Deadlock New Hero Deadman Danny: Abilities Explained

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By admin2
7 Min Read
Image Credit: Valve

Deadman Danny brings a rocket launcher, a heat-building jetpack, and a dangerous sales pitch to Deadlock. His abilities let him attack from above, mark enemies for follow-up shots, and drag a target into the air before crashing back down.

Dannyโ€™s kit rewards timing, especially when managing his jetpack. Overheating forces a dive, while landing without hitting a hero leaves him stunned. He was introduced with the City Never Sleeps update alongside 5 other heroes.

In brief:

  • Strix Salvo plants explosive missiles that mark enemies for bonus damage from charged shots.
  • Chimera Mk1 lets Danny fly, but overheating triggers a dive with consequences if he misses.
  • Jettison Fuel damages enemies, reduces bullet resistance, and vents jetpack heat.
  • Close The Deal grabs an enemy for an aerial slam, with increased damage against targets below 50% health.

Who Is Deadman Danny in Deadlock?

Danny is Fairfax Industriesโ€™ prized salesman, taking the companyโ€™s weapons into the streets of New York for live demonstrations. His signature equipment is the Chimera Mk1, a personal aviation system that lets him fly above the battlefield.

His lore leans into that salesmanโ€™s personality. Strix Salvo showcases Fairfaxโ€™s missiles, Jettison Fuel turns heat management into an attack, and Close The Deal delivers an explosive demonstration at close range.

Deadman Dannyโ€™s Abilities Explained

Strix Salvo

Strix Salvo launches spirit missiles that lodge in the ground along a line. They explode after a delay or when they detect an enemy, dealing Spirit damage and marking the target. Hold and drag to adjust the lineโ€™s angle.

Hitting a marked enemy with a charged shot consumes a mark, dealing bonus Spirit damage and applying a fading slow.

Displayed statValue
Cooldown18 seconds
Range35 meters
Explosion damage49
Mark bonus damage82
Fading slow40%
Mark duration10 seconds
Slow duration1.5 seconds
Explosion delay6 seconds

Upgrades:

  • First: Reduces cooldown by 12 seconds.
  • Second: Adds 20 explosion damage and 35 marked damage.
  • Third: Adds two missiles, longer range, and improved Spirit scaling.

The follow-up shot is central to this ability. Landing the missiles sets up extra damage, while the slow helps Danny keep pressure on the marked target.

Chimera Mk1

Chimera Mk1 lets Danny fly by holding the indicated flight input, building heat as he goes. At maximum heat, the jetpack begins overheating. After a short delay, Danny dives to the ground, creating an explosion that damages enemies and launches both him and nearby enemies upward.

Danny can press the ability again to dive early. If the impact misses every enemy hero, he stuns himself. After overheating, the jetpack remains unavailable until it fully cools down.

The tooltip also confirms that slows affect Danny while airborne and that he always explodes on death.

Displayed statValue
Explosion radius8 meters
Cooldown20 seconds
Spirit explosion damage193
Weapon explosion damage70
Self-stun duration1.3 seconds
Self-damage12% of maximum health
Heal on hit152

Upgrades:

  • First: Heat vents faster while grounded.
  • Second: Hitting a hero heals Danny and removes the self-damage.
  • Third: Hitting a hero reduces cooldown by 40% and adds 120 Spirit damage.

Planning the landing matters as much as taking off. A well-placed dive can damage and displace enemies, while a missed landing creates an opening for them to punish Danny.

Jettison Fuel

Jettison Fuel sprays fuel that deals weapon damage over time and shreds bullet resistance. The attack builds into a large backblast that deals Spirit damage and knocks Danny backward.

Dealing damage with this ability also vents his jetpack, connecting it directly to Chimera Mk1โ€™s heat management.

Displayed statValue
Cooldown14 seconds
Range22 meters
Duration2 seconds
Weapon damage per second30
Spirit burst damage97
Bullet resistance reduction25%
Debuff duration7 seconds
Buff duration7 seconds

Upgrades:

  • First: Reduces cooldown by eight seconds.
  • Second: Adds 60 burst damage. A backblast hit grants 18% increased fire rate for seven seconds.
  • Third: Adds 10 percentage points of bullet resistance shred. Backblast hits also apply a mark.

Jettison Fuel gives Danny a way to manage heat while attacking. Its final upgrade also creates another opportunity to apply a mark and follow up with a charged shot.

Close The Deal

Close The Deal grabs an enemy and carries them high into the air before crashing back to the ground. Danny and his victim take Spirit damage while falling and upon impact. Damage against enemies increases when they are below 50% health.

Displayed statValue
Cooldown100 seconds
Grab range10 meters
Impact damage122
Falling damage11.2 per meter
Stun duration1 second
Self-damage25%
Bonus damage against enemies below 50% health50%

Upgrades:

  • First: Adds 50 damage.
  • Second: Reduces cooldown by 35 seconds.
  • Third: Adds 0.5 seconds of stun duration and eight damage per meter.

The low-health damage bonus makes this an appealing finisher. Danny also takes damage during the move, so his own health needs to factor into the decision to commit.

How Deadman Dannyโ€™s Kit Fits Together

Based on these tooltips, Danny looks built around airborne pressure, marked targets, and carefully timed dives. Strix Salvo sets up charged shots, while Jettison Fuel weakens enemies and helps manage the heat generated by flight.

His upgrades create more connections between those abilities. Jettison Fuel can eventually apply marks, and Chimera Mk1 rewards accurate landings with healing and a shorter cooldown. Close The Deal gives him a way to commit to a weakened target, provided he has enough health to absorb the self-damage.

Dannyโ€™s biggest learning curve appears to be managing when to stay airborne and when to come down. Players who keep track of heat and line up their landings should get more out of his kit than those who simply hold the flight button until it overheats.