Wild Rift New Champion Warwick: Abilities Explained

As Wild Rift’s newest champion, Warwick, will be released within a couple of weeks, here is a basic rundown of his abilities.

League of Legends: Wild Rift is the mobile adaptation of the ever-popular PC game League of Legends. Initially, it was supposed to be more inlined with the PC version. But as time went on, Wild Rift received many exclusive changes and additions.

Despite the exclusive changes, Riot still keeps Wild Rift almost the same as the PC version, despite several minor and significant changes. One aspect that is nearly the same as the PC League is the champion pool.

Since the release of Wild Rift, Riot Games has stated that the champions will be nearly identical to their PC counterpart with some minor balance changes. And for the most part, all of the champions are almost as same as League of Legends PC.

The last major Wild Rift patch 3.4, was released over a month ago. And four different champions were planned to be released in the game over time. Three of these planned champions are already released, except for one. That champion is Warwick.

As Warwick will be released within a couple of weeks, here is a basic explanation of all of his abilities in the game.

Read more: Kayn And Aatrox Allegedly Leaked For Wild Rift Patch 3.5

Wild Rift: Warwick

Warwick is primarily a jungle champion who can also be played in the top lane. As for Warwick’s builds, players can build either full tank or bruiser. However, he mainly focuses on lifesteal/omnivamp and killing off low-health enemies. And if the enemy does not have any grievous wound items, it’s tough to counter Warwick.

Warwick’s Abilities

Passive: Eternal Hunger

Innate:Warwick deals 12 − 46 (based on level) (+ 15% bonus AD) (+ 10% AP) bonus magic damage.

While below 50% maximum health, Warwick also heals for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% of total health.

Jaws of the Beast

Tap: Warwick lunges at the target enemy and bites them, dealing 70-131 (+100% AP)(+120% AD) plus 6 / 7 / 8 / 9 / 10% of target’s maximum health and restoring 25 / 37.5 / 50 / 62.5 / 75%.

Hold: Warwick performs the bite, extended if the target is under the effects of a dash or displacement. During the charge, he leaps behind the target. He still does the same amount of damage.

Blood Hunt

Passive: Warwick senses all enemy champions on the map who are damaged below  50% of their maximum health by an allied source, marking them with Blood Hunt until they regenerate or heal above this threshold again. He sees trails leading toward them and gains bonus movement speed(35 / 40 / 45 / 50 / 55%) while following a trail. Warwick also gains bonus attack speed while attacking the said enemy(70 / 80 / 90 / 100 / 110%). This bonus is lost for 0.5 seconds upon entering champion combat but will build up again over 3.5 seconds.

Active: Warwick senses the nearest enemy champion in the area, marking them with Blood Hunt for 8 seconds, gaining both passive bonuses against them regardless of their current health.

Primal Howl

Active: Warwick gains damage reduction(35 / 40 / 45 / 50 / 55%) for up to 2.5 seconds. Primal Howl can be recast after 1 second and does so automatically after the duration.

Recast: Warwick howls, ending Primal Howl’s effects and fearing nearby enemies for 1 second, slowing them by 90%.

Infinite Duress

Warwick leaps a huge distance that scales with his movement speed, suppressing the first champion he collides with while he channels for 1.5 seconds. He attacks that champion 3 times over the duration. Furthermore, applying on-hit effects and dealing 175 / 350 / 525 (+ 167% bonus AD) magic damage.

Warwick heals for 100% of all post-mitigation damage he deals to the target during Infinite Duress.

Release Date

Warwick will officially release on the live servers on 4th November 2022.

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