The 7 Must-Have Items to Survive in Lethal Company

Abu Taher Tamim
By Abu Taher Tamim
11 Min Read

Do you want to find out about the best items in Lethal Company? If yes, here are 7 must-have items in the game.

You and your crew step off the ship into the dark, foreboding facility, hoping to scavenge enough scraps to fund your next expedition. But you know dangers lurk in every shadowy corridor. Will that next step trigger a trap? Will an unseen monster pounce from the darkness? Therefore, you need the right gear to survive.

I’m here to make sure you’re prepared for those things. With the credits you’ve scraped together, you’ll want to gear up with these 7 must-have items in Lethal Company before boarding that facility. Trust me, I’ve learned the hard way — no flashlight means no warning before something with big teeth takes a chunk out of you!

So, you need to know about the best items in the game if you want to survive. Let’s take a look at all 7 of the best items in Lethal Company.

Read More: 7 Key Strategies for First-time Contractors in Lethal Company

An overview of the 7 Best items in Lethal Company

ItemCostKey Benefits
Pro Flashlight25cLong battery life to illuminate dark halls and rooms. Gives seconds to react.
Shovel30cDeals decent damage to enemies. Can save teammates from Snare Fleas. Good melee weapon.
Walkie-Talkie12cEnables communication with teammates to call for help, coordinate, and guide each other.
Zap Gun400cCan immobilize enemies. Allows teammates to take down stunned monsters. Useful escape tool.
Teleporter375cInstantly teleports teammates in danger back to safety of ship. Saves lives.
Boombox60cDistracts monsters like Hygroderes. Lures them away from facility exits.
Radar Booster150cShipmate can monitor movement on cameras. Creates noise distractions. Helps avoid monsters.

The 7 Best Items in Lethal Company

7. Radar Booster

Radar Booster in Lethal Company

Situational awareness is critical when picking through the shadowy ruins in Lethal Company. Since you can’t always rely on sight alone, the Radar Booster provides an alternate lookout point. Stick this monitoring device in a central hallway or choke point within the facility.

Now, your crewmate back on the ship can keep tabs on your team’s position relative to approaching dangers. The early warning might just grant you time to hide or access a vital hallway. With no range limits and its scanner vision unimpeded by darkness, the Radar Booster soon pays for its 150 credit cost.

ProsCons
Provides monitoring from afar in central locationsStill costs a moderate 150 credits
Shipmate can track movements and dangersRequires shipmate’s attention to provide value
Scans areas too dark or around corners
Grants early warnings to hide or access paths

6. Boombox

Boombox in Lethal Company

Sometimes the best defense comes from creative distractions rather than brute force. By diverting nearby threats away from facility exits and bridges, the Boombox has saved me several times. I’ll often have a teammate carry this musical marvel out into the wilderness, planting it a fair distance from our scavenging headquarters.

When activated, the Boombox fills the air with an irresistible tune that attracts monsters. 60 credits, let us loot in peace while the beasts search in vain for the source of those synthesized beats. Just be careful not to attract them back when retrieving it!

ProsCons
Lures nearby threats away from your locationNoise can accidentally draw monsters toward you
Lightweight and easy for teammates to carryRequires coordination on when to activate
Cheap at just 60 credits
Distraction enables safer looting

5. Teleporter

Teleporter in Lethal Company

Exploring those eerie facilities always carries inherent risks, no matter how prepared the team might be. It’s why I never leave without a Teleporter. With the press of a button, my crewmates can instantly pull me back to the ship, even if incapacitated.

Yes, you’ll lose any gathered loot in the process, but I’ll forfeit a hundred scraps over my life! The 375 credit investment pays back infinitely if used just once. I consider it absolutely essential for delving deep into higher difficulty moons.

ProsCons
Instantly rescues yourself or teammates from dangerHigh one-time cost at 375 credits
Allows safe exploration, knowing you have an escapeLose all scrap you’re currently carrying if teleported
Gives peace of mind to the entire crew
Saves lives against otherwise fatal threats

4. Zap Gun

Zap Gun in Lethal Company

When brute force doesn’t work, the Zap Gun can help. It shoots an electric blast that stuns foes for up to a minute. That gives you a prime window to either escape or take turns bashing the helpless creature with a shovel or sign.

I once used my Zap Gun to freeze a rampaging Tumorhead while my teammate landed the finishing blows. The Zap Gun does command a hefty price tag at 400 credits, though. I recommend saving up for it once you have the essentials covered.

ProsCons
Can immobilize enemies, allowing escape or attackVery expensive at 400 credits
Stun effect lasts for almost a full minuteOccasionally misfires or needs recharging
Alternative to shovel for sturdier monsters

3. Walkie-Talkie

Walkie-Talkie in Lethal Company

Getting separated from your group is extremely dangerous, so having a walkie-talkie allows you to coordinate movements and call for help. The item is light, cheap, but it’s incredibly useful. I can’t count the number of times I’ve used my walkie to guide a lost companion back to safety or warn the group about an impending threat.

You’ll form a tighter bond with your randomized teammates as well when you can talk strategy over the walkie channels. For a mere 12 credits, don’t even think about entering a facility without securing your lifeline first.

ProsCons
Enables communication with separated teammatesLimited range means you can still get isolated
Lightweight and very affordableRequires teammates to also have walkies
Can coordinate movements and warn of dangers
Fosters teamwork with random players

2. Shovel

Shovel in Lethal Company

While running is often the wisest tactic, sometimes you need to stand your ground long enough for the group to escape. With its solid swing and common availability, the humble shovel truly excels at self-defense in Lethal Company.

Thanks to its extended reach and impact, you can take out minor foes like Swarmers while keeping clear of their gnashing teeth. Sturdier monsters will require multiple hits, but a shovel’s strikes can drive them back. I’ve also used it to free many a teammate when a Snare Flea wraps around their head. At 30 credits, the shovel pays for itself 10 times over.

ProsCons
Excellent for self-defenseShort range requires close combat
Can drive back or kill minor enemiesNot as effective against sturdier monsters
Frees teammates from Snare Fleas
Very affordable at 30 credits

1. Pro Flashlight

Pro-Flashlight in Lethal Company

Let’s finish with the most vital item: light. The regular flashlight simply won’t cut it if you want to spot threats and locate resources. For just 10 credits more, the Pro Flashlight offers double the battery life along with a wider, brighter beam. That extra second could make the difference between landing a defensive strike or getting mauled.

I’ve saved many runs and teammates thanks to my trusty Pro Flashlight revealing dangers before it’s too late. Those 25 credits also buy you time to find more scraps without having to retreat to recharge. Simply put, don’t even think about entering those shadowy halls without one.

ProsCons
Long-lasting battery lifeDoesn’t reveal some hidden doors/pathways
Wider, brighter beam shows more threatsCan attract some light-sensitive creatures
Gives more reaction time to attacks
Allows you to explore further without retreating

My Final Thoughts

Pro-Flashlight is the best weapon you can get in Lethal Company. But, in my experience surviving those harrowing scavenging runs, two pieces of gear stand above the rest in terms of keeping both yourself and your teammates breathing: the Teleporter and the Walkie-Talkie.

Teleporters give you a sense of security, knowing you can get to safety in an instant, even if you’re tangled up in a Tumorhead’s tentacles. No other item can provide that reliable extra life. You’ll lose your scraps if you teleport, but small price to play for your life.

Likewise, maintaining consistent communication channels with the Walkie-Talkies directly enables many daring survival stories. Being able to call out dangers, request help, or guide lost companions has kept us coordinating as an efficient team. And the social connection fosters better teamwork with randomized groups too.

So while offensive and defensive weapons have their place, I personally prioritize defensive mobility and coordination above all else. The Teleporter and Walkie-Talkie make retrieving hordes of scraps possible in the first place when things inevitably go sideways. Those two inexpensive gadgets are always the first items I purchase before beaming down into the gloom.

By Abu Taher Tamim Staff Writer
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Abu Taher Tamim is a Staff Writer at GameRiv. He started playing video games when one of his uncles brought him a PS1, after it was launched. Since that day until now, he still play video games. As he loves video games so much, he became a gaming content writer.