All the Augments in TFT Set 10 Remix Rumble

Fahim Shahriar
By Fahim Shahriar
33 Min Read
Image Credit: Riot Games

We have a bunch of new Augments coming in Remix Rumble; let’s take a look.

Set 10 of Teamfight Tactics has been revealed, and it’s called Remix Rumble. The new music-inspired set is said to bring to lots of fun and interesting changes to the game.

Remix Rumble will feature all the big bands across the Runeterra universe, such as K/DA, Pentakill, and HEARTSTEEL, and bring forth new bands too. Additionally, this set will feature a new mechanic called Headliners. It will function similarly to Set 4’s Chosen mechanic.

Moreover, we are getting brand new Traits, a revamped Portal system, and finally, cream of the corp new Augments. There are a bunch of new augments being added to the game with Remix Rumble. Also, some of the old augments are returning, as well as some minor adjustments.

In this article, we will go through all the Augments coming in the upcoming Teamfights Tactics set, Remix Rumble.

Read More: New Mechanic Called Headliners in Teamfight Tactics Set 10 Remix Rumble

Remix Rumble All the Augments

Silver Augments

AugmentEffect
Teaming UpGain 1 random component and 2 random tier 3 champions.
Stationary Support IYour units are immune to the first crowd control effect they receive each combat and gain 5% attack speed.
Rolling for Days IGain 8 free shop refreshes. These shop refreshes carry over between rounds.
Silver VeilWhen your units score a takedown, they shed all negative effects and become immune to crowd control for 10 seconds.
Cybernetic Bulk IYour champions holding an item gain 250 Health.
Cybernetic Leech IYour units holding an item gain 80 Health and 13% Omnivamp.
Unified Resistance IIf you have 3 or more units in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Indomitable WillWhen your units score a takedown they shed all negative effects and become immune to crowd control for 10 seconds.
Healing Orbs IWhen an enemy dies, the nearest allied unit is healed for 300.
Harmacist IYour units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.
Sunfire TouchYour units’ attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets’ healing received by 50%.
Best Friends IUnits isolated in pairs gain 15% Attack Speed and 10 Armor at the start of combat.
Keepers IWhenever you star up a champion, gain a free shop refresh, up to 2 times (s) per turn.
Vampirism IYour units gain 20 Health. Gain an additional 9 Health and 1% Omnivamp per 5 missing Tactician Health.
Good for Something IYour champions with no items equipped have a 25% chance to drop 1 gold.
Sticks and StonesYour champions without items shred and sunder enemies for 3 seconds. Physical damage applies shred, and magic damage applies sunder.
One, Two, Five!Gain 1 random component, 2 gold, and 1 random Tier 5 champion(s).
ConsistencyGain double win and loss streak gold.
One Twos ThreeGain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
On a RollWhenever you star up a champion, gain a free shop refresh up to 2 time(s) per turn.
Partial AscensionAfter 15 seconds of combat, your units deal 30% more damage.
Item Grab Bag IGain 1 random completed item.
Silver TicketEvery 4 shop refreshes, gain a free refresh.
Buried Treasures IGain a random item component at the start of the next 2 rounds (including this round).
Caretaker’s AllyEach time you level up, gain the same random Tier 2 champion.
Tiny TitansYour Tactician heals 30 Health, grows larger, and gains 30 maximum health.
Pumping Up IYour units gain 8% Attack Speed. Each round, increase this by 0.5%.
Help is on the WayAfter 5 player combats, open a support item armory.
Missed ConnectionsGain a copy of each Tier 1 champion.
Silver SpoonGain 10 XP.
Component BuffetWhenever you would get a random component, instead gain a Component Anvil. Gain a random component.
Iron AssetsGain a Component Anvil and 4 gold.
Blood MoneyGain 1 gold per 3 Health your Tactician loses.
StimpackAfter your Tactician loses 50 health, gain 4 item components.
Latent ForgeGain an Ornn Item Anvil after 8 player combats.
Spoils of War IWhen you kill an enemy unit, there’s a 25% chance to drop loot.
Cutting CornersLeveling up costs 3 XP less.
Army BuildingGain a Lesser Champion Duplicator. This happens a second time after 7 player combats.
Risky MovesYour Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Young and Wild and FreeYou can always move freely on Carousel rounds. Gain 2 gold.
Pandora’s BenchGain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
AFKWhenever you break your win or loss streak, gain 2 gold.
Lategame SpecialistWhen you reach Level 9, gain 35 gold.
Pandora’s ItemsGain 1 random item component(s). Round start: items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).
RecombobulatorChampions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Switching GearsWhenever you break your win or loss streak gain 2 gold.

Gold Augments

AugmentEffect
A Cut AboveGain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill.
All Natural IIYour units with no items equipped gain 150 health and heal for 5% of their max Health each second.
AscensionAfter 15 seconds of combat, your units deal 50% more damage.
Balanced BudgetAt the start of the next 4 rounds, gain 7 gold.
Best Friends IIYour units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.
Big GainsYour team gains 80 bonus Health and permanently gains 10 Health every 2 takedowns.
Bigger ShotEvery 3 attacks, Big Shots also fire a bomb that deals 80% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa.
Blank StateImmediately sell all champions on your team and your bench for double their worth of gold. Your next 4 shop refreshes are free.
Blinged OutYour True Damage champions gain 100 Health and 5% Attack Speed for each item they are holding. Gain a Yasuo and a Senna.
Bounty HuntersCountry champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed’s chances are doubled. Gain a Samira.
Built Different IIYour units with no Traits active gain 225/275/350/475 Health and 40/45/50/60% Attack Speed (based on current Stage)
Buried Treasures IIAt the start of the next 3 rounds, gain a random item component.
Capricious ForgeGain a Blacksmith’s Gloves, which equips two temporary Ornn Artifacts each round.
Caretaker’s FavorGain a component anvil when you reach level 5, 6, 7, and 8.
Clear MindIf you have no units on your bench at the end of a round, gain 3 experience points.
Cold SteelGain 4 random 1-cost champions. If your bench is full at the end of a round, gain 4 experience points.
Combat CasterWhen one of your units casts their spell, they gain a 75-225(based on stage) health shield for 3 seconds.
ContagionAt the start of combat, the highest health enemy unit is afflicted with Contagion, which increases their damage taken by 20%. On death, Contagion spreads to the nearest 2 enemies. Contagion can stack.
Crash Test DummiesAt the start of combat your Target Dummies launch themselves towards the largest clumps of enemies, stunning units near them for 2 seconds. Gain 2 Target Dummies.
Crown GuardedGain a Crownguard. Your Crownguards’ start of combat effect is 75% stronger.
Cybernetic Bulk IIYour champions holding an item gain 300 health.
Cybernetic Leech IIYour units holding an item gain 120 Health and 20% Omnivamp.
Do it for the FansThe first time your Headliner would die in each combat, they become invulnerable and heal 100% of their max health over 3 seconds.
Double the FunkYour Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas.
Emmotional ConnectionAllies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex.
Encore!Gain a Training Dummy. Each round, if it survives combat, gains 2 gold.
Endurance TrainingYour champions permanently gain 15 Health every time they kill an enemy. Champions start with 100 bonus Health.
Escort QuestCrowd Divers gain 3 Armor, 3 Magic Resist, 3 Ability Power, 3% Attack Dower, and 3% Attack Speed for each adjacent enemy. Gain an Evelynn and a Katarina.
Expose WeaknessDamage from Executioners’ attacks and spells Shred and Sunder enemies by 40% for 3 seconds. Gain a Twitch.
Extended PlayGain bonuses for starring Punk champions.
Frequent FlyerAfter you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.
Fully AdaptedGain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
Gargantuan ResolveGain a Titan’s Resolve. Your Titan’s Resolves can stack to 40 instead of 25.
Gifts from the FallenYour units gain 3% Attack Damage, 3 Magic Resist, 3 Armor, And 3 Ability Power. When one of your units dies, all your units gain these stats again.
Give me your Energy!Your 8-bit champions execute targets below 10% Health. Executions have an 8% chance to drop 2 gold, increased by 1% for each high score achieved. Gain a Corki and a Garen.
Going LongYou no longer gain interest. Round start: gain 4 XP.
Good for Something IIChampions that aren’t holding items have a 50% to drop 1 gold on death.
Harmacist IIYour units heal for 15% of the damage they deal, and they convert 75% of excess healing to magic damage on their next attack.
Healing Orbs IIWhen an enemy dies, the nearest allied unit is healed for 500 health.
HeartthrobsKeep 20% of the Heartsteel hearts you convert into rewards. Your Heartsteel champions gain 100 Health. Gain a K’Sante and an Aphelios.
Heavy HittersYour units with at least 1600 maximum Health gain Attack Damage and Ability Power equal to 2% of their maximum Health.
Help is on the WayAfter 5 player combats, choose 1 of 4 Support items.
Heroic Grab BagGain 2 Lesser Champion Duplicators and 2 gold.
Heroic PresenceEnemies that attack a Guardian’s shield take magic damage equal to 7% of the shielded unit’s max Health (up to once per second). Gain a Pantheon.
HologramCreate a clone of your Headliner champion with 100% -130% of its base health (based on stage level). You cannot equip items on the clone.
HustlerIf you have less than 20 gold at the end of a round, gain 2 gold.
IdealismGain a Hand of Justice. Champions with a Hand of Justice deal 25% increased damage.
Indomitable WillWhen your units score a Takedown, they shed all negative effects and become immune to Crowd Control for 6 seconds.
InfusionYour team restores 15 Mana every 5 seconds.
Insert CoinThe first time, you would be eliminated or reduced to 1 Health instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
Inspiring EpitaphWhen a unit dies, the nearest ally gains a 40% max Health Shield and 10% stacking Attack Speed.
Jeweled LotusMagic and true damage from your units’ Abilities can critically strike. Your units additionally gain a 40% Critical Strike Chance.
Keepers IIAt the start of combat, your units grant adjacent allies a 240 Health shield for 8 seconds.
Know Your EnemyYour units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.
Last StandEdgelords attacks deal 250% of their damage to enemies within 1 hex of their target. Gain a Yasuo and a Kayle.
Learning to SpellYour team gains 10 bonus Ability Power and permanently gains 1 Ability Power every 2 takedowns.
Little BuddiesYour 4-cost and 5-cost champions gain 150 Health and 15% Attack Speed for every 1-cost and 2-cost champion on your board.
Live for DangerYour max interest is capped at 2 gold, but you gain 2 gold at the start of every player combat.
Long Distance Pals IIAt the start of combat, your two furthest champions share 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Low Interest RatesAfter player combat, gain 2 XP if you win or 3 XP if you lost.
Lucky StreakGain a Gambler’s Blade and a Magnetic Remover.
Magic WandGain a Needlessly Large Rod. Your units gain 20% Ability Power.
MartyrWhenever one of your units dies, all allies heal for 15% of Maximum health.
Mesmerizing PerformanceX seconds into combat, all enemies and non-KDA units are stunned and forced to dance for X seconds. Your KDA champions gain bonus Ability Power. Gain a Lillia and a Kai’Sa.
Metabolic AcceleratorYour Tactician moves faster and heals 2 Health at the start of each PVP round.
MetalheadsYour Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 5% of their max Health on takedown. Gain a Kayle and a Gnar.
Not TodayGain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.
Pandora’s Items IIGain 1 random completed item(s). At the start of each round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).
Parting GiftsWhen a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 35% of their maximum Health.
Party StartersCrowd Divers gain 10% Attack Speed and leap at 50% Health instead of on death. Gain 2 Crowd Divers.
Patient StudyGain a Training Dummy and 2 gold. If it is the first to die, each player combat gains 1 gold.
Portable ForgeOpen an Armory and choose 1 of 2/3/4 (based on stage) unique Artifacts crafted by Ornn.
Pumping Up IIYour units gain 8% Attack Speed. Each round, increase this by 1%.
Raise the TempoWhen your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 80% effectiveness. Gain a Gragas and a Seraphine.
Ramping RhythmRapidfire champions can gain Attack Speed from their trait up to 20 stacks. Gain a Jinx and a Senna.
Reach The SummitWhen you reach Level 9, gain 50 XP.
Remember your RootsAllies that share a trait with your Headliner gain 200 Health and 20% Attack Speed.
Return on InvestmentAfter you have refreshed your shop 20 times, gain a Tactitians Crown
Rich Get RicherGain 10 gold. Your maximum interest is increased to 7.
Rich Get Richer+Gain 20 gold. Your maximum interest is increased to 7.
Salvage BinGain a random completed item now and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician’s Crown).
Salvage Bin+Gain a random completed item now and a component after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician’s Crown).
Sample SynthesisEDM’s sampled champion gains 5 Mana every 2 seconds. When they cast, they gain 20% Attack Damage and 20 Ability Power for the rest of combat. Gain a Jax and a Lux.
ScapegoatWhen you field exactly 2 copies of a champion, they both gain 200 max Health 20% attack speed, and critical strike chance. When you 3 star, gain a 2-star copy.
Scrappy InventionsCombat start: Up to 5 equipped components turn into completed items for the rest of combat. Gain a component at the start of the next 2 stages.
Shock TreatmentGain a Statikk Shiv. Statikk Shiv’s chain lightning effect does 300% increased damage.
Silver TicketEach time your Shop is refreshed, you have a 30% chance to gain a free refresh.
Silver VeilYour team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Sleight of HandGain a Thief’s Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Social Distancing IIUnits that begin combat with no adjacent allies gain 18% Attack Damage and Ability Power.
Spoils of War IIWhen you kill an enemy unit, there’s a 35% chance to drop more loot.
Stars are BornThe first Tier 1 and Tier 2 champions you buy are upgraded to 2 stars. Gain 6 gold.
Stationary Support IIGain a Target Dummy. It has 1 random Support Item(s) equipped, which cannot be removed.
Sticks and StonesChampions that aren’t holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
StimpackGain 4 components after you lose 50 player health.
Submit to the PitFor each adjacent enemy, Moshers gain 3 Armor, 3 Magic Resist, 3% Attack Damage, 3 Ability Power, and 3% Attack Speed. Gain a Jax and a Gnar.
Support CacheOpen an Armory and choose 1 of 4 unique Support items.
Switching GearsGain 2 gold whenever you break your win or loss streak.
Teaming Up IIGain 1 random Support item and 1 random Tier 4 Unit.
That’s Jazz Baby!Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits.
The DropAfter their first sampled cast, EDM champions will sample 50% more frequently. Gain a Lux.
The Ol’Razzle DazzleThe damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard.
Three’s a CrowdYour units gain 111 health for each 3 cost unit you field.
Three’s CompanyGain 4 random but unique Tier 3 champions.
Tons of StatsYour team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Too Big to FailYour Bruisers explode on death, dealing 30% of their maximum health to enemies within 1 hex. After 20 seconds in combat, the explosion radius doubles. Gain 2 Bruisers.
Trade SectorGain a free Shop refresh each round.
Transfusion IIYour team gains 80 Health, plus 4 Health per missing Tactician Health.
Twin Terror IWhen you field exactly 2 copies of a champion, they both gain 200 max Health, 20% attack speed, and critical strike chance. When you 3 star, gain a 2-star copy.
Two HealthyYour units gain 111 health for each 2 cost unit you field.
Unburdened IIYour units without items equipped gain 55% Attack Speed.
Unified Resistance IICombat start: Your units that share a row with at least 2 other units gain 35 Armor and 35 Magic Resist.
Vampirism IIYour units gain 70 Health. Gain an additional 20 Health and 1% Omnivamp per 5 missing Tactician Health.
What Doesn’t Kill YouGain 2 gold after losing a player combat. Gain a random component after every 4 losses.
You Have My BowGain a Recurve Bow. Your units gain 20% Attack Speed.
You Have My SwordGain a B.F. Sword. Your units gain 20% Attack Damage.

Prismatic Augments

AugmentsEffect
Best Friends IIIYour units that start combat only adjacent to each other gain 30% Attack Speed and 35 Armor.
Binary AirdropYour champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Birthday PresentGain 2 gold and a 2-star champion every time you level up. The champion’s tier is your level minus 4 (min: Tier 1).
Built Different IIIYour units with no active Traits gain 300 – 550 Health and 50 – 70% Attack Speed (based on the current Stage).
Buried Treasures IIIAt the start of the next 5 rounds, gain a random item component.
Caretaker’s ChosenThe first time, you would be eliminated or reduced to 1 Health instead remain alive. After this effect triggers, Gain 60 XP and 66 Gold.
Cruel PactBuying XP costs 6 Health instead of gold. Heal 3 Health before each player combat.
Cursed CrownGain +2 maximum team size, but take 100% increased player damage.
Cybernetic Bulk IIIYour champions holding an item gain 425 health.
Cybernetic Leech IIIYour units holding an item gain 200 Health and 25% Omnivamp.
Determined InvestorsAt the end of your turn, if you have at least 50 gold, gain a Diamond Hands. (A unique item that protects its user and generates gold)
Endless HordeGain a Bramble Vest a Dragon Claw, and a Magnetic Remover.
Final AscensionYour units deal 18% more damage. After 15 seconds, this effect triples.
Final ReservesYour units heal for 25% of the damage they deal with, and they convert 100% of excess healing to magic damage on their next attack.
Gifts From AboveAt the start of combat, your champion with the least items equips 3 temporary completed items.
Harmacist IIIGain +3 maximum team size, but your units can only hold 1 item, and their total health is reduced by 15%. Gain 4 gold.
Hedge FundYou have no interest cap. Gain 23 gold.
Hedge Fund+You have no interest cap. Gain 30 gold.
Hedge Fund++You have no interest cap. Gain 40 gold.
Impenetrable BulwarkGain a Bramble Vest, a Dragon Claw, and a Magnetic Remover.
Infernal ContractYour max level is 7. Gain 100 gold.
Jeweled Lotus IIIGain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carries over between rounds.
Level Up!When you buy experience points, gain an additional 3 experience points. You can now reach level 10.
Living ForgeGain a random Ornn item now and after every 10 player combats.
Lucky GlovesThief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
March of ProgressGain 2.0 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
New RecruitGain +1 max team size and a Champion Duplicator.
Overwhelming ForceGain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
Pandora’s Items IIIGain a random Radiant item. At the start of each round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).
Phreaky FridayGain an Infinity Force. After 7 Player combats, gain a second Infinity Force.
Phreaky Friday+Gain an Infinity Force. After 3 player combats, gain another.
Prismatic TicketEach time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Pumping Up IIIYour units gain 12% Attack Speed. Each round, increase this by 2%.
Radiant RelicsOpen an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.
Roll The DiceGain a Radiant Thieves Gloves.
Share the SpotlightYour units that start combat in a lighted hex gain a 30% max Health shield for 10 seconds. Gain a Kaisa and Lillia.
Shopping SpreeGain a massive golden egg that hatches in 10 rounds. Victorious players accelerate the hatch timer by 1 round.
Social Distancing IIIUnits that begin combat with no adjacent allies gain 25% Attack Damage and Ability Power.
Spectral SuppliesAt the start of combat, distribute 4 temporary items to the champions with the fewest items.
Spoils of War IIIWhen you kill an enemy unit, there’s a 45% chance to drop amazing loot
Starter KitGain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.
Stationary Support IIIGain a Target Dummy. It has 2 random Support Items equipped, which cannot be removed.
Tactician’s ToolsGain two Spatulas and 1 Component Anvil!
Talent SearchAll of your units gain their unique Headliner effect!
The Golden EggWhen you field exactly 2 copies of a champion, they both gain 400 max Health 40% attack speed, and critical strike chance. When you 3 star, gain a 2-star copy.
Tiniest TitanYour tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Tiniest Titan+Appears only on 3-2. Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. Gain 8 gold now.
Transfusion IIIYour team gains 50 Health, plus 6 Health per missing Tactician Health.
Twin Terror IIGain a Rabadon’s Deathcap a Jeweled Gauntlet, and a Magnetic Remover.
Unleashed ArcanaGain a Rabadon’s Deathcap, a Jeweled Gauntlet, and a Magnetic Remover.
Wandering TrainerGain a Training Dummy. It has 3 random emblems equipped.
Wellness TrustRound Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 3 Health.
What The ForgeAll Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician’s Crown and Emblems). Units gain 110 Health per equipped Artifact.

TFT Remix Rumble Release Date

The newest TFT set will be dropping on the PBE on November 7, 2023. After two weeks of testing, it will be shipped to the live servers on Patch 13.23, which will be released on November 21, 2023.

By Fahim Shahriar League of Legends Writer
Shahriar is a League of Legends writer at GameRiv. He enjoys playing Video Games, watching Anime, and browsing the internet for outdated memes.