Spectre Divide just patched the game again. Here are the changes in the new Spectre Divide patch notes September 17.
Spectre Divide isn’t just any other tactical shooter you’ve played before; it’s a one-of-a-kind game that lets you control two characters simultaneously in the same match. As the game is still new, the developers are working tirelessly to improve it. Therefore, another patch has arrived just seven days later. Let’s take a look at the Spectre Divide patch notes for September 17.
Read More: Spectre Divide Patch Notes September 10
Spectre Divide Patch Notes September 17
I don’t know about you, but I like the developers of Spectre Divide. They hear our feedback and fix the game as we wish. Once again, they addressed our feedback and fixed these issues:
General
Here are the general changes in new patch notes:
Movement | 🟡 Increased forward move speed for all weapons ✨ This change should let you traverse the map more quickly with minimal impacts to gun play ✨ This applies to running, walking, crouching, and ADS; melee movement speed remains unchanged |
Performance Optimization | 🟡 Improved GPU performance to help reduce frame rate spikes 🟡 Fresh pass at optimizing visual effects for Sponsors — we have more optimizations on the way, but this patch includes reworks to: ✨ Pinnacle – Splinter Grenade ✨ Morrgen – Meltdown, Hidden Grasp ✨ Bloom – Twin Mend, Swarm Grenade ✨ Ryker – Wave Scan, Hull Mine ✨ Vector – Dual Amp ✨ Ghostlink – Distortion Field ✨ Muu – Hyper Dome, Patches ✨ Umbra – Glare Burst |
Color Grading | 🟡 They’ve taken a fresh pass the color grading across the full game for a more vibrant look |
Casual Match Economy | 🟡 New experimental Casual economy driven by ‘Boosted Buys’ – You’ll receive free Heavy Armor, full equipment, and more money every round ✨ Let the devs know how you feel about these changes, and we’ll adjust if needed |
Player Feedback | 🟡 Added experimental Ultra Wide Mode that currently supports Standard (16:9 with black bars) and Fill (16:9 — filled to the screen) ✨ Please let us know if you run into any issues 🟡 Added a new “Anti-Aliasing” setting under Settings > Graphics > Quality, featuring None, FXAA, and Temporal. 🟡 Increased standing player view height so that aiming ‘level with the ground/straight ahead/directly ahead’ will result in a headshot regardless of range ✨ You’ll also feel a bit taller! 🟡 Added hype audio stingers for when you win the round with a Clutch or Ace 🟡 Added a small number of experimental servers in Seattle and Johannesburg to help with player ping in these regions 🟡 Updated our underlying anti-cheat systems based on your reports and new live data 🟡 Made several improvements that should reduce disconnects during matches 🟡 Made additional changes that should help you avoid ‘Unable to join party request’ error due to network traffic challenges ✨ If you’re still having issues, please reach out to Player Support |
Map Updates
Not much, but here are the map updates:
🟡 Your team’s Spectres will now spawn much closer to you at the start of a new round ✨ It’s cozy season, right? |
Quality of Life
Here are the quality of life changes:
🟡 Keybinds using ‘, /, and – now show the symbol (rather than spelling out the full word) |
🟡 Re-enabled the “Expanding Search” UI below the matchmaking timer that lets you know we’re widening the matchmaking pool to help you find a match |
🟡 The “Leaver Penalty Warning” dialog no longer shows up when trying to quit the match after the match has finished |
🟡 Increased framerate limit maximum value from 400 to 480 to support 480hz monitors |
🟡 The Surrender button is now available on the Escape Menu all the time during Casual matches |
🟡 Revised styling of Stat Graphs to take up less space and improve readability |
🟡 They’ve removed the Career & Battle Pass Tabs from the Main Menu and re-organized the tab order ✨ These will return when they’re ready |
Ranked Updates
Here is the only ranked update in the patch:
🟡 The devs have been making adjustments to Ranked progression behind the scenes that should make the climb to Champion smoother, thanks to more consistent SR updates. |
Progression Updates
Here are the progression updates:
🟡 Your Active Endorsement is now shown on the Main Menu |
🟡 Fixed a bug where Weapon Purchases were incorrectly counted for Daily/Weekly Quests causing these quests to take much longer than intended |
Bug Fixes
Here are the bug the devs have fixed:
🟡 Fixed a bug where you could be disconnected from Team Text & Voice chat unexpectedly |
🟡 Fixed a bug where you would sometimes be disconnected from the server unexpectedly |
🟡 Fixed a bug where mantling during the Buy Phase could be used to get to some unexpected locations |
🟡 Vector’s Nano Sphere no longer blocks bullets if you’re the one that deployed it |
🟡 Fixed a bug where using Umbra’s ‘Enhanced’ equipment would cause you take out your pistol |
🟡 Fixed a bug where interrupting a reload with a ZEUS plant would sometimes temporarily hide your hands |
🟡 Fixed a bug where teammates would sometimes be seen walking in place after using Map Placement |
🟡 Fixed a bug where the Pinnacle Adrenalink animation would sometimes pop when canceling use |
🟡 Fixed a bug where Pinnacle Adrenalink sound effects would continuously loop |
🟡 Fixed a bug where the “Drivers out of date” warning would sometimes show when your drivers were, in fact, up to date |
🟡 Fixed a bug where sometimes spectating teammates using equipment would show a brief visual pop |
🟡 Fixed a bug where the “Learn to use your knife” bot in the Tutorial could end up in extremely unfortunate ragdoll positions when killed |
🟡 Fixed a bug where Umbra’s Pulse Scan could be used to detonate a Ryker Hull Mine through walls unexpectedly |
🟡 Fixed a bug where you’d be unable to use Umbra’s Enhanced Recon Wing if you scanned an enemy with Pulsefinder and then equipped Recon Wing |
🟡 Fixed an issue where the Team Contract UI would persist even after that team/party had disbanded |
🟡 Fixed an issue that increased the likelihood that players on lower-spec machines might hit an Application Hang error during first-load |
🟡 Fixed a bug where your Inventory UI would show your primary weapon’s name in the wrong location when playing in 4K |
🟡 Fixed a bug where the round timer could go below zero due to latency between you and the server |
🟡 Fixed a bug where you could end up in a broken Lobby state if you accepted two party invitations while customizing you and your Spectre |
🟡 Fixed a number of rare crashes based on your reports |
🟡 Minor improvements to translations throughout the game |
Known Issues
The devs also patched some known issues:
🟡 The devs are investigating an issue where Nvidia Instant Replay causes performance stutters even on high-end machines |
🟡 The devs are investigating an issue where some voice lines can become stuck playing repeatedly by mistake ✨ If you end up in this state, re-using the last equipment/item will usually resolve the issue |
🟡 The new ‘experimental’ Ultra Wide Mode has a handful of issues that they’ll address in the next patch |
🟡 In rare cases, the Ghostlink Partition (Q) can spawn at the incorrect location |
🟡 Occasionally, the holstered pistol of a disconnected player will remaining floating in the world |
🟡 If you try to join a Party that’s full via a Join Code, you can end up in state where you can’t queue for matches until you restart your client |
🟡 When creating a Custom Match in the Main Menu, the lobby can sometimes appear empty; leaving and rejoining will resolve the issue |
🟡 When creating a Custom Match in the Main Menu, quickly swapping maps can cause visual artifacting to occur |
🟡 When using Map Placement, then swapping to your Spectre, your rotation may be wrong for one frame |
That’s all the updates coming in the new Spectre Divide Patch Notes September 17.
Also check out: Spectre Divide: All Outfits in The Game So Far