League of Legends Patch 14.3 Notes – Item Changes and More

Shadman Sabik Zaim
By Shadman Sabik Zaim
14 Min Read
Image Credit: Riot Games

Patch 14.3 is coming soon as League of Legends is still stabilizing the start of the season.

With the start of the new season, a lot has changed in League of Legends. The start of the season has been great, we got a new map, new items, a cool Rift Herald, and a lot more. Also, the new Barons added a lot of interesting variability to the games while the Voidgrubs equalized the focus of early games. Teams now have had to either get the grubs or the dragons.

But like all patches, Riot is rolling up subsequent patches to buff and nerf what is needed. As a result, the game is still fresh from all the new changes but at some point, it will be back to what Riot wants it to be, an open meta with a lot of stuff for players to try out.

The first hurdle for them to balance-wise was to fix the big issues of Patch 14.1. Hence, Patch 14.2 addressed the Support Item Stacking problem, item changes, and a lot more. Now, Riot has to work on many different fronts.

With the recent layoffs, League of Legends will undoubtedly be affected. While we do not know how much that will factor into the future, for now, all we can do is look forward to Patch 14.3.

Although we do not know all the details yet, what we know so far hints towards more item changes. Here is all we know so far about Patch 14.3.

Read More: Riot Buffing Aurelion Sol In League of Legends Patch 14.3

Release Date

League of Legends Patch 14.3 is expected to be released on Wednesday, February 7, 2024.

LoL Patch 14.3 release time and server maintenance:

  • NA: 3:00 AM PT
  • EUW: 5:00 UK time
  • EUNE: 3:00 CET

LoL Patch 14.3

Patch 14.3 is set to introduce a bunch of items and champion changes. As this is an early patch update, we still do not know all the changes coming in the game.

Champion Buffs

Nidalee

Riot is buffing Nidalee to do a lot more via her E in human form as well as some more Magic Resist scaling.

  • Base Stats:
    • Magic Resistance Growth: 1.3 per level >>> 1.45 per level.
  • E – Primal Surge:
    • Minimum Healing: 35/50/65/80/95 (+27.5% AP) >>> 50/75/100/125/150 (+35% AP).
    • Attack Speed Increase: 20/30/40/50/60% >>> 30/40/50/60/70%.

Pyke

Riot is putting in a number of buffs for Pyke. Riot is improving his damage for his W and E, while he is getting more sustain in lane via more Armor. There are some more coming as well.

  • Base Stats:
    • Armor: 45 >>> 47.
  • Q – Bone Skewer:
    • Mana Cost: 74/78/82/86/90 Mana >>> 70/75/80/85/90 Mana.
    • Damage: 100/150/200/250/300 (+60% bonus AD) >>> 100/150/200/250/300 (+75% bonus AD).
  • W – Ghostwater Dive:
    • Bonus Movement Speed: 40% (+1.5% Lethality per 1 Lethality) >>> 45% (+2% Lethality per 1 Lethality).
  • E – Phantom Undertow:
    • Damage: 100/145/185/225/265 (+100% bonus AD) >>> 100/150/200/250/300 (+100% bonus AD).

Wukong

Riot is increasing Wukong’s Q – Crushing Blow range and damage while also reducing the cooldown of his E – Nimbus Strike.

  • Q – Crushing Blow:
    • Bonus Range: 75/100/125/150/175 >>> 135/145/155/165/175.
    • Damage: 20/45/70/95/120 (+45% bonus AD) >>> 20/45/70/95/120 (+55% bonus AD).
  • E – Nimbus Strike:
    • Cooldown: 10/9.5/9/8.5/8 seconds >>> 10/9.25/8.5/7.75/7 seconds.

Zeri

Some small buffs are coming to Zeri while Riot August has chimed in with some new recommended items.

https://twitter.com/RiotAugust/status/1752859277440794803
  • Base Stats:
    • Attack Damage: 53 >>> 56.
  • R – Lightning Crash:
    • Cooldown: 100/85/70 seconds >>> 80/75/70 seconds.

Ziggs

Riot is giving Ziggs some Armor buffs along with a lower cooldown on his Satchel Charge.

  • Base Stats:
    • Armor: 18 >>> 21.
    • Armor Growth: 4.5 per level >>> 4.7 per level.
  • W – Satchel Charge:
    • Cooldown: 24/21/18/15/12 seconds >>> 20/18/16/14/12 seconds.

Champion Nerfs

Azir

Just some small nerfs are coming to Azir as she is getting some mana changes.

  • Base Stats:
    • Health Regeneration: 7 per 5 seconds >>> 5 per 5 seconds.

Brand

With the new season, Brand Jungle has become the big new thing. In fact, it has been a bit too strong, so Riot is nerfing his damage to monsters via his Passive and to his Q.

  • Passive – Blaze:
    • Monster Damage: 220% >>> 200% (still capped at 80).
  • Q – Sear:
    • Damage: 80/110/140/170/200 (+65% AP) >>> 70/100/130/160/190 (+65% AP).

Ezreal

After the bout of buffs in Patch 14.2, Riot is coming back to give him a few nerfs.

  • Q – Mystic Shot:
    • Damage: 20/45/70/95/120 (+135% bonus AD)(+15% AP) >>> 20/45/70/95/120 (+130% bonus AD)(+15% AP).
  • R – Trueshot Barrage:
    • Damage: 350/525/700 (+120% bonus AD)(+90% AP) >>> 325/475/625 (+100% bonus AD)(+90% AP).

Karma

After her buffs in Patch 14.2, Riot is now nerfing her damage on her R + Q.

  • R – Mantra:
    • Q – Soulflare (R + Q combo):
      • Damage: 35/140/245/350 (+70% AP) >>> 40/130/220/310 (+50% AP).

Lillia

Ever since Patch 14.1, Lillia has been dominant in the jungle. Hence, Riot is nerfing damage via her Passive and Q – Blooming Blows.

  • Passive – Dream-Laden Bough:
    • Magic Damage: 5% (+1.5% per 100 AP) of maximum Health >>> 5% (+1.25% per 100 AP) of maximum Health.
  • Q – Blooming Blows:
    • Damage: 35/45/55/65/75 (+45% AP) >>> 35/45/55/65/75 (+35% AP).

Rengar

With how strong lethality is, Rengar has been one-shotting people. Now, Riot is nerfing him on different fronts.

  • Base Stats:
    • Health: 620 >>> 590.
  • Q – Savagery:
    • Damage: 30/60/90/120/150 (0/5/10/15/20% AD) >>> 30/60/90/120/150 (0/3.75/7.5/11.25/15% AD).
    • Ferocity Bonus:
      • Damage: 30 – 235 (based on level) (+40% AD) >>> 30 – 235 (based on level) (+30% AD).

Trundle

  • Base Stats:
    • Health: 686 >>> 650.
  • Q – Chomp:
    • Damage: 20/40/60/80/100 (+15/25/35/45/55% AD) >>> 10/30/50/70/90 (+15/25/35/45/55% AD).

Champion Adjustments

Aurelion Sol

Riot is doing some transformative Aurelion Sol changes in this patch. It seems the plan is to divert players to a different type of playstyle for the Celestial Dragon. Riot Yelough said as much as there are many changes coming soon. Here they all are.

  • Q – Breath of Light:
    • Mana Cost per Second: 45 (+5 per rank) >>> 30 (+5 per rank).
    • Stacks per Champion Burst: 1 stack >>> 3 stacks.
  • W – Astral Flight:
    • Mana Cost: 80 (+5 per rank) >>> 50 (+5 per rank)
    • Cooldown: 22 (-1.5 per rank) seconds >>> 15 (-1 per rank) seconds.
    • Q Damage Percentage During W: 14% (+1.5% per rank) >>> 18% (+2% per rank).
  • E – Singularity:
    • Stacks When Unit Dies In The Black Hole:
      • Champion: 5 stacks >>> 2 stacks.
      • Epic Monster: 5 stacks >>> 2 stacks.
      • Cannon Minion: 3 stacks >>> 2 stacks.
      • Large Monster: 3 stacks >>> 2 stacks.

Corki

A bunch of changes are coming to Corki as Riot is adjusting a lot of stats in his W and decreasing Package timers.

  • Passive – Hextech Munitions:
    • Cooldown Timer: 60 seconds >>> 45 seconds.
  • W – Valkyrie:
    • Cooldown: 20/19/18/17/16 seconds >>> 20/18/16/14/12 seconds.
    • Mana Cost: 100 >>> 80.
    • AP Ratio: 40% >>> 60%.

Illaoi

Riot is introducing many changes to her tentacles. Here they all are.

  • Passive – Prophets of an Elder God:
    • Tentacle Range: 802.75 >>> 927.75.
    • Tentacle Damage: 10 – 180 (based on level)(+120% AD)(+40% AP) >>> 9 – 162 (based on level)(+115% AD)(+40% AP).

Maokai

There are many changes coming to Maokai across the board. Here they are.

  • Base Stats:
    • Mana Regeneration: 7.2 Mana per 5 seconds >>> 6 Mana per 5 seconds.
  • Passive – Sap Magic:
    • Healing: 4 – 34 (based on level)(+ 4 – 12% Maximum Health) >>>

Udyr

While the stats are not being changed, Udyr is getting some pretty significant changes that will alter item synergies and such.

  • No Longer Replaces Ultimate Hunter Rune With Relentless Hunter Rune
  • Now benefits from Ultimate Effects like Ultimate Ability Haste and such.
  • Empowered Q and R are tagged as Ultimates.
  • Empowered W and E are not tagged as Ultimates.

Yorick

A ton of changes for Yorick and there is a lot to talk about. Multiple changes are coming to his Q, E, R and Ghouls. Here are all of those changes.

  • Passive – Shepherd of Souls:
    • Ghouls:
      • Leash Range: 2000 >>> 1600.
  • Q – Last Rites:
    • Mana Cost: 25 >>> 20.
    • Healing: 10 – 68 health, doubled when below 50% Health (based on levels) >>> 10 – 68 health (based on level) (+4-8% based on missing Health)
    • Healing via Q is reduced by 50% on non-Champions.
  • E – Mourning Mist:
    • Cast Time: 0.33 seconds >>> 0.25 seconds.
    • Now visually arcs higher.
  • R – Eulogy of the Isles:
    • Mark Proc Cooldown Removed.
    • Mark Damage: 3 – 9% Maximum Health (based on level) >>> 2 – 3% Maximum Health (based on level).
    • Mark Monster Damage Cap: 200 – 400 (based on level) >>> 100 flat.

Item Buffs

Malignance

While the item has some adjustments, it is mostly a buff. AP and Magic Resist Shred are increasing while the damage over time is being nerfed slightly.

  • Ability Power: 80 >>> 90.
  • Unique – Hatefog:
    • Damage Per Second:

Stormrazor

Item Nerfs

Boots of Swiftness

Eclipse

Lethality has been a little too strong in the current meta. Hence Riot is nerfing a bit of it by targeting Eclipse.

  • Unique – Ever Rising Moon:
    • Maximum Health Damage: 8%/4% (Melee/Ranged) >>> 6%/3% (Melee/Ranged).

Hextech Alternator

Mages have been abusing Hextech Alternator due to the sheer amount of damage it can produce by just being an Epic item. So, its overall damage is being reduced.

  • Unique – Revved:
    • Damage: 50 – 125 (based on level) >>> 65 (at all levels).

Hextech Rocketbelt

Similar to Hextech Alternator, Rocketbelt is also outputting too much damage. Hence, that is also being nerfed significantly.

  • Unique – Supersonic:
    • Damage: 125 (+15% AP) >>> 100 (+10% AP).

Lich Bane

The AD Ratio via Spellblade is being reduced.

  • Unique – Spellblade:
    • Base AD Ratio: 100% >>> 75%.

Redemption

Item Adjustments

Echoes of Helia

The healing by Echoes of Helia will be increasing while the damage is decreasing.

  • Unique – Soul Siphon:
    • Damage Per Shard: 55 >>> 45.
    • Healing Per Shard: 20 >>> 40.

Kraken Slayer

Some massive changes are coming to Kraken Slayer all across the board, from stats to damage.

  • Attack Damage: 40 >>> 45.
  • Unique – Bring It Down:
    • Damage: 35 – 85 (based on level)(+65% total AD)(+60% AP) >>> 35 – 85 (based on level)(+180% base AD)(+60% AP).

Luden’s Companion

Riot is adding AP to the item while removing damage per stack.

  • Ability Power: 90 >>> 100.
  • Unique – Load:
    • Damage Per Stack: 40 (+8% AP) >>> 45 (+4% AP).

Profane Hydra

Statikk Shiv

Stormsurge

Stridebreaker

Sundered Sky

Titanic Hydra

Other System Changes

Skins

All the rest of the Lunar New Year skins will be coming to this patch. The Heavenscale is gracing us with their presence in League of Legends as we will be getting some really nice skins, that include a Prestige skin and a Mythic Variant.

Heavenscale Diana

Heavenscale Ezreal

Heavenscale Janna

Heavenscale Kai’Sa

Heavenscale Lee Sin

Heavenscale Master Yi

Note: This Article Is Still In Progress

By Shadman Sabik Zaim Deputy Editor
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Shadman is a Deputy Editor of League of Legends and other Riot IPs (excluding VALORANT) at GameRiv. He is a computer science and engineering graduate who got into games pretty early. Also, he takes pride in trying multiple types of games and got into League of Legends pretty early. Games, Board Games, Writing, Music, and Sports are his passions and hobbies.