List of every Hub in Frostpunk 2, and everything you need to know about them
In Frostpunk 2, you are tasked with leading the last city on Earth. You will have to navigate a cold and unforgiving world where resources are scarce, and the needs of your society are constantly growing.
Thus, you’ll need to manage resources, build infrastructure, and make tough decisions, to meet the people’s needs and ensure the survival of society.
Hubs are an important part of the game. Each type of hub serves a distinct and important role in your city, including heating, transport, and maintenance.
Understanding and planning your city with Hubs in mind is key for efficient operations and survival.
In this article we look at each Hub in Frostpunk 2, and their importance in your city.
Read More: Frostpunk 2 – All Resources
List of Hubs
Hub | Description | Construction Cost | Requirements | Demand | Output |
---|---|---|---|---|---|
Fuel Stockpile Hub | Infrastructure with cisterns and silos, allowing storage of massive amounts of fuel | 100 Workforce 80 Heatstamps 50 Prefabs | 100 Workforce | – | +50K Oil Stockpile Capacity +50K Oil Stockpile Capacity Proximity: Workforce Demand in neighbouring Extraction Districts is decreased |
Food Stockpile Hub | Infrastructure with temperature-controlled storage facilities for bulk stockpiling food | 100 Workforce 80 Heatstamps 50 Prefabs | 100 Workforce | – | +50K Food Stockpile Capacity Proximity: Workforce Demand in neighbouring Food Districts is decreased |
Materials Stockpile Hub | Infrastructure with variable-sized warehouses to allow bulk storage of materials | 100 Workforce 80 Heatstamps 50 Prefabs | 100 Workforce | – | +50K Material Stockpile Capacity Proximity: Workforce Demand in neighbouring Extraction and Industrial Districts is decreased |
Goods Stockpile Hub | Infrastructure with inventoried warehouses to allow bulk storage of goods. | 100 Workforce 80 Heatstamps 50 Prefabs | 100 Workforce | – | +50K Fuel Stockpile Capacity Proximity: Workforce Demand in neighbouring Industrial Districts is decreased |
Emergency Medical Hub | Agglomeration of modular care units where patients from nearby Districts can be processed quickly. | 100 Workforce 80 Heatstamps 100 Prefabs | 100 Workforce | 20 Heat 25 Materials | Proximity: Disease in neighbouring Housing Districts is decreased |
Fighting Hub | Arena complex hosting fights, giving citizens an outlet for their frustrations. | 100 Workforce 80 Heatstamps 100 Prefabs | 100 Workforce | 40 Heat 50 Materials | Proximity: Tension in neighbouring Housing Districts is decreased |
Communication Hub | Broadcast stations airing public service announcements to keep citizens aligned with the City’s vision. | 100 Workforce 80 Heatstamps 100 Prefabs | 100 Workforce | 40 Heat 40 Materials | Proximity: Trust in neighbouring Districts is increased |
Surveillance Hub | Towering observation point and docking station allowing City guards to keep a close watch on nearby Districts. | 100 Workforce 80 Heatstamps 100 Prefabs | 100 Workforce | 20 Heat 25 Materials | Proximity: Crime in neighbouring Housing Districts is decreased |
Heating Hub | A generator extension providing additional heat to neighbouring Housing, Food and Logistic districts. | 100 Workforce 80 Heatstamp | 100 Workforce | 25 Heat | Proximity: Base Heat demand in neighbouring Districts is decreased |
Maintenance Hub | Quarter that services neighbouring extraction, logistics and indistrial districts. | 100 Workforce 80 Heatstamp | 100 Workforce | 20 Materials | Proximity: Raw Materials demand in neighbouring Districts is decreased |
Rail Hub | Quarter providing rapid transportation to citizens, allowing faster commute and boosting productivity in neighbouring districts. | 100 Workforce 800 Heatstamp | 100 Workforce | 40 Materials | Proximity: Workforce Requirement in neighbouring Districts is significantly decreased |
Air Transport Hub | Reduces Workforce Requirement in all neighbouring Districts. | 50 Workforce 80 Heatstamp | 50 Workforce | 50 Materials 40 Heat | Proximity: Workforce requirement in neighbouring Districts is decreased |
What are Hubs?
Hubs are special buildings in Frostpunk 2 that have unique effects on the neighboring Districts. They only take up one tile on the map and you can place them anywhere.
Hubs provide positive effects on the area they cover. They reduce the demand for Heat, Workforce, or Material for their corresponding District. Moreover, for the effects of a Hub to take place, it needs to have at least 3 district hexes in its range of influence.
For example, if you place a Heating Hub close to a Housing District, you will lower that District’s demand for heat. Therefore, it is crucial to plan your Districts with Hubs in mind as well.
How to Unlock Hubs
You can unlock Hubs through the Idea Tree. However, you will gain access to the Heating Hub at the start of Chapter 1.
Read More: Frostpunk 2: All Districts