VALORANT Patch Notes 4.08: Jett, Sova Nerf, Neon Buff, 5 Stack Queues, Bug Fixes, & More

Nazmul Hassan
By Nazmul Hassan
5 Min Read
Credit: Riot Games

VALORANT has released the 4.08 patch notes, and along with it, there have been significant changes to Agents like Jett, Neon, and Sova, Bug fixes, and other features in the game.

VALORANT 4.08 Patch notes have been released, and the game update will be coming out shortly, along with many changes to the game. VALORANT players worldwide have been eagerly waiting for the patch notes as some recent updates from Riot Games have revealed that significant changes are coming to the game.

The most notable changes that the 4.08 patch brought along are the Jett and Sova nerfs. Jett is currently the top duelist in the game. She is getting a major nerf to her Tailwind with a 12-second usable window, which will substantially change the playstyle of the Jett mains in the game.

The fan-favorite duelist is not the only target, as a must-pick initiator in competitive, Sova is also getting a major nerf in the 4.08 patch. With the reduced Shock Dart damage and Drone time, Sova mains need to make quite a lot of adjustments to their gameplay to match the changes.

However, Agents are not only getting nerfed in the 4.08 Patch. The newly released Duelist, Neon, is getting a massive buff because of her underwhelming performance since her appearance.

Apart from the meta changing Agent adjustments, some other modifications are coming along with the 4.08 patch. Below you will find the full VALORANT 4.08 patch notes detailing all the things mentioned above and more.

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VALORANT 4.08 Patch Notes

Below is the full official VALORANT 4.08 Patch Notes.



  • See her abilities and information here.



  • Upon pressing E, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on next key press
  • Jett’s Tailwind charge can still be regained with 2 kills
  • To keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjusted



  • Battery energy received upon killing an enemy increased 25%>>>100%

High Gear

  • Slide cannot be cast during equip delay
  • Velocity restriction removed
  • Neon can now slide sideways and forward, and only requires that she is moving energy drain increased 6.7/s>>>10/s

Fast Lane

  • Wall damage removed


Owl Drone

  • Duration reduced 10s >>> 7s
  • Health reduced 125 >>> 100
  • Dart Reveal
    • Number of reveal pings reduced 3 >>> 2
    • Initial delay before first ping reveals increased 1.2s >>> 1.6s*
      • *Delay between the first and second ping remains 1.2s
  • Quality of Life
    • Changed crosshair color to green to better stand out against the white HUD
    • Removed delay on [Target Hit] confirmation text
    • [Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.
    • [Target Hit] confirmation text now remains on screen for 2s, previously 1s
    • Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable
  • Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.


  • Jett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped



  • Reduced Rank Rating gain/loss penalty for different 5-stack configurations
    • If EVERYONE in your party is Iron–Diamond 2:
      • No RR penalty if within normal grouping
      • 25% RR penalty for all players if any player falls outside of normal grouping
    • If ANYONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant)
      • 25% RR penalty for all players
    • If ANYONE in your party is Radiant
      • 75% RR penalty for all players
  • Tuned matchmaking to reduce wait time for 5-stacks



  • Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggers
  • Fixed a bug where Yoru could teleport out of bounds when using Gatecrash
  • Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate


  • Fixed a bug in the Shooting Range where bots would respawn unarmed

Read More: VALORANT is Experimenting with Cascade Locking System to Prevent Instalock

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By Nazmul Hassan FPS Editor
Nazmul is GameRiv's FPS editor. He is a marketing graduate with an immense passion for gaming. As an ex-professional CS:GO player, he holds a strong interest in other FPS titles like Apex Legends, VALORANT, and CoD. However, he also tries out other games when he is free.