Irelia, Kennen, Kayle, and Lux are getting buffs in patch 11.10

Riot to buff Irelia, Kennen, Kayle, and Lux in the upcoming League of Legends patch 11.10.

Since her rework in patch 8.7, Irelia was targeted by Riot Games multiple times till season 9. Because of so many nerfs, “better nerf Irelia” became a meme in the League of Legends community.

After all those changes, she lost her rhythm in season 10. Riot however did give Irelia some buffs in season 10 but she never managed to get back to her prime. Moreover, as Riot gave her no changes in season 11 until now, Irelia currently only has a 46.1% win rate in League of Legends. She might have a low pick and win rate but judging from her current ban rate (13.9%), Riot should be very careful how much they buff her. Update: Irelia buff has bumped to a later patch.

Kennen and Kayle, two Top lane champions are quite struggling in the current meta. Currently, they both have the same pick rate, 1.8%, in Plat+ Elo while having a below 50% win rate. Therefore, they will both see some buffs in the upcoming patch 11.10.

Lux on the other hand is currently being picked in both the mid lane and support. Even though her pick rate is slightly higher in the support role, her win rate is better in the mid lane. And with this new buff, she might find her opening in the mid lane to compete against other meta champions.

League of Legends’ Gameplay Design Director Mark “Scruffy” Yetter has previewed the upcoming patch 11.10. And they are buffing Irelia, Kennen, Kayle, and Lux along with support champions Zyra and Yuumi.

Irelia Buff Patch 11.10

Irelia buff has been pushed to a later patch. “Irelia is bumped because we think we can do better work with a bit more time,” Riot said.

Kennen Buff Patch 11.10

  • W:
    • 4th Attack Magic Damage: 10/20/30/40/50 (+20% AP) >>> 20/30/40/50/60 (+25% AP)

Kayle Buff Patch 11.10

  • Level 11:
    • Aflame Damage ratio: (+20% AP) >>> (+25% AP)
  • Level 16:
    • Transcendent Additional Range: 50 >>> 100

Lux Buff Patch 11.10

  • E:
    • Damage: 60/105/150/195/240 (+60% AP) >>> 60/110/160/210/260 (+70% AP)

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