Riot is pushing another major patch, patch 12.14, to balance out the meta — focusing on the pro games.
League of Legends Season 12 Preseason might be a small one, but the mid-season Durability update pretty much shifted the whole meta. While previously, games were all about quick teamfights and kills, now teamfights are more strategy-focused and tend to last longer.
Because of how impactful and significant the Durability update was, Riot, however, had to push multiple hotfixes to balance the “overpowered” & “underwhelming” champions. Not to mention the release of two champions in two patches apart: Bel’Veth & Nilah, which caused even more balancing nightmares.
Even though the previous patch, patch 12.13, was relatively small, Riot still had to force two hotfixes nerfing the “broken” Master Yi & further adjusting Gwen, Sivir, and Nilah.
Now, as patch 12.13 changes settle down with the Star Guardian 2022 event, it’s also time for Riot to reveal their plans for the upcoming patch 12.14.
And apparently, another big-scale update focusing on the pro games is underway in patch 12.14, according to League of Legends Lead Designer Riot Phroxzon.
“Healing outlier nerfs, pro bloodiness changes, GP nerf to top end barrels, and our regular balance changes (with focus on Pro meta) are coming to 12.14,” Riot Phroxzon said. Though Teleport changes were planned for patch 12.14, Riot is pulling the Teleport changes from the PBE and focusing on “stability” for the rest of the season.
On patch 12.14, Jarvan IV, Teemo, Alistar, LeBlanc, and Varus are getting buffs while Pantheon will get the ability to jungle — finally, Pantheon mains can rejoice. Moreover, Sivir is getting another nerf along with Yuumi, Seraphine Bot, Gnar, Zeri, and Renata.
Additionally, Riot is also nerfing Gangplank, making him weak in the early game and shifting some of his crit incentives out of barrels.
Here’s everything you need to know about another big patch of the year, patch 12.14.
LoL Patch 12.14 Release Date
The meta-shifting patch is currently on the PBE for testing. And one of the biggest patches of 2022, League of Legends patch 12.14, is scheduled to release on Wednesday, July 27, 2022.
LoL Patch 12.14 release time and server maintenance:
- NA: 3:00 AM PT
- EUW: 5:00 UK time
- EUNE: 3:00 CET
LoL Patch 12.14 Notes
Other Systems
Potions
- Health Potion: 150 Healing >>> 120
- Refillable & Corrupting Potion: 125 Healing >>> 100
Summoner Spells
- Exhaust Damage Reduction: 40% >>> 30-40% (levels 1-9)
Runes
Biscuit Delivery
- Restores 10% missing Health/Mana >>> 8%
- Increase max mana by 50 >>> 40
- Manaless Health restore unchanged
Bone Plating
- Cooldown: 45 >>> 55
Conditioning
- Gain 9 Armor/MR and 4% total Armor/MR >>> Gain 8 Armor/MR and 3% total Armor/MR
Guardian
- Cooldown: 70-40s >>> 90-40s
Scorch
- Damage: 15-35 >>> 20-40
Second Wind
- Heal 6 (+4% Missing health) >>> Heal 3 (+4% Missing health)
Sudden Impact
- 7 Lethality & 6 Mpen >>> 9 Lethality & 7 Mpen
Unflinching
- 10-30% Tenacity and Slow Resist >>> 5-25%
Time Warp Tonic
- Movespeed: 4% >>> 2%
Objective Changes
Elemental Drakes
Buffs
- Mountain Drake Buff: 6% Armor/MR >>> 9% Armor/MR
- Ocean Drake Buff: 2% missing health per 5s > >> 3% missing health per 5s
- Infernal Drake Buff: 4% AD/AP >>> 6% AD/AP
- Hextech Drake Buff: 6% AS and 6 Ability Haste > >> 9% AS and 9 Ability Haste
- Cloud Drake Buff: 3.5 Slow Resist & OOC Movespeed >>> 7% Slow Resist & OOC Movespeed
- Cloud Soul Buff: 10% bonus movespeed & 50% on Ult cast for 6s >>> 15% bonus movespeed and 50% on Ult cast for 6s
Dragon Health
- Health Pre-Rift Transformation: 2650 (+240 per level) >>> 3450 (+380 per level)
- Health Post-Rift Transformation: 4350 (+240 per level) >> > 6950 (+380 per level)
Dragon Base AD & Damage
- Cloud Drake: 50 >>> 35
- Mountain Drake: 150 >>> 105
- Ocean Drake: 100 >>> 70
- Infernal Drake: 100 >>> 70
- Hextech Drake: 66.7 >>> 47
- All Dragon % Current Health damage on auto: 7% >>> 5%
Elder Dragon
- Health: 6400 (+180 per minute) > >> 6400 (+290 per minute)
- AD: 150 >>> 105
Rift Herald
- Rift Herald gold reward: 100 to killer >>> 100 to killer + 200 local gold
- 2nd Rift Herald Mercenary (summoned Herald) now has 75% more health
Champion Changes
Buffs
Pantheon Jungle
- Q:
- Monster damage increased 70% >>> 105%
Jarvan IV
- Q:
- Bonus AD ratio: 120% >>> 140%
- E:
- Cooldown: 12 >>> 12/11.5/11/10.5/10 seconds
Teemo
- Mana Regen Per Level: 20 >>> 25
- R:
- AP ratio: 50% >>> 55%
- Mana cost: 75 >>> 75/55/35
- Range: 400/650/900 >>> 600/750/900
Alistar
- Q:
- Cooldown: 15/14/13/12/11 >>> 14/13/12/11/10 seconds
- Mana cost: 65/70/75/80/85 >>> 55/60/65/70/75
LeBlanc
- Base mana: 344 >>> 400
- Mana per level: 50 >>> 55
- W Damage: 75/110/145/18/215 >>> 75/115/155/195/235
Varus
- Base AD: 59 >>> 62
Nerfs
Sivir
- Q Bugfix: Cast time 0.25-0.18 >>> 0.25-0.10
- W:
- Minion damage: 80% >>> 65%
- [New] Bounces last-hit minions that are left with less than 15 HP
Yuumi
- E Heal AP ratio: 35% >>> 30%
Seraphine Bot
- W:
- Shield AP ratio: 35% >>> 25%
- Heal AP ratio: 0.6% >>> 0.4% missing HP per 100 AP
Gnar
- Base HP: 580 >>> 540
- HP regen per level: 1.75 >>> 1.25
Zeri
- Right click no longer deals 60-150 (+18% AP) damage to enemies below 35% health
- Right click now executes enemies below 60-150 (+18%) health
- R:
- On-hit Damage: 10/15/20 (+15% AP) >>> 5/10/15 (+15% AP)
Renata
- Base HP: 595 >>> 545
- Base AD: 51 >>> 49
Adjustments
Gangplank
- Base Stats
- Base Health: 640 >>> 600
- Health per level: 104 >>> 114
- Base Armor: 35 >>> 31
- Passive:
- Damage: 55-310 (+100% bonus AD) >>> 55-310 (+100% bonus AD)(+250% Critical Strike Chance)
- Q:
- Base Damage: 20/45/70/95/120 >>> 10/40/70/100/130
- E:
- Slow Amount: 40%-80% >>> 30%-60% (+25% per 1% Crit Chance) at all ranks
- Bonus physical damage: 80 / 105 / 130 / 155 / 180 >>> 75 / 105 / 135 / 165 / 195
- E bonus damage on crit: 25% >> 10%
Aatrox
- Base Stats
- Health Per Level: 104 >>> 114
- Umbral Dash (E)
- Healing: 18/20/22/24/26% >>> 18/19.5/21/22.5/24%
- World Ender (R)
- Increased Healing: 25/40/55% >>> 25/35/45%
Rhaast
- Base Stats
- Health Per Level: 99 >>> 109
- The Darkin Scythe (P)
- Heal: 25-35% of damage dealt to champions >>> 20-30% of damage dealt to champions
Wukong
- Stone Skin (P)
- Health Regeneration Per Stack (max 10): 0.5% >>> 0.35%
- Cylcone (R)
- Total Damage AD Ratio: 220% >>> 250%
Janna
- Eye of the Storm
- Bonus Heal and Shield Power: 20% >>> 15%
- Shield Amount: 65/90/115/140/165 >>> 75/100/125/150/175
- Monsoon (R)
- Heal Per Second: 90/145/200 (+45% AP) >>> 100/150/200 (+50%)
Item Changes
Forbidden Idol
- Heal and Shield Power: 10% >>> 8%
Ardent Censer
- Heal and Shield Power: 10% >>> 8%
Mikael’s Blessing
- Heal and Shield Power: 20% >>> 16%
Redemption
- Heal and Shield Power: 20% >>> 16%
Staff of Flawing Water
- Heal and Shield Power: 10% >>> 8%
Moonstone Renewer
- Max Stacks Number: 5 >>> 4
Challenging Smite
- Damage reduction reduced 20% >>> 10%
Sunfire Aegis
- Immolate base damage: 12-30 (+1% bonus health) >>> 15 (+1.5% bonus health)
- Immolate bonus HP ratio: 1% >>> 1.5%
Chempunk Chainsword
- Total Cost: 2600 >>> 2800
Skins
League of Legends patch 12.14 will feature part 2 of the new Star Guardian 2022 skins featuring Taliyah, Rell, Quinn, Akali, Morgana, and Syndra.
Star Guardian Taliyah
Star Guardian Rell
Star Guardian Quinn
Star Guardian Akali
Star Guardian Morgana
Star Guardian Syndra Prestige Edition