While this may come as a surprise to many people, Ubisoft has always shared its vision of supporting Rainbow Six Siege for a long time, with plans to add a total of 100 operators.
“Siege is an evolving game,” creative director Leroy Athanassoff stated. “The Siege of the future will be dramatically different from today’s Siege, to the point where we could call it Siege 2. However, as a team, we strongly believe we can bring about these changes in an incremental way, within the current Siege framework.”
“Siege 2 would mean a new game, a new environment, probably a new inventory and maybe a new dev team. We do not feel that this is what is needed for the community. We care about your investment in the game, we do not want to move to a new one. Instead, we want to protect your investment and increase its value it by making your current “home” (which is SIEGE) even better. It’s like renovations to your old house to make it up to date, shiny and appealing.”
While many people might think that the bugs and glitches in Siege might be happening because of the old game engine, in reality, this is not the case. “The choice of engine is not at all a limiting factor for us. Today, we cannot think of any problem or bug in the game which is due to using the Anvil engine. In fact, using Anvil actually allows us to share improvements with other projects based on the same engine”- Paul, Technology Director.
Behind the scenes, Ubisoft has been making technical and architectural changes to the engine to allow for more advanced features and content. But the devs are implementing these changes seamlessly, so that the release of new seasons is not being affected.
The communication between the devs and players with this Reddit AMA has spread a wave of positivity throughout the entire Siege community. And the devs also confirmed that they will be back with another Q&A in the future.
- Read More: Ubisoft delays Rainbow Six Extraction until January 2022; Riders Republic delayed to October