LoL Arena 2v2v2v2 Item Changes For December 2023

Fahim Shahriar
By Fahim Shahriar
7 Min Read
Image Credit: Riot Games

Arena is coming with a bunch of item changes. Let’s have a look.

The Arena mode is the newest and probably the greatest addition to League of Legends’ rotating game modes. It’s a game mode that borrows elements from both League of Legends and Teamfight Tactics to create a combination that is both competitive and fun at the same time.

In Arena mode, two players can team up with one another and participate in a series of 2v2 fights. The mode can accommodate up to a total of eight players, who are divided into four teams of two. Each team takes turns facing off against each other, and the team left standing wins the round. Losing a round results in losing HP, and if your team’s HP reaches zero, your team is eliminated.

With the introduction out of the way, let’s talk about the reason why you are here: Item Changes.

After the massive popularity of the game mode during the Summer event, Riot is bringing Arena back. In addition, Riot is overhauling Arena to make it even more enjoyable for players. Tons of things are changing with the return of Arena, from Hexgates to new Cameos and even new items.

In this article, we will go through all the Arena item changes and the new items.

Read More: Arena 2v2v2v2 Ranks Explained

Item Changes

Arena is returning with tons of new item changes. Let’s take a look, shall we?

All Lethality Items (excluding The Collector)

  • Base stats have been reduced to match values on Summoner’s Rift with +4 lethality unless otherwise noted below.

Atma’s Reckoning

  • Health: 700 ⇒ 800

Axiom Arc

  • Ultimate Damage Amplification: 25% ⇒ 20%

Blade of the Ruined King

  • AD: 40 ⇒ 35
  • Percent Current Health On-hit Damage: 11%/8% (melee/ranged) ⇒ 9%/6% (melee/ranged)

Crown of the Shattered Queen

  • AP: 100 ⇒ 80

Demonic Embrace

  • AP: 75 ⇒ 45

Divine Sunderer

  • Percent Maximum Health Damage for Melee Users: 4% ⇒ 3%
  • AD: 35 ⇒ 30

Duskblade of Draktharr

  • Passive Damage Amplification Cap: 16% ⇒ 25%

Echoes of Helia

  • Ability Haste: 30 ⇒ 40
  • Health: 200 ⇒ 400
  • Shard Heal: 40-160 ⇒ 60-210
  • Shard Damage: 45-270 ⇒ 60-310

Eclipse

  • AD: 60 ⇒ 50
  • Proc Percent Maximum Health Damage for Melee Users: 6% ⇒ 4%
  • Mythic Passive Armor Penetration: 5% ⇒ 4%
  • Lethality: 16 ⇒ 12

Edge of Night

  • Health: 325 ⇒ 375

Essence Reaver

  • AD: 55 ⇒ 60

Evenshroud

  • Maximum health: 300 ⇒ 400
  • Damage Amplification: 20% ⇒ 25%

Everfrost

  • Cooldown: 30 ⇒ 20 seconds
  • Health: 400 ⇒ 500
  • AP: 70 ⇒ 80

Force of Nature

  • Health: 400 ⇒ 450
  • Bonus MR at Maximum Stacks: 30 ⇒ 50

Galeforce

  • AD: 55 ⇒ 60
  • Attack Speed: 25% ⇒ 40%

Goredrinker

  • Health: 300 ⇒ 400
  • Missing Health Heal per champion: 8% ⇒ 10%

Guardian’s Horn

  • Maximum Health: 200 ⇒ 350

Heartsteel

  • Proc Maximum HP Ratio: 6% ⇒ 7%
  • Proc Damage to Permanent Maximum Health Conversion: 10% ⇒ 12%

Hextech Gunblade

  • AP: 80 ⇒ 100
  • AD: 40 ⇒ 50

Hextech Rocketbelt

  • Magic Penetration: 9 ⇒ 12
  • Cooldown: 40 ⇒ 25 seconds

Horizon Focus

  • All stat adjustments reverted.
  • Health: 300 ⇒ 150
  • AP: 90 ⇒ 100
  • Ability Haste: 20 ⇒ 15
  • Proc Bonus Damage: 15% ⇒ 10%

Immortal Shieldbow

  • Shield Amount: 320-530 (based on level) ⇒ 400-680 (based on level)

Imperial Mandate

  • Ability Power: 60 ⇒ 80
  • Ability Haste: 30 ⇒ 35
  • Initial Proc Damage: 50-90 ⇒ 70-170
  • Ally Proc Damage: 100-160 ⇒ 130-230

Knight’s Vow

  • Damage Redirect Percentage: 10%/20% when empowered ⇒ 8/16% for ranged and 12/24% for melee

Kraken Slayer

  • AD: 40 ⇒ 45

Liandry’s Anguish

  • Deals up to 15% bonus magic damage based on targets Bonus Health from 0-1250 ⇒ 12% from 0-4000 (this was overperforming due to everyone getting a lot of free Bonus Health from the stat buff)

Lord Dominik’s Regards

  • Armor Penetration: 35% ⇒ 30%

Luden’s Tempest

  • AP: 100 ⇒ 80

Mortal Reminder

  • Armor Penetration: 35% ⇒ 30%

Night Harvester

  • Ability Haste: 25 ⇒ 40

Phantom Dancer

  • Attack Speed at Maximum Stacks: 30% ⇒ 50%

Prowler’s Claw

  • Proc damage buffed to match live values (and AP ratios buffed slightly)

Redemption

  • Health: 300 ⇒ 400

Riftmaker

  • Health: 300 ⇒ 450

Rite of Ruin

  • Shield now has a 30% bonus AD ratio.

Rylai’s Crystal Scepter

  • AP: 85 ⇒ 70
  • Health: 475 ⇒ 400

Serpent’s Fang

  • AD: 55 ⇒ 65
  • Ranged shield reduction: 35% ⇒ 50%

Serylda’s Grudge

  • Armor Penetration: 40% ⇒ 35%

Shadowflame

  • Magic Penetration based on Target’s Current Health: 10-20 ⇒ 15-25

Shurelya’s Battlesong

  • Active Movespeed: 30% ⇒ 50%
  • Cooldown: 75 ⇒ 30 seconds

Statikk Shiv

  • Proc Base Damage: 100-200 (based on level) ⇒ 100-280 (based on level)
  • AP Ratio: 60% (unchanged)

Stormrazor

  • Attack Speed: 15% ⇒ 25%

Stridebreaker

  • AD: 50 ⇒ 60

Sunfire Aegis

  • Health Ratio Per Tick: 1.75% ⇒ 2.5%

Sword of Blossoming Dawn

  • Heal Amount: 20-60 (+12% bonus AD) (+8% AP) ⇒ 15-45 (+10% bonus AD) (+7% AP)
  • Health: 300 ⇒ 200
  • AP: 60 ⇒ 40
  • Attack Speed Per 1% Heal/Shield Power: 1.5% ⇒ 1.2%

Titanic Hydra

  • Bonus Health converted to AD: 2% ⇒ 1.5%
  • Health: 500 ⇒ 400

Trinity Force

  • Health: 200 ⇒ 333
  • AD: 30 ⇒ 33

Youmuu’s Ghostblade

  • Passive Lethality Reduced to 10-20 (based on level)

New Items

In addition to the item changes, Arena is also coming with four new Items. Let’s take a look at all the new items,

Sword of the Blossoming Dawn

  • 40 Ability Power
  • 200 Health
  • 15% Heal and Shield Power
  • 15 Ability Haste
  • Passive – Effervescence: Gain 1.2% Attack Speed for every 1% Heal and Shield Power you have.
  • Passive – Peppermint: On-Hit, heal the lowest health ally champion near you for 15-45 (+10% bonus AD) (+7% AP)

Perplexity

  • 70 Ability Power
  • 8% Move Speed
  • 22% Armor Penetration
  • 30% Magic Penetration
  • Passive – Giant Slayer: Deal up to 22% bonus damage against champions with greater maximum Health than you.

Hellfire Hatchet

  • 40 Attack Damage
  • 12 Lethality
  • 15% Omnivamp
  • Passive – Char: On-Hit or damaging an enemy with an active ability, heal for 2% of the Target’s Current Health, and apply 1 stack of Burn that deals 12% bonus AD (+10% AP) (+2% Missing Health) physical damage per second for 4 seconds.

Wordless Promise

  • 60 Ability Power
  • 15% Heal and Shield Power
  • 25 Ability Haste
  • Active – Promise: Make a Promise to an ally (90-second Cooldown)
  • Passive – Promise: Gain 20% of your Promised ally’s Ability Power, and grant your Promised ally 20% of your Ability Haste.

By Fahim Shahriar League of Legends Writer
Shahriar is a League of Legends writer at GameRiv. He enjoys playing Video Games, watching Anime, and browsing the internet for outdated memes.