New dynamic music is to be added for fights around Baron and Void objectives for better immersion.
In-game music is hardly the most discussed topic of League of Legends. Mostly because few people care about it. Usually, everyone is too busy fighting and strategizing how to win the match.
But it can not be denied that any interactive medium can give an amplified experience with good music. Be it animation, movies or drama, music directly intensifies even the most mundane of activities. Usually, cinema directors use music to evoke scene-appropriate emotions in the audience. The same can be done in gaming, too. Single-player games always do that.
In multiplayer games, the use of dynamic music aligned with the situation is not that common. But League of Legends has finally decided to bring it. And it’s much different from the regular theme of Summoner’s Rift.
For this article, I will keep it limited to the new dynamic music feature coming to the game.
Dynamic Music Around Void Objectives and Baron
Two of the key changes coming in the new season are Baron’s 3 variants and Void Objectives. While fighting the void Red, Blue, Scuttle, and all 3 variants of Baron Nashor, dynamic music will play in the background to hype things up.
It is called ‘dynamic’ because, based on where you are and what you are doing, the music will vary. So, when nothing significant is happening, it will tune into something casual. And for intense fights around the Baron pit, it will presumably be intense.
Such addition to the gameplay is often overlooked and not much talked about. But in our subconscious, little things like this make a profound impact and improve the overall experience of the game.
When will Dynamic Music come to League of Legends?
As with all the other preseason changes, Dynamic Music will be live from patch 14.1, scheduled to release in early January 2024.