Find out which of the races is perfect for your playthrough in The Elder Scrolls IV: Oblivion Remastered.
The first choice when creating your character in any The Elder Scrolls games is your race. The world of TES is vast and diverse, with different races of humans and humanoid beings living among each other on their native lands throughout Tamriel. Moreover, each race has its advantages and special abilities and perks, which make them stand out in specific ways.
All races in Oblivion Remastered have a specific set of attributes and skills that are higher than others, and also offer better bonuses for those than the rest. Additionally, each race has unique abilities that can either help you in offense or defense, or both.
So, what are the races and their specialties in The Elder Scrolls IV: Oblivion Remastered? We list them all down so that you can choose better.
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All Races in The Elder Scrolls IV: Oblivion Remastered – Guide

Race | Origin and Attributes | Skills | Bonus | Description |
---|---|---|---|---|
Argonian | Arnesia: +10 to Agility and Speed, -10 to Willpower, Endurance, and Personality Thornmarsh: +10 to Intelligence, -10 to Endurance and Personality | +10 to Athletics and Security, +5 to Alchemy, Blade, Hand-to-Hand, Illusion, and Mysticism | Immune to poison: 100% Resist Disease: 75% Water Breathing | This reptilian race, well-suited for the treacherous swamps of its homeland, has developed natural immunities to poisons. They can breathe underwater and are good at picking locks. |
Khajit | Anequina: +10 to Agility, -10 to Willpower and Endurance Pellitine: +10 to Agility, -10 to Willpower and Strength | +10 Acrobatics and Hand-to-Hand, +5 Athletics, Blade, Light Armor, Security, and Sneak | Eye of Fear: Demoralize Spell 100 points once a day Eye of Night: Base Night-Eye Spell unlimited uses | Hailing from the province of Elsweyr, they are intelligent, quick and agile. They make excellent thieves due to their natural agility and unmatched acrobatics skill. All Khajiit can see in the dark. |
Breton | Systres: +10 to Intelligence and Willpower, -10 to Agility, Speed, and Endurance. Highrock: +10 to Intelligence and Willpower, -10 to Strength, Agility, and Endurance | +10 to Conjuration, Mysticism, and Restoration, +5 Alchemy, Alteration, and Illusion | Dragon Shield Spell: Shield 50 Physical Damage for 60 seconds once a day Fortified Maximum Magicka: 50 Resist Magicka: 50% | In addition to their quick and perceptive grasp of spellcraft, even the humblest of Bretons can boast a resistance to Magical energies. They are particularly skilled at summoning and healing Magic. |
Dark Elf | Vvardenfell: +10 to Speed, -10 to Willpower and Personality Mainland: +10 to Speed, -10 to Willpower, and Endurance | +10 to Blade and Destruction, +5 to Athletics, Blunt, Light Armor, Marksman, and Mysticism | Ancestor Guardian: Summon Ghost spell for 60 seconds once a day Resist Fire: 75% | Also known as “Dunmer” in their homeland of Morrowind, the Dark Elves are noted for their skilled and balanced integration of the sword, the bow and destruction Magic. They are resistant to fire and can summon an ancestral ghost for aid. |
High Elf | Auridon: +10 to Intelligence, -10 to Speed and Strength Summerset Isle: +10 to Intelligence, -10 to Endurance and Strength | +10 to Alteration, Destruction, and Mysticism, +5 to Alchemy, Conjuration, and Illusion | Fortified Maximum Magicka: 100 Resist Disease: 75% Weakness to Fire, Frost, and Shock: 25% | Also known as “Altmer” in their homeland of Summerset Isle, the High Elves are exceptionally gifted in the arcane arts, and they also boast resistance to illness. However, they are also somewhat vulnerable to fire, frost, and shock. |
Wood Elf | Grahtwood: +10 to Agility and Speed, -10 to Strength, Willpower, and Personality Reaper’s March: : +10 to Agility and Speed, -10 to Strength, Willpower, and Endurance | +10 Alchemy, Marksman, and Sneak, +5 Acrobatics, Alteration, and Light Armor | Beast Tongue: Command Creature Spell 60 seconds once per day Resist Disease: 75% | Also known as “Bosmer”. Wood Elves are nimble and quick, making them good scouts and thieves, and there are no finer archers in all of Tamriel. Their ability to command simple creatures is well-known. |
Imperial | Nibenay: +10 to Personality, and -10 to Agility and Willpower Colovia: +10 to Personality, -10 to Agility and Speed | +10 Mercantile, Speechcraft and Heavy Armor, +5 Blade, Blunt and Hand-to-Hand | Star of the West: Absorb Fatigue spell 100 points once a day Voice of the Emperor: Charm Spell 30 points once a day | Natives of the civilized, cosmopolitan province of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with heavy armor and in social skills and tend to favor the warrior classes. |
Nord | Western: +10 to Strength and Endurance, -10 to Intelligence, Willpower, and Personality Eastern: +10 to Strength, -10 to Intelligence and Personality | +10 Blade, Blunt, and Heavy Armor, +5 Armorer, Block, and Restoration | Nordic Frost: Frost Touch Spell 50 points once a day Resist Frost: 50% Woad: Shield Spell 30 points for 60 seconds once a day | Citizens of Skyrim, they are a tall and fair-headed people. Strong and hardy, Nords are famous for their resistance to cold. They are highly talented warriors. |
Redguard | Dragontail Mountains: +10 to Strength and Endurance, -10 to Intelligence, Willpower, and Personality Alik’r Desert: +10 to Endurance, -10 to Intelligence and Willpower | +10 Blade, Blunt, and Athletics, +5 Light Armor, Heavy Armor, and Mercantile | Adrenaline Rush: 60 seconds once per day Resist Disease: 75% Resist Poison: 75% | The most naturally talented warriors in Tamriel. In addition to their cultural affinities for many weapon and armor styles, they also have a hardy constitution and a natural resistance to disease and poison. |
Orc | Stronghold: +10 to Willpower and Endurance, +5 to Strength, -10 to Intelligence, Speed, and Personality, and -5 to Agility Orsinium: +10 to Endurance, +5 to Strength and Willpower, -15 to Personality, -10 to Speed, and -5 to Agility | +10 Armorer, Block, Blunt, and Heavy Armor, +5 Hand-to-Hand | Beserk: 60 seconds spell once a day Resist Magicka: 25% | The people of the Wrothgarian and Dragontail Mountains, Orcish armorers are prized for their craftsmanship. Orc troops in heavy armor are among the finest in the Empire, and are fearsome when using their berserker rage |
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