Viper and Cypher receive huge nerf with the 8.08 update.
VALORANT Episode 8 Act 2 is coming to an end. It is time for a new Act to emerge. Riot Games has already revealed the patch notes for the new Act. Although not many changes are coming to the game with the update, the update will severely upset the Viper and Cypher fans all over the world.
VCT 2024 Masters’ strongest agent, Viper, might need a crutch after the update goes live, as all three of her abilities, except for the Ultimate, are getting affected by the Nerf. Although it is understandable why Viper is getting the nerf, Cypher fans are not really happy why his kits are getting weakened when Killjoy still remains untouched.
Apart from the balance changes, the new Act will not see other significant updates to the game. Here is the full 8.08 patch notes:
Agent Updates
Chamber
- Updated Chamber’s voice lines and added interaction lines with Reyna, Astra, and Omen.
Cypher
- Trapwire (C)
- Re-arm time increased 1 >>> 2s
- Slow on Trapwire reduced 2 >>> 1.25s
- Spycam (E)
- Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam (E).
Viper
- Toxic Screen (E) and Poison Cloud (Q)
- Max uptime on each individual smoke source reduced 15 >>> 13.5 >>> 12s
- The minimum fuel needed to activate smoke increased 20% >>> 30%
- The cooldown on re-activating smokes after putting them down reduced 8 >>> 5.5 >>> 5s
- Poison Cloud (Q)
- Can now only be picked up during the Buy Phase
- Snake Bite (C)
- Charges reduced 2 >>> 1
- Price increased 200 >>> 300
- Duration increased 5.5 >>> 6.5s
Premier Updates
A new Stage of Premier starts! With this one, we’re adding promotion.
- See your division’s promotion requirements on the standings page.
- Meet those requirements to be placed at least one division higher in Stage E9A1.
- The Premier Score playoff qualification threshold is 600 for all divisions.
Bug Fixes
- Agent
- Fixed issues related to inaccurate line-of-sight checks near certain abilities (e.g., Phoenix’s Blaze (C). This could manifest in flashes not working appropriately when the detonation was on the other side of a wall that was in the process of raising or lowering.
- This fix applies to Phoenix’s Blaze (C), Neon’s Fast Lane (C), Harbor’s High Tide (E), and Viper’s Toxic Screen (E) and Viper’s Pit (X).
- Fixed an issue where AI-controlled abilities (e.g., Killjoy’s Turret (E)) could detect you through Harbor’s High Tide (E).
- Fixed Clove’s icons being incorrect when Ruse (E) was equipped.
- Fixed a bug where Cypher’s Trapwire (C) showed on the map even when disabled.
- Fixed issues related to inaccurate line-of-sight checks near certain abilities (e.g., Phoenix’s Blaze (C). This could manifest in flashes not working appropriately when the detonation was on the other side of a wall that was in the process of raising or lowering.
- Maps
- Fixed an exploit on Split that allowed Agents to stand on a sign on A Site.
- Gameplay Systems
- Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Sage’s Slow Orb (Q) ability.
- Premier
- Fixed a bug where practice matches did not lock your division in.
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