cost: 40-100 > 35-75
Taric
- Q mana: 65-85 > 60 flat
- Q heal Taric tHP scaling per stack: 0.75% > 1%
- E stun duration: 1.25s > 1.5s
- E cooldown: 17s-13s > 15s-11s
Rakan
- Q base heal: 18-90 > 30-115
- W cooldown: 18s-12s > 16s-10s
- E mana: 60-100 > 40-60
- E base shield: 35-135 > 50-150
Samira
- AD growth: 3 > 3.3
- Q tAD scaling: 80%-120% > 85%-125%
Caitlyn
- Q tAD scaling: 130%-190% > 125%-205%
- Q mana: 50-90 > 55-75
- E base damage: 70-230 > 80-280
- E cooldown: 16s-10s > 16s-8s
Aphelios
- Passive AS: 6-36% > 7.5-45%
- Passive Lethality: 4.5-27 > 5.5-33
Tahm Kench
- P onhit bHP scaling: 2.5% > 4%
- Q base heal: 10-20 > 10-30
- R base shield: 500-900 > 650-950
Irelia
- Q heal tAD scaling: 7%-11% > 9%-13%
- E cooldown: 18s-12s > 16s-12s
Gragas
- Q min AP scaling: 70% > 80% (max is still x1.5 this value)
- Q cooldown: 11s-7s > 10s-6s
- E cooldown: 16s-12s > 14s-12s
Lee Sin
- Base AD: 66 > 68
- Q damage: 50-150 > 55-155
Tryndamere
- Q base heal: 25-57 > 30-70
- Q heal per fury point: 0.45-1.65 > 0.5-2.3
- R cooldown: 130s-90s > 120s-80s
Sylas
- W cooldown: 14s-6s > 12s-6s
- W Mana: 60-100 > 50-90
- W Healing AP Ratio: 35% > 40%
- E cooldown: 14s-10s > 13s-9s
Champion Nerfs
Lillia Top
- Base HP: 650 > 625
- P burn scaling over 3s: 1.5% per 100 AP > 1.2% per 100 AP
Wukong
- W cooldown: 20s-12s > 22s-12s
- E monster damage: 180% > 160%
Master Yi
- HP growth: 106 > 100
- E true damage: 30-62 > 30-50
Swain
- P healing: 3.5%-7% > 3%-6%
- W damage: 80-240 (+70% AP) > 80-220 (+55% AP)
- R heal per tick: 15-45 (+20% AP) > 15-40 (+18% AP)
Taliyah
- E monster damage: 100% > 150%
- R can no longer be case with 3s of dealing amage
Gwen
- W resists: 20 flat > 12-20
- W cooldown: 22s-14s > 22s-18s
- E cooldown refund: 60% > 50%
Kayn (Rhaast)
- Q Rhaast (Darkin, red form) scaling: 5.5% per 100 bAD > 5.0% per 100 bAD
Brand
- P burn damage: 3% > 2.5% max health
- P detonate damage: 10-14% max health > 9-13% max health
Kog’Maw
- Q attack speed: 15%-35% > 10%-30%
- Q shred: 25%-33% > 23%-31%
- W max health scaling: 3%-7% > 3%-6%
Rengar
- Base HP: 655 > 620
- R cooldown: 110s-70s > 110s-90s
Veigar
- E cooldown: 20s-12s > 20s-14s
Senna
- P soul drop percent chance on senna kill: 2.166% > 8.333%
- Q base slow: 20% > 15%
Skins
Battle Boss Bel’Veth

Ocean Song Yone, Nidalee, and Seraphine

Ocean Song Ashe and Zeri

Prestige Ocean Song Seraphine
